Build: Shy Reggie

OK.  So I've been complaining about how **boring** it is to play against a hypothetical shy Reggie.  The legitimate problem (that many people have noted) is that being a shy Reggie isn't a feasible way to win a game.

I played a couple rounds today with a Shy Reggie build and preformed well.  Team won both times and I got the most favor points at each round.

Shy Reggie build

The big idea

This build leverages Staff of Renewal and mana regen to pump out a constant stream of damage from Snipe and mines.  It uses cost-efficient health gear and Sniper Scope early game to stay out of direct combat.  Mid game, Journeyman's Treads and Wand of Speed are used to stay out of combat.

Unlike the hypothetical Shy Reggie that many envision, he doesn't stay near base.  He goes out and caps flags.  But he doesn't over extend.  If you keep dying, you're overextending. Sometimes, especially against chain stunners, you can't help it.  Shy Reggie loses.  Nobody's perfect!

Feel free to join a 2v1 battle.  But if you see any DG focus on you, turn tail and run.  Don't try to absorb the hits because you'll be ganked.

He likes to stay in the middle to maximize his Snipe coverage, provided he is levelling at pace with everyone else.  Angelic Fury plus Snipe kills/assists are used to level.

He doesn't spend points in Mark of the Betrayer because he can't get close enough to land it and survive.  Same applies to Maim.

Ability progression

  1. Angelic Fury
  2. Sniper Scope
  3. Snipe I
  4. Snipe II
  5. Mines I
  6. Mines II
  7. Snipe III
  8. Mines III
  9. Tracking Device
  10. Snipe IV
  11. Mines IV

Items

Favor:  Staff of Renewal (-20% cooldowns)

Starting:  Scalemail, Banded Armor, Totem of Revelation

Level 3ish:  Vlemish Faceguard

Level 5ish:  Plenor Battlecrown (Spam Snipe and Mines now)

Level 6ish:  Wand of Speed

Level 9ish:  Journeyman's Treads

3,813 views 21 replies
Reply #1 Top

that's some major squishy stuff. Probably want to max out sniper scope with a build like this

Reply #2 Top

that's some major squishy stuff. Probably want to max out sniper scope with a build like this
End of quote

Very true, very squishy.  Max Sniper Scope is a good thing to go for after lvl 11.

Reply #3 Top

Absurdly squishy, he has to get into range to throw mines for DPS (since he doesn't have much AA DPS). Basically, I can see him being useful with a team of other support DG's, but he would be left behind on any standard tanking and chainstunning team, and would also lose to the same.

So...

Pros: Good at harrassment; good with support DGs who can't deal much DPS by themselves but can keep the enemies busy (QoT and Sedna, for the most part) and good against those by constantly plinking away at them from out of range and maybe even out of sight.

Cons: Dies to tankers, can't help tankers on his team much, limited DPS, ineffective lategame, limited synergy.

Reply #4 Top

More HP would be good. One helm + HOL is better than having 2 Helm with tiny bit of HP. I think you might wanna look into increasing HP. Journey provides good speed but speed is either for running or chasing, but since you are doing alot mining and sniping you wont be doing neither. In this case, I think Wand of Speed will be fine. You can save that extra slot for something cheaper or HP.

Reply #5 Top

how about Heaven's Wrath for Favor item instead of Staff of Renewal?

 

 

Reply #6 Top

Not a fan. It just isn't reasonable to be level 10 and still under 3k hit ponts.  I do like that you focus on Mines (Far too many snipe builds that neglect them) but you don't have the HP to use them in combat and live.

I think very few DG's can truly get away with Vlemish + Plenor as their first 3000 gold. It feels nice to have lots of mana, but in all reality... you never get to use it because people keep offing you. Erebus would eat this build for dinner, since the only way to avoid a batswarm bite+bite combo doesn't come till you get the treads.

Reply #7 Top

Not a fan. It just isn't reasonable to be level 10 and still under 3k hit ponts. I do like that you focus on Mines (Far too many snipe builds that neglect them) but you don't have the HP to use them in combat and live.
End of quote

Ya, OK.  I know, I know.  SQUISHY!  That's noted.  Was noted in OP.

To reiterate, this build is not intended to stand and fight.  This build does two things:

  1. Constantly Snipe for persistent DPS.  This build doesn't hold its snipe for the perfect opportunity.  As soon as cooldown finishes, Shy Reggie snipes again.  He gets fewer kills this way but he does keep the enemy out of the lane.  With Staff of Renewal, that's an extra 45 DPS at Snipe III which is always on and always applied to the weakest DG.
  2. Constantly mine for an ambush.  This build doesn't use mines like grenades.  This build uses mines like mines.  It drops mines on the center flag of Cataract.  It drops mines around the corner where a DG will walk.

Shy Reggie will only engage a DG directly if he's got a teammate taking the fire.  If he becomes the focus, he runs away.

One major shortcoming:  It really is weak lategame.  HoL negates the harassment from Snipe and Mines.  If you want, Shy Reggie could transition near level 11.  Buy Godplate or Mageslayer and go on the offensive.  This build is only moderately expensive and Shy Reggie should be raking in the dollars from Snipe assists so a transition wouldn't be out of the realm of possibility.

Reply #8 Top

I tried constant snipe builds. This will become obsolete in mid game. The enemy will just stack HP and HPS, and vs a half way decent team this will not work. They will become aware of what you are doing very quickly.

Reply #9 Top

I tried constant snipe builds. This will become obsolete in mid game. The enemy will just stack HP and HPS, and vs a half way decent team this will not work. They will become aware of what you are doing very quickly.
End of quote

Ya, that's my concern.  Only played two games with it.  Worked great those two games but we'll see if that continues to play out.

Reply #10 Top

All the enemy has to do is land one stun on you and you're going to die without some HP stacking. Saying you'll run away if you become the focus is one thing, but if TB does one of his dandy shatter combos on you good luck getting away alive, or if an enemy Reg uses mark on you and your wand becomes unusable. Or penitance..theres just too many things that can mean you're going to take serious hits.

Reply #11 Top

Quoting woppin, reply 10
All the enemy has to do is land one stun on you and you're going to die without some HP stacking. Saying you'll run away if you become the focus is one thing, but if TB does one of his dandy shatter combos on you good luck getting away alive, or if an enemy Reg uses mark on you and your wand becomes unusable. Or penitance..theres just too many things that can mean you're going to take serious hits.
End of woppin's quote

Like an Ooze UB! It's just plain fun to blast Reg's with Ooze UB's.

Reply #12 Top

All the enemy has to do is land one stun on you and you're going to die without some HP stacking. Saying you'll run away if you become the focus is one thing, but if TB does one of his dandy shatter combos on you good luck getting away alive.
End of quote

Ya - already noted in OP:  "If you keep dying, you're overextending. Sometimes, especially against chain stunners, you can't help it.  Shy Reggie loses.  Nobody's perfect!"

 

Reply #13 Top

I play a squishy Reg all the time (of the AA variety though), and IMO if you are playing a squishy Reg you had better have a whole hell of a lot of speed which means Anklets for the favor item.  I just cant imagine playing squishy Reg with the speed itemization that you suggest - you NEED to be able to run away from anything easily, including a UB (unless they are playing a speed stacked UB, and a squishy Reg is in a lot of trouble if facing a speed stacking UB).

Reply #14 Top

Well, you dont need to have "Staff of Renewal" to do an ambush. Yon can do it without the favor -_-. SoR would be more useful if you use it to do constant mine burst/Snipe relying on its cooldown. I think that the purpose of having SoR. The quicker you can throw those mines, the more DPS you will do. But in doing so you will require to have a decent pool of HP because you are playing a frontline Reg. I think this built needs alot more adjustment to be effective.

Reply #15 Top

You don't necessarily need speed items, you can also stack slowing. I find that way more effective.

Reply #16 Top

Slow stacking is as effective or more effective 1v1.  However, it is far less effective in 1vX situations where X>1.  Swift Anklet works just as well no matter how many people are chasing you.  Slowing becomes less effective the more people there are chasing you simply because its hard to slow them all down (you only have 1 tool to slow multiple people down and thats the mines and you dont get that until level 10).

Yes, there is that very nice slow build that was up last week.  But thats not really what this guy was going for, and its hard to combine what this build is going for (burst damage spamming) with that build given a limited number of item slots.

Reply #18 Top

Quoting tradjik, reply 17
How the hell are you supposed to afford Vlemish at level 3?
End of tradjik's quote

reg is king of the kill steal. :thumbsup:

Reply #19 Top

Or you play Zikarut, or you don't spend your first thousand... you can do it.  Whether you SHOULD is a much bigger questions :P.

Reply #20 Top

Never thought of saving that first thousand. SPEND SPEND SPEND

Reply #21 Top

Quoting Krazikarl, reply 16
Slow stacking is as effective or more effective 1v1.  However, it is far less effective in 1vX situations where X>1.  Swift Anklet works just as well no matter how many people are chasing you.  Slowing becomes less effective the more people there are chasing you simply because its hard to slow them all down (you only have 1 tool to slow multiple people down and thats the mines and you dont get that until level 10).

Yes, there is that very nice slow build that was up last week.  But thats not really what this guy was going for, and its hard to combine what this build is going for (burst damage spamming) with that build given a limited number of item slots.
End of Krazikarl's quote

I'd rather use Wand of Speed then wasting my favor for that. Also the Regulus can slow in many ways....

- Mines (lvl 10) with AoE (this is huge)
- Mark (starting at lvl 5)
- AA with "Poisoned Blood" favor, "Wyrmskin Handguards"

Also the stacking of these is completly OP at the moment. I've had UBs trying to run from me that almost didn't move and 3 DG pounding on them, it's so hilarous!