BUG: Demigods and minions ignore previous orders in favor of automatic behaviors. For instance:
You tell your demigod to run, it turns around to whack a creep that just hit it.
You tell your priest to back off, it turns around and starts chasing an enemy demigod.
You tell your Rook to auto-attack something, you have to keep clicking clicking clicking clicking clicking clicking clicking because if you don't it turns around and starts attacking something else. Instead your hero just stands there doing nothing because you are stuck in this loop between it doing what it wants to, with you constantly interrupting it, trying to get it to do what you want it to do.
And so on and so forth.
BUG: Demigod crashes out of game lobby after kicking people. This happens often and I've sent you data dumps over this specific issue.
BUG: Game splits irrevocably and somewhat randomly. The net code is still too aggressive about dropping people. Yes, the connection is otherwise solid (I can be right in the middle of a VoIP conversation while a game INSTANTLY splits)
BUG: pathfinding around corners is ridiculous. Demigods and minions get stuck and give up. More mindless clicking clicking clicking needed to correct it.
BUG: replays don't work. I can't fathom how a feature that was such an integral part of the Supcom/FA experience was left broken and never addressed during the beta period.
Yes, all of these issues are in GPG's domain.