Oh come on you little attention wh*re: There already is a thread about regulus being OP due to his mines, you really could have just posted your piece there.
As for what you said: its plain wrong. You might not be the biggest noob ever, but you are clearly lacking perspective. You talk about skill, half of which i never even use, as the games never get that far..
I rarely have a problem with other reguluses, but quite frankly, im not running arund with less than 3k HP either. If you ignore HP mid/late game, then yea.. auto attack, mines and even snipe can be deadly.. then again, any decent player will have 4-6k HP around level 10, so even if you eat all 6 mines you will survive with more than enough to endure even a snipe.
Nah.. your analysis completely ignores the fact, that skills cost skill points and that you cant have everything of what you described there.
Mine, snipe, motb, miam.. thats 8 points until level10 just from mines and snipe alone, add tracking device at lvl5, and you already used 9 points out of 10. Now the remaining point could go to either motb, or miam, or range, or fury, ONE LEVEL OF ONE SKILL FROM THOSE FOUR.
Sure, past level 10, you get extra points with which to make your build more colorful, but even then.. we are talking about 11 total points you will have at level 20.. and if you are a decent player with decent teammates playing against decent opponents, most games will be decided well before you hit lvl20. I usually finish my games between levels 12 and 15.
So what exactly are you talking about when you say, that having all those skills on one character is OP? Noone will have all those skills.. maybe at or near level 20, but you need a very balanced set of players to get there and then the game will be decided by team tactics and not individual demigods.
@RainFall2112:
"No regulus is pretty OP right now. I mean Double regulus is fairly retarded. I'd like to see the cooldown on snipe pushed to like 30 seconds or so."
Huhh? double anything is fairly retarded.. double rook - 16 towers. double torchbearer - 5-6000 HP burst damage from abilities. double regulus - 12 mines and/or 2 snipes. double sedna - twice the heal.. double QoT - permashielding. double UB - 2000DPS. (before item procs)
Really the only demigods i dont find OP in multiples are the erebus and oak. In fact i do believe those are a tad weak compared to the others. Then we didnt even talk about the non double combos that can be seen as OP: sedna + QoT?
So yea.. lets nerf regulus, because two of them can dominate a game.