AOE Damage XP Vs Single Target XP

Ok, I'm trying to figure out how to get the most XP on creeps. The two main ways to kill them dependent on class is either killing them 1 by 1 "Single Target" or using "AOE" to kill a bunch at once. Is there some type of formula that can explain this and which is better for XP?

5,815 views 16 replies
Reply #1 Top

Now, I'm no expert on this but I believe that when enemy creeps die they do a check of every single enemy demigod around. If there are any around they add them to a list where xp is then given. There is no difference in xp if you did aoe or single target so long as you were nearby when the creeps died. Creeps do give a fixed amount of xp though, it never changes even through levels. (different creeps give different amounts I believe)

Gold on the otherhand I'm pretty sure relies on the demigod doing 25 percent damage or the last hit to the creep to recieve the money. So in terms of making money on creeps aoe is the way to go.

Sorry if I didn't answer your question.

Reply #2 Top

This thread might help

http://forums.demigodthegame.com/354405

Reply #3 Top

I wish the XP bar in game was a number out of. Like im at 500xp out of 1000xp to get my next level. It is very hard to test to see is Single Target vs AOE XP.

Reply #4 Top

http://demigod.wikia.com/wiki/XP_and_Gold_mechanics

This should answer your questions.

EDIT: Ninja'd.

I wish the XP bar in game was a number out of. Like im at 500xp out of 1000xp to get my next level. It is very hard to test to see is Single Target vs AOE XP.
End of quote

It shows the numbers if you scroll over the bar.

Reply #5 Top

Quoting JagerJack, reply 4
http://demigod.wikia.com/wiki/XP_and_Gold_mechanics

It shows the numbers if you scroll over the bar.
End of JagerJack's quote

Nice!

The posts don't say much about xp with AOE vs Single Target.... It might just be me that it feels like i get more xp when im single targeting mobs vs aoe..

Reply #6 Top

The only advantage you have is with AoE, as you can kill/tag an entire group and then not have to worry about where you are standing.  This is one reason that TB tends to level a little bit better than other DG's.

Reply #7 Top

when you kill a creep yourself you seem to get a tad more xp than if you're just around when creeps die. So AoE is great if it gets you the kill on all the creeps it hits.

Reply #8 Top

In the wiki, it said that if the whole army deals more than 25% damage, the gold is distributed normally.  Then it goes on to say that it's better to deal 50% damage to 4 monsters than to kill 2.  How much damage do you need to do to tag the creep to get gold?  25%? 50%? 75%?

Reply #9 Top

Quoting Jinx, reply 8
In the wiki, it said that if the whole army deals more than 25% damage, the gold is distributed normally.  Then it goes on to say that it's better to deal 50% damage to 4 monsters than to kill 2.  How much damage do you need to do to tag the creep to get gold?  25%? 50%? 75%?
End of Jinx's quote

All they mean by that is that it's better to get 4 creeps to low health rather than outright kill 2 of them. It's poorly worded, but it's still 25%, since getting them down to half health is still causing more than 25% damage, thus you get the tag.

 

Reply #10 Top

So, for instance, just shooting with regulus once at each opposing creep, and then switching targets, will tag them all.  Abit more work, to be sure, but effective at getting gold.

Reply #11 Top

I see - so 25% is the magic number.

Instead of last hits, it's get them all down to 25%.  25% is Demigod's "last hits".

Reply #12 Top

Quoting Zechnophobe, reply 10
So, for instance, just shooting with regulus once at each opposing creep, and then switching targets, will tag them all.  Abit more work, to be sure, but effective at getting gold.
End of Zechnophobe's quote

Due to autoattack bugs (very notable with oak) this is kinda hard.If I tag every creep in a wave, the oak will miss on 50% of it's attacks.

Reply #13 Top

gold tagging occurs if you deal at least 25% of the creeps maximum health to it. you'll also automatically get gold if you deal the killing blow, regardless of how much damage you dealt. 

 

that only applies to gold though. everyone within 30 range units gets their share of the exp when the creep dies. you don't have to touch them to get exp. 

Reply #14 Top

The wiki also lists some skills that don't get it the gold/exp.  Can someone confirm/clarify the following?

Mines - do they ALWAYS give gold but not the exp tagging?  Meaning if i kill enemies with mines, I'll always get gold, but if i also want exp, i have to be nearby

Rook towers - do they behave the same as mines and gold tag?

Can anyone confirm that these are the only skills?  How about angel's wrath (the reg skill)? 

Also, do you get gold for 25% damage made from heaven's wrath?

Reply #15 Top

Quoting Jinx, reply 14
The wiki also lists some skills that don't get it the gold/exp.  Can someone confirm/clarify the following?
End of Jinx's quote

Well this is my understanding:

Mines - do they ALWAYS give gold but not the exp tagging?  Meaning if i kill enemies with mines, I'll always get gold, but if i also want exp, i have to be nearby
End of quote

You'll always get gold as long as you cause 25% damage, but you need to be nearby for the xp.

Rook towers - do they behave the same as mines and gold tag?
End of quote

You won't get gold or xp if you're not nearby.

Can anyone confirm that these are the only skills?  How about angel's wrath (the reg skill)?
End of quote

The AoE range isn't that large so I think you'd get both gold and xp.

Also, do you get gold for 25% damage made from heaven's wrath?
End of quote

Yes, because heaven's wrath counts as damage coming from your DG.

Reply #16 Top

Cool stuff.  I was worried mines don't give gold and I'd be forced to use angel's wrath to farm.  (No, I don't really look closely at the gold when i kill creeps and I'm at work so I can't check right now)