Poor Invasion AI
Here's the problem: The Arcean's completely muff the invasion. I mean total incomptetance. Here's the list of errors.
1) They had only Defenders and Fighters for warships. With a sector in between us, the defenders couldn't reach. How stupid is it to launch an attack with only Star Fighters. Ok maybe on a small map an early rush with Fighters can knock someone out of the game, but by this time we both had over a dozen stars. You can't invade an enemy of this size with fighter. There should be some line in the code that over rules declarations of war when the AI's own military capability is grossly in adequate like this.
2) Do the AI keep track of the ship's they encounter? I mean, ok...lets say you as a player got overly ambitious and declared war early hoping for a quick score. Once you enter enemy space and notice that the enemy has a horde of defenders to your handful of fighters, don't you think you'd ask for peace? Or after suiciding your fighters your next wave encounters battle axes...don't you think you'd sue for peace? Or how about when three waves later you're encountering the first of my frigates...? I mean at some point in this war the Arceans should have realized that they were completely inferior and called it off. Their efforts to invade me lasted A LONG time. I went from having only two defenders when the declaration was made, to having all of my planets defended with battle axes and a corp of 6 BAs and 2 frigates to launch my counter invasion with. This is a couple of years of game time...during which time the Arceans kept sending fighters to get killed. Why didn't the "hey we're outclassed and should back off" code kick in?
3)This is the worst offense of all. Over the course of my repulsing their invasion I killed at least 30 Transports. These transports were all sent to the same sector of mine (the closest one) in singles and pairs completely unescorted. At one point my scouts detected a chain of transports that extended from my sector, through the empty sector, to his sector, to rear areas supplying them. In that whole chain the largest stack had 2 transports and there were a grand total of 3 Fighters...not even stacked with any transports.
This is intolerably bad AI. Somehow the AI has to be taught the concept of mustering points. All of those disparate Transports should have been sent to 1 (or 2 or 3) rallying points where they would then travel to the target in a stack complete with escorting warships. The Arceans by contrast seem to have simply lauched each transport as it was built directly towards the planet they wanted to attack. Their defeat was certain.
Initially, when I was vulnerable, they had a chance. When their first wave of 5 or 6 transports (and strangely 2 constructors and a freighter) entered my sector I had 2 defenders and 2 starfighters as the sum total of all my forces in the vicinity. But they had NOTHING. Not even a single fighter. I simply killed them before they got anywhere near me. The second wave started bringing fighters, but only ever 1 at a time...I had 2, and by this time I'd started upgrading a military resource, so mine were better. I kill his fighter with 1. Send it back to get repaired. Kill his next fighter with the other, send it back for repairs...and repeat...for 2 YEARS he tried nothing else and I continued to destroy transports, freighters, constructors, and individual fighters.
4) Related to #3 above, his obsession with churning out crippled him. When the war started we both had over a dozen stars. I think I had 3 or 4 more than him, but he had more 20+s than me...so fairly even. Over the course of the war, I went from defenders to battle axes to frigates and built enough of them to become the #2 military in the galaxy on the chart. I did this with a balanced economy, I didn't even need to go 100% military or any wheeling and dealing with the other AIs.
The Arceans on the other hand, fell WAY behind. They never even produced a battle axe until they only had a couple of planets left and by then I had half a dozen frigates swarming their sectors. Why? I suspect its because they built far too many transports. I mean this was early in the game...my most populated planet was under 5 billion. He bled his population to the bone to fill transports which he then sent to get killed like fish in a barrel.
This crippled his tax base and made it impossible for him to climb the tech tree as fast as me or build as many ships. Not only that but it meant each of his planets were so under manned that they fell easily to me. I've never conquered that many planets so quickly because usually I have to wait and build up a sizeable force of transports. I was taking over planets with 300 to 2000 people on them...it was too easy.
Anyway, thats the end of my rather long tale. This isn't the first time I've seen the AI use ineffective invasion tactics, but it is by far the worst. The rest of the game became boring for me, because I was immediately twice the size as anyone else and I didn't even really have to work hard.
I realize that this is Painful and I could go up to Crippling for added challenge (and will), but supposedly, the AI on Intelligent has all of the brains they will ever have. My understanding is that Genius et.al. just gives them advantages but doesn't make them any smarter.
Any hope that a smarter invasion routine is in the works for the expansion pack?