Demigod 1.1 - Continued discussion from Frogboy's Dev Journal
Several of us have suggested that the dev journals be locked down after posts are made. One of the reasons this was suggested was to minimize the flaming over technical issues and complaints filling up several pages... which at least I felt would logically lead to the dev's not being as forthcoming and sharing all the behind the scenes info with us. Anyway, I came across my first locked dev journal today, so it looks like perhaps they are trying out that route. So, here is a thread to hopefully continue the discussion on version 1.1 that Frogboy touched upon. His entire post can be found here: http://forums.demigodthegame.com/355890.
I have in my hands a release candidate from Gas Powered Games for v1.1.
Here are a few things we are looking for in v1.1
- Team concede. If it looks like you’re going to lose, your team and vote to concede and end the game so you can go to the next.
- Speed debuffs have a minimum move speed now.
- Better chat handling for better visibility
- When you sell a minion idol, existing units are destroyed.
- Updated computer AI
- Random Demigod option
- Bunch of other tweaks, fixes, enhancements.
High on our list is the handling of replays.