Something I've been working on recently, but am not yet truly sure about, is the best Control build for Sedna.
Thoughts thus far:
Even level 1 pounce is still an interrupt, and fairly mana efficient little bit of damage.
Silence rank 2 is significantly better than rank 1.
Counter healing is good (see associated thread)
Healing 3 isn't much worse than healing 4.
So, here's the build I'm considering right now:
Buy Monks.
- Healing 1
- Healing Wind 1
- Pounce 1
- Healing 2
- Wind 2
- Magnificence Presence 1 or Silence 1
- Healing 3
- Counter Healing or Magnificent Presence 1 or Inner Grace 1
- Silence 1 or Magnificent Presence 1 or Inner Grace 1
- Silence 2
That's a little complicated looking, the point being that sometimes you don't need silence early on, sometimes you don't need counter healing at all, and this gives you a little wiggle room. In general though, the idea is that we want to conform our controlling capabilities to what the enemy is arraying against us. Silence 2 at level 10 is a very easy skill pickup, and much better than healing 4.
I haven't played this at all, so we are just theory crafting. I'm considering the value of simply having a point in pounce and ONLY using it to interrupt teleports and healing pots. Silence mainlines as the 'blanket' negation effect, and pounce is for spot cancellation. We get the full team friendly healing suite, minus of course healing 4 (though we can pick that up at level 14 for Life's Child at 15/16).
Note sure which favor item to go wtih. it is mana heavy so maybe cloak of the night, but it also will have a huge target on its forhead, so perhaps blood of the fallen (as usual) is the way to go.
itemization is probably slightly more focused on mana than normal builds, since as usual, Sedna can change mana for health quite nicely.