Well, the thing is, that the range dictates when you can activate the ability. Depending on when this code is run (And it looks like it should be done at point of firing) then someone can move outside of your range in the two seconds while you fire. Since this code itself has no cap, then the damage could be greater.
The interesting part here is that if this is executed when the ability is targeted, not after the casting time, then that means that 'running towards' a regulus who is sniping you doesn't actually decrease the damage, which is the common thinking process on it.
Should be pretty easy to test if you have an ally on the other team. Do one snipe at max range (Walk a little before shot) and then do a second test at max range where the target walks away as soon as they are targeted. If damage goes up, then yes, hitting someone who teleports can indeed do major extra damage.