How to further differentiate Assassins/Generals
Sometimes I feel like Assassins and Generals don't play differently enough. You have 2 demigods (Sedna, Erebus) who are played prettymuche xactly as Assassins simply because the current metagame doesn't/can't/won't (pick one) a minion build: They get outpowered by other 'Assassin' role characters. Oak is a General, but you see more than a few people simply use his spirits for Soul Power, which is a damn shame. Queen of Thorns is the only general who I see oftne played as a general: That is, minions. And for the buyable minions, how many fights have you been in where the enemy general simply purchases Bishops and nothing more?
To me, that's a downright oddity. I don't feel very much like I'm playing a general. Currently, there's a really big disconnect between the grunt armies and the Demigods. Both of them do their own thing, and if they come together, well, awesome. I think some sort of ability, or totem, or... something, might be added for generals to allow them to command the grunt armies and really feel like a general. Perhaps a totem you place down, and then the next wave (or 2 or whatever), all grunts will path towards that item. That means you could direct your entire grunt army to a place it's needed, or somewhere it won't normally path.
My second idea was to somehow allow generals to "grab" grunts and attach them to themselves, using minion slots, perhaps the skill bought ones or the totem slots. These would fill up like normal, so, say,a Sedna who hasn't bought idols yet, could attach 2 archers and 2 grunts to her as a freebie, just for being a general. Or perhaps add some minimal gold cost, like cost to attach a unit to you is 1/2 the cost you normal get by killing it. So you could attach a Giant to yourself but it costs 50 gold (1/2 of what you get for killing one.) This one probably needs balancing to make sure an Erebus wouldn't simply grab 10 priests with his Nightwalker slots and then get Bishops... or is that not a bad thing? after all that's a lot of free XP to cart around with your minions.
I'm not sure what you would do for Assassins, but to me the above ideas would go a long wya towards helping increase strategy, and make Generals feel more like playing *Generals*. Commanders! Tacticians!