Hi. I understand that the topic of players quitting because losing ( or winning for that matter ) seems certain has been done to death and I must admit that I'm one of those players who sometimes quits when I think the result is a foregone conclusion.
I'm just wondering if there is an ingame insentive to continue playing. If I felt that every creep I kill was still gaining me XP to spend on favour items or that I'll lose favour points if I quit then I'd be more tempted to see the game through to the bitter end. Does such a game mechanic exist ? Are there any plans for it in the future ? are there other incentives to continue playing I'm unaware of ?
Similarly is there a way for the lobby leader to end the game by mutual conscent ? voting buttons for example ?
( I'm a pretty casual gamer, sometimes I play on in the face of adveristy just because I'm feeling bloody minded, other times I'll get ganked in the first 5 minutes and think "sod this" and go play counter strike. I'm sure some of you disaprove of such a cavalier attitude but people like me are a pretty common demographic so constructive advice to make all our game experiences better would be appreciated. Cheers )