1.1 What didn't get fixed
Well I only spent 5 min in sp testing, but it's obvious the following obvious and basic bugs missed getting included in this "major" patch:
- Demigods stopping movement when activating items with enemies nearby.
- Auto-atack bugs (well documented on the forum)
- TB Fire mode can't auto-attack while moving (if it's not a bug we need official statement)
- If you assign skillpoints while trying to cast, cursor stays stuck in cast mode but you can't cast (pressing esc fixes it)
- PM in impulse overlay still broken
- Chat in impulse overlay still broken (for me at least)
So besides concede and some balance item/creep tweeks, what did this so hyped patch actually do?? Ok Random Demigods as soon as you fix it. But I serously fail to see what is major in it. No wonder 1.1 patch thread was instantly locked. ![]()