I suppose the real question is: Are there any QoT lategame strategies? Post level 11 or so, the power of the queen seems to go downhill. Shield becomes less effective. The time it takes to change forms becomes a real problem due to lower total HP values. Minion damage is reduced by ever increasing armor rating of foes. Burst damage levels out by this point and becomes less and less effective. No matter what build you use it seems that late game confrontation with opposing demigods results in death or retreat.
At this point, it seems the queen is reduced to one of three tasks: 1-Capturing/Locking flags, 2-Citadel defense against waves, 3-Assaulting structures. Numbers 1 and 3 can be negated by one enemy player (because by this point in the game, QoT has lost her ability to duel effectively), and 2 is most probably a stall tactic.
Queen has an above average early game, and this advantage persists so long as the fight is going well. However if the opponents can drag the game out long enough the tide quickly turns. I have found that if the game has not been decided by level 12, all is lost against a skilled opponent.
Let us suppose, then, that we have reached level 11 and the fight is dead even. What, then, is the way forwards from this point? For an assasin style build (the style I normally use), you already have every skill you can purchase and must start spending points in either Uproot, or minions. For a minion style build (one I play much less frequently), there are still upgrades available, but the merit of those upgrades is dubious.
I'd like to hear from other expert QoT players on this subject.
-- Tukulis