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Please FOR ALL THAT IS HOLY

Please FOR ALL THAT IS HOLY

CHANGE THE UI OF THIS GAME

It is so frustrating to see ZERO demigods (except Rook) in a bunch of giants bottlenecked infront of my base in Exile. WHAT IS THE POINT? This game has so many serious design flaws that leave the player WITHOUT CONTROL. What is the point of an RTS/RPG type game if you have no control??? You need to be in maximum control to make the best out of your character. I zoom, I change the angle of the camera, I dance the hibby jibby - Nothing helps to see the enemy demigods except guessing and right clicking into the mob.

At least give us some feedback about the UI issues from GPG. This is VERY VERY frustrating.

16,763 views 39 replies
Reply #26 Top

 

Just use your camera keys, OP.  "Q" and "E" will rotate the camera Matrix-style.  Go go!

Reply #27 Top

The UI is terrible. All these suggestions people are giving are BS. The camera is unwieldly and impossible to manage as you're fighting. Life bars are too small and show up incorrectly when you are zoomed out. Control click needs to be inverted, regular click can only target DG, control click allows targetting of anything. Regulus (w/o wings) and Lord erberus can practically hide inside a UB or rook model, can't even click them correctly. Teleport scrolls don't correctly show the arrival animation every time, so sometimes the entire enemy team lands on top of you without any warning. There needs to be more obvious animation when people cast/ use items. I can't tell a regulus who's using a potion, from throwing mines, from porting away until it happens. It's a big guessing game a lot of the time, and it does take away something from the game.

 

 

Reply #28 Top

Quoting Melric, reply 25
Do I also get to complain that Rook is so large that everyone just clicks on him to attack, thereby ignoring all the small DGs?
End of Melric's quote

Hehe, I do that. Poor Rooks.

Seriously though, it's not hard to have a glow for heroes. I don't know, maybe it IS a colorblind issue (I'm colorblind), but the fact remains that a good number of people have issues finding DGs in the fray.

This obviously should not be a L2P issue, being able to TELL where DGs are is a basic element to the game, my skills should not have to include being able to determine "Where's Erebus".

Not to mention when both teams have an Erebus...the green/red circles are on the ground, which are so inconveniently covered by the masses of troops and minions. Mix in a few giants and a Rook, it's pretty hard to figure out who is who.

Of course this thread belongs in the Demigod Suggestions forums. But who reads that stuff? :P

Reply #29 Top

First let me say, I play WoW as a Priest, and I'm pretty darned good at it if I say so myself.  I can keep people healed even through level 80 Heroic dungeons during the most hecktic of battles.  

But playing Sedna in DG is pretty frusterating.  I zoom in and out; rotate the map; ~ till only DG healthbars are showing, but I still find myself healing myself (when I have full health yet) instead of my teammates all the time.  Holding down the Ctrl key is an even bigger pain (it should be so you only have to hold down the Ctrl key to heal units OTHER than a DG).  And I hear Oak players have simular problems trying to shield teammates.  It is a pretty clunky UI for support abilities.

 

Reply #30 Top

There should be a toggle button to make creeps semi-transparent in say green silhuottes.

 

GPG needs to implement the BMans UI which is interactive so that I can heal my ally DG when we are inches apart from each other. I have had my ally killed when both our DG are at same spot and I could not target him.

Reply #31 Top

Whilst the convenience of seeing the data provided by BMans UI is good, in all honesty I find it an unattractive solution.  Yeah you can argue looks dont matter, only functionality, but in all honesty it could have been designed differently.

Even if the demigods outline you get by mousing over them were permanently on instead of requiring mouseover, that would be a step in the right direction for people having trouble seeing them.  I can't say I have trouble with this issue, but I can understand that some people do like convenience, and there is no need for people to turn this into a l2p argument.

As for not being able to click demigods inside other demigods... A clearer HP box that is 'always on top' and can be clicked on itself to target the correlating DG could be a useful solution, it works in other games.

One thing I'm really concerned about happening is being provided TOO MUCH information due to player QQ.  To the person who plays WoW; using WoW as an example I personally preferred the days where you did not see enemy cast bars with spell names, etc.  I don't want to see enemy items in DG, I don't want DG preferred specs on the pantheon page.  I LIKE that you have to know what to look for to be an effective player.  Providing too much information is just.... It would take away from the game but that's just my opinion. 

Things like armies dropping in on your head without the warning animation is more about bug fixing than anything.  I personally dont consider not knowing whether regullus is potting, porting or mining as 'taking away from the game', you're a good player, surely you can adapt on the fly.

Reply #32 Top

OP has valid points.

if theres a big gang and/or at least 1 rook around, targeting any specific dg becomes very frustrating.

There should rly be an interface with DG portraits/names/health and mana bars

left side all friendly dg's and right side all enemy DG's who are within visibility of you or your allies. Lacking this sort of ui is my biggest disappointment with the game atm

Reply #33 Top

Another pretty big problem with visiblity is that enemy Demigods can get INSIDE Rook, and stand under his legs. Which seems to stop his auto attack and of course hammer slam, and makes them even harder to target than before.

Reply #34 Top

Quoting [ShakeNBake,
" reply="13" id="2265387"]I have 0 problems in seeing + selecting enemy or allied demigods

Maybe a L2P issue?
End of [ShakeNBake's quote

 

Wow, so YOU don't have the problem so everyone L2P! Coming from a guy that gives a "pro tip" that armor mitigates damage... So pro! Maybe word your comments a little better next time. Funny thing is your avatar is a Rook, and he is the problem most of the time. Yes I know I can use space bar. Yes I know I can get health bars up. Yes I know about ctrl clicking. I'm a "hard core" gamer and if something works against me I am always trying to figure out how to stop it. You simply can NOT easily click who you want to click on when theres a big brawl going on. You can't heal or shield either because there is minimal UI. How do you create support characters like sedna and qot and oak and not realize all the way through release that literally there is no decent way for them to support their teammates? It has been pretty standard in RTS since say Warcraft? Please don't respond to how I just mentioned an RTS and this games a hybrid or blahblahblah it's merely a reference. No wonder everyone was playing Assassin build Generals at release.

 

OP. FYI, bman made a UI mod and it caught the attention of frogboy. I believe they are working on implimenting it.

Reply #35 Top

Quoting inerz, reply 7
OP has valid points.

if theres a big gang and/or at least 1 rook around, targeting any specific dg becomes very frustrating.

There should rly be an interface with DG portraits/names/health and mana bars

left side all friendly dg's and right side all enemy DG's who are within visibility of you or your allies. Lacking this sort of ui is my biggest disappointment with the game atm
End of inerz's quote

That'd be too much information for me. I am for more information showing for allies, but for enemies it should just be more obvious highlights on the map, not portaits, even when close.

It shouldn't come down to a game where you just walk around watching your UI. You SHOULD have to pay attention to the screen because people can sneak up and gank you.

Just friendly portraits, showing health and mana, that's all I ask, so that they are clickable.

Reply #36 Top

Quoting Remiel, reply 6
Whilst the convenience of seeing the data provided by BMans UI is good, in all honesty I find it an unattractive solution.  Yeah you can argue looks dont matter, only functionality, but in all honesty it could have been designed differently.

Even if the demigods outline you get by mousing over them were permanently on instead of requiring mouseover, that would be a step in the right direction for people having trouble seeing them.  I can't say I have trouble with this issue, but I can understand that some people do like convenience, and there is no need for people to turn this into a l2p argument.

As for not being able to click demigods inside other demigods... A clearer HP box that is 'always on top' and can be clicked on itself to target the correlating DG could be a useful solution, it works in other games.

One thing I'm really concerned about happening is being provided TOO MUCH information due to player QQ.  To the person who plays WoW; using WoW as an example I personally preferred the days where you did not see enemy cast bars with spell names, etc.  I don't want to see enemy items in DG, I don't want DG preferred specs on the pantheon page.  I LIKE that you have to know what to look for to be an effective player.  Providing too much information is just.... It would take away from the game but that's just my opinion. 

Things like armies dropping in on your head without the warning animation is more about bug fixing than anything.  I personally dont consider not knowing whether regullus is potting, porting or mining as 'taking away from the game', you're a good player, surely you can adapt on the fly.
End of Remiel's quote

This.

Reply #37 Top

Quoting Shadow_Avenger, reply 10


left side all friendly dg's and right side all enemy DG's who are within visibility of you or your allies. Lacking this sort of ui is my biggest disappointment with the game atm

That'd be too much information for me. I am for more information showing for allies, but for enemies it should just be more obvious highlights on the map, not portaits, even when close.

It shouldn't come down to a game where you just walk around watching your UI. You SHOULD have to pay attention to the screen because people can sneak up and gank you.
End of Shadow_Avenger's quote

Worded well.  You don't want to turn this into a game where you have to focus on the UI, exactly.  Clearer HP bars ontop of the demigods should be all you need for your enemy.  You know what skills they are capable of, you can figure out their spec over a game, you can guestimate when theyre out of mana, surely you dont want to have things just handed to you on a platter :)

Reply #38 Top

no platters are necessary.

the erebus sitting inside a rook doing sneak attacks is a problem which seems a bit difficult to counter in the heat of battle.

You have valid points about enemy DG UI being a bit boring. Friendly DG ui should still be in imo.

But how to counter the rook trojan whorse then. Make rook model smaller? Make him slightly transparent so as to show things inside? How does the computer decide which dg (rook or the one inside him) should be targeted when mousing over? Obviously cant implement bodyblocking (one dg cant pass thru another) because that would just be a pain in the ass.

im a bit annoyed to give an example based on wow, but one option might be to use targeting, as in you pick your target, you get some clearly visible selection circle around their model or smth and then all subsequent hostile skills you use are going to be directed at that target. then having his potrait show up somewhere just to be clickable  (resulting in your dg moving towards the target or autoattacking if in range) wouldnt be too imba imo. then just as easily you could add the option of tabbing thru DG's within your visibility range > no more trojan rook

Reply #39 Top

That would make it a bit difficult to follow on auto-attacks and stuff. Since movement is by mouse-click and not WASD, it'd be hard to have an MMO-style skill-targetting system. It would annoy the hell out of me with that system.

One option for the Rook problem is make the rook transparent when mouse-over and make it so he can only be clicked/targetted by clicking on his feet. He takes up enough room that clicking his ground area is not difficult.