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Why I beleive Regulus is broken

Why I beleive Regulus is broken

First and foremost I am aware that I am not a master of this game, that I do not know every stategy, or even that I fully comprehend the nature of the game. Maybe I'm just missing something. So lets take a look at the tried and true complaints about this infamous demigod, Regulus

The Mines

So Ive read the other posts and Ive concluded that this ability actualy isnt as armageddon as it seems. With most characters its easy enough to avoid them by running to or away from Regulus himself but this still presents an issue. They're mines for jehova's sake.  I understand realism has nothing to do with this game but honestly, when in a war have you ever heard of someone throwing mines at the enemy head on. They need a longer cast or a priming time or something because the skill is just bannas. Oh and Shrapnel? Come on, does he really need another slow ability? Youve already been dealt a serious blow but you cant even run away?

Snipe

Ah yes. This is what causes more ragequits than anything else doesnt it. This skill absolutely needs to be fixed. The major issue is that even if you leave the fog of war youre still toast. And even if that was fixed, tracking beacon still Reg to get a lock with his homing arrow of doom. I saw in one thread a suggestion to make it so a player targets a location on the ground as opposed to a demigod. Read this for a full explanation http://forums.demigodthegame.com/338075/ . Its ridiculus how a player can literally camp his base and just steal others' kills for fun and profit. (Kind like snipers in other games huh?)

-Dead Eye

I know this is pretty late in the game but I want to bring awareness to the fact most likely at this time he has so many damn locking abilities.

Mark of Betrayer

Okay this one in itself is pretty powerful. If youre low on health its basically a silence and its a pretty damn good AoE. Its just another one of many locks Regulus can have over you.

Maim

A slow ability... not so bad is it? I mean the beast has one, oak has one, how could this be so bad? But like I say above, its just another way for Reg to lock you.

Overview

Most of these abilities in and of themselves really arent so bad. But having all of them in one character is just broken. Honestly, the amount of thought and tactical decision it takes to defeat a good Regulus is just uncomparable to that of other demigods. Usualy its just "Can I beat him? No? *run away" but with Reg theres so many things to consider. Most likely he will mark you bam some damage there. And then the mines, hopefuly you can run away from but they are stil present. Also keep in mind you cant run away from this fight when you have Maim and probably Shrapnel on you. If either of you decide to move you probably will hit mines sooner or later. Not to mention if you go anywhere near half your health snipe will just take you out.

In his character description it even says "Good at taking out other Demigods". Now even theoreticaly where the hell is the balancing in that? Oh he cant take out bases you say? Wrong. Sniper Scope lets him take out towers without getting hit once, which is more than any of there other supposed seiging classes have to say. Some people even have the balls to say he has low health. Compared to whom? Torch Bearer, Unclean Beast, and Erebus are all pretty much low health characters. So thats not even a disadvantage. Now remember, Regulus isnt a mana dependant character. So he has the potential to simply stack health items, completely negating this. No other low health DM can do this. TB and UB need mana extensively, I know from experience. I havnt really played Erebus to say for sure but I can say this. A health stacked Regulus can and does have more health than a good Rook with all equipment slots filled up. Now what in the hell is that?

Conclusion

For those of you wondering, yes I do die from regulus a lot. But I also have a few glorious victories over him as well. From reading the forums and class guides relating to my Demigod of choice I have come to defeat Regulus just about half the time. But its not like I ever had to do that for any other character. I talk to my teammates, I talk my fellow lobbyers whil waiting for a game to start and what Ive found that while most people think Regulus is a pain in the ass to fight, he can be overcome. Anyone who thinks he's balance is usualy a Regulus him/herself (Hurrr) or just so ungodly good at this game it doesnt even matter. Maybe Im just nerdraging but I think Ive got something here. Obviously he is the most popular DM out of the bunch, credit to all my games having at least two of them, and I agree he is not the only one that can be overpowering. As an Unclean Beast I can say Ive just dominated games to a ridiculus degree but as I said earlier, thats after extensively reading guides upon guides. This game is not balanced and Im just talking about a little bit of the problem here.

 

Anyone who cares to disagree please reply and share your thoughts. Maybe its actualy really easy to kill Regulus and I'm just the biggest noob ever. :D God I wish that was true...

 

 

4,836 views 30 replies
Reply #26 Top

Mines are really easy to deal with once you figure them out. If you're a General send a minion to die, if your an assassin, let creeps step on them. Although a longer prox time once they are set may not be too bad.

 

This is indeed right when you're on 1v1. But if you're an assassin, you may have to wait really long before a creep step on them. If you are a general with a dozen of mobs, it's impossible to avoid the mines if they are launched directly under your feet.

If you play as a group, mines are, imho, a too much powerful skill (1350 damage to the whole team in a second + 30% slow @ lvl 10 ...).

And I owned a lot of regulus also. It's not OPed by far, just a little bit above the other DGs, imho. As far as i'm concerned, I'm saying all this out of experience, not because I just got pwned by a Regulus :-)

Reply #27 Top

Reg is like the 4th or 5th best DG imo. 

Reply #28 Top

The main problem with mines is that they really should be named "grenades" to correspond with their usual usage.

Reply #29 Top

Heh, well, they are both grenades AND proxy mines though.  That's the beaut of them.

Regulus is absolutely mana dependent, he gets about the worst mana flow innately of any DG.

 

Also, in regards to snipe... it is just like any other Demigod, in that you simply need to know what the opponent can do to you.  It's like seeing an unclean beast and not appreciating he might spit/ooze/grasp you for a couple thousand damage, if given the chance.  Many times people die to snipe, especially early on, because they were playing too close to death in the first place.  Snipe is actually a TERRIBLE dps skill, and simply lets the reg help out people in other lanes a bit.  Just get a few more HP, so you don't get below 600 health so much.

Reply #30 Top

After playing many many games I have seen that Reg really isnt as powerful as he used to be. I mean I just feel Demigods as a whole are doing less damage to people which I think is pretty neat, getting roflpwnt isnt really fun. Things look good I should say and I would like to note that this thread is certainly outdated. Thank you for youre wonderful time everyone.