Demigod: One Hundred Paper Cuts
In the spirit of ubuntu's one hundred paper cuts project; an attempt to solve simple problems that users experience over the years that go unnoticed and unfixed which can really be fixed in a few minutes of a bit more, I am going to post some demigod papercuts that I really hope will get fixed.
Please post your own paper cuts here and hopefully the devs will look at it.
- The help tooltips dont match up. The ability tree has one set of tips, the ability itself has another. Often the ability ommits important information that is available on the tooltips. (like unclean beast's damage, damage taken, and % attack speed decrease on ooze.) Just make both tooltips identical.
- Some tooltips don't show important information. Erebus' vampiric aura does not show the health drain %. Rook's arrow/tower/catapult damage and damage increase to tower from getting catapults. And more.
- Melee attackers don't deal damage the first swing when attacking grunts after a user-issued command to manually target a grunt.
- When abilities are dissabled, the user can't queue up commands. As in once they become enabled they will be cast. This is important in cases where the ability is disabled because the character is casting another one. Don't treat it as a stun. (like the erebus' teleport disabling bite until after it completes) -- This might be a bit more involved than a paper cut, but I am putting it in anyways as it seems like a rather simple bug.
- When a flag changes ownership (enemy, neutral, allied) the mouse-over for that flag is disabled. If the mouse is over the flag it must be moved in order to get the mouse over again.
- When a flag changes ownership the top right display of that flag's capture status dissapears until the capture rate changes instead of just staying visible.
- If two people capture lock a flag at the same time, both their locks are wasted instead of the first-to-cast's only.
- Idol summons show damage dealt as floating text. However ability summons (spirits, yettis, etc.) don't.