Brad - Easy Fixes
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Stardock Forums
I'm sorry, I know this belongs under Bug Reports thread, but like a lot of people I am just too lazy to dig through that increasingly HUGE thread (:(
That being said here are some "bugs" that I have uncovered all of which should be "easy fixes" (sic)
As always take these with a grain of salt. These were still present in latest 1.02 build. Sorry for all the spelling errors... not being critical, just trying to help
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File: achievements.imp
Entry: IMPROVEMENT TechnologyCapital
Research_Improvement_Bonus 10
* should be Research_Improvement_Bonus 100
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File: FreeShip01.ANOMALY
Entry: ANOMOLY FreeShip01
Description "Deep within the Anomaly, your Research Team has stumbled across an abandonded starship.
* should be abandoned
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Research02.ANOMALY
Entry: ANOMOLY Research02
Description "After probing the anomaly, our scientists have concluded that nothing of interest could be gathered from the spatial abnormality. \n \n As one reasearch
* should be research
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File: CoreEvents.event
Entry: EVENT UltimateSoldier
Description "Through advanced research into human gene maniplation, scientists have
* should be manipulation
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File: GCImps.IMP
Entry: IMPROVEMENT InfoNet
Description "Allows syncronization of all research. Without
* should be synchronization
Entry: IMPROVEMENT ReasearchCenter
Name "Research Center"
Model "ReasearchCenter"
* should be Model "ResearchCenter"
(for that matter the entry should probably be IMPROVEMENT ResearchCenter ;))
Entry: IMPROVEMENT StarShipFoundary
Name "Star Ship Foundary"
Model "StarShipFoundary"
Description "The Star Ship Foundary will significantly improve the
* all above should be Foundry
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File: English.str
[OptionBonusMoves] (+%lu Parcecs/Month) cost: %lu pts.
[OptionBonusRoutes] (+%lu Trade Routes) cost: %lu pts.
[OptionBonusRange] (+%lu Parcecs) cost: %lu pts.
* I'm guessing these should be Parsecs ?
[ResearchVictPara] Taking the technological path to victory, the humans can win by trancending life itself.
* should be transcending
[MilitaryVictPara] All optional victory conditions have been disabled. Only through total military domination can the human race acheive victory.
* should be achieve
[NewEvent_PopBoom_1] Scouts report that a strange wormhole has oppened up and unleashed a
* should be opened
[MilitaryVictory] By killing off all other major races, you can acheive a military victory.
* also achieve
[ResearchVictory] Reseach beyond this mortal existance to win through a technological victory.
* should be Research
[Mining2] (Miiltary Abilities +%ld%%)
* should be Military
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The more I look at the build pictures for Ships 10 & 11 (Battlecruiser and Battleship) the more convinced I am that these pictures are swapped and more accurately represent the other sprite... that is to say the build picture of Ship 10 looks more appropriate with sprite 11 and vice verse.
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Lastly is there *any* way that you would consider going through the code and error-trapping any negative values that cause "roll back" on values to less than 0. For example if you assign a negative number to a building's maintenance it causes the maintenance number to flip to some outrageous amount (I know, I know... numbers should only be *positive* , but it certainly would open up a lot of possibilities for would be modders like myself and future expansion by you)
Possible uses include creating aforementioned "negative" maintenance buildings (Repair 'Bots, Slave Labor, What-Have-You) to help reduce maintenance costs on a planet, or buildings/achievements that have penalties as well as bonuses (an Industrial Mining Complex that increases production, but lowers research, morale or even planet quality!
Also some modders may want to create "flaws" as attributes to starting civilizations when buying race bonuses. I.E. I have slower ships and research, but I have awesome production and diplomacy!
Just food for thought.
Last, but certainly not least thanks so much for this outstanding game and unprecedented support!!!!
That being said here are some "bugs" that I have uncovered all of which should be "easy fixes" (sic)
As always take these with a grain of salt. These were still present in latest 1.02 build. Sorry for all the spelling errors... not being critical, just trying to help
------------------------------------
File: achievements.imp
Entry: IMPROVEMENT TechnologyCapital
Research_Improvement_Bonus 10
* should be Research_Improvement_Bonus 100
------------------------------------
File: FreeShip01.ANOMALY
Entry: ANOMOLY FreeShip01
Description "Deep within the Anomaly, your Research Team has stumbled across an abandonded starship.
* should be abandoned
------------------------------------
Research02.ANOMALY
Entry: ANOMOLY Research02
Description "After probing the anomaly, our scientists have concluded that nothing of interest could be gathered from the spatial abnormality. \n \n As one reasearch
* should be research
------------------------------------
File: CoreEvents.event
Entry: EVENT UltimateSoldier
Description "Through advanced research into human gene maniplation, scientists have
* should be manipulation
------------------------------------
File: GCImps.IMP
Entry: IMPROVEMENT InfoNet
Description "Allows syncronization of all research. Without
* should be synchronization
Entry: IMPROVEMENT ReasearchCenter
Name "Research Center"
Model "ReasearchCenter"
* should be Model "ResearchCenter"
(for that matter the entry should probably be IMPROVEMENT ResearchCenter ;))
Entry: IMPROVEMENT StarShipFoundary
Name "Star Ship Foundary"
Model "StarShipFoundary"
Description "The Star Ship Foundary will significantly improve the
* all above should be Foundry
------------------------------------
File: English.str
[OptionBonusMoves] (+%lu Parcecs/Month) cost: %lu pts.
[OptionBonusRoutes] (+%lu Trade Routes) cost: %lu pts.
[OptionBonusRange] (+%lu Parcecs) cost: %lu pts.
* I'm guessing these should be Parsecs ?
[ResearchVictPara] Taking the technological path to victory, the humans can win by trancending life itself.
* should be transcending
[MilitaryVictPara] All optional victory conditions have been disabled. Only through total military domination can the human race acheive victory.
* should be achieve
[NewEvent_PopBoom_1] Scouts report that a strange wormhole has oppened up and unleashed a
* should be opened
[MilitaryVictory] By killing off all other major races, you can acheive a military victory.
* also achieve
[ResearchVictory] Reseach beyond this mortal existance to win through a technological victory.
* should be Research
[Mining2] (Miiltary Abilities +%ld%%)
* should be Military
------------------------------------
The more I look at the build pictures for Ships 10 & 11 (Battlecruiser and Battleship) the more convinced I am that these pictures are swapped and more accurately represent the other sprite... that is to say the build picture of Ship 10 looks more appropriate with sprite 11 and vice verse.
------------------------------------
Lastly is there *any* way that you would consider going through the code and error-trapping any negative values that cause "roll back" on values to less than 0. For example if you assign a negative number to a building's maintenance it causes the maintenance number to flip to some outrageous amount (I know, I know... numbers should only be *positive* , but it certainly would open up a lot of possibilities for would be modders like myself and future expansion by you)
Possible uses include creating aforementioned "negative" maintenance buildings (Repair 'Bots, Slave Labor, What-Have-You) to help reduce maintenance costs on a planet, or buildings/achievements that have penalties as well as bonuses (an Industrial Mining Complex that increases production, but lowers research, morale or even planet quality!
Also some modders may want to create "flaws" as attributes to starting civilizations when buying race bonuses. I.E. I have slower ships and research, but I have awesome production and diplomacy!
Just food for thought.
Last, but certainly not least thanks so much for this outstanding game and unprecedented support!!!!