Citadel Upgrade Imporovements

Anyone ever purchase above level 1 in tower regen/damage?  How about ANY Deathpenalty?  More than one rank of Income?  How about these idea possibilites for Citadel Upgrades:

The Deathpenalty upgrade also reduces the XP/Gold the enemy team gets from killing you and anyone on your team (-5% each? -10% each?).  Nice to have if you've got AI or New Players on your team, and semi-counter if your behind in deaths/kills.

The XP bonus upgrade begins to give you gold, instead of XP, when you reach level 20.  It's not useless the higher level your DG becomes now.  Good strat to invest in if it looks like a long game.

The Grunt Damage/Armor upgrade also increases the rate that grunts appear/spawn, and/or, the number appearing (Attack could increase rate of spawning, Defence could increase #s) and/or how fast they move.  I'm aware war-score increases some of these already.  The increase in Defence/Armor should be greater also. Damage/Spawn Rate to Counter enemy teams that ignore AoE damage, or Defence Upgrade to counter AoE DGs who you don't want eating your grunts for easy snacks.

Tower upgrades reduced in price and/or increase the bonus both give; if you spend 4 levels of gold upgrades on towers, it would be nice if enemy demigods had to change strategies, builds, items, or at least raise their eyebrows when they see such solid/deadly towers (that you spent thousands on).  Counter to enemy teams that ignore Tower destroying powers/builds/tactics.

The second and above levels of the Income Upgrade also reduces the cost of Artifact Items? (-5% per?) or for all items.

Just some ideas that might make the citadel upgrades more strategic and desireable.

 

 

3,432 views 13 replies
Reply #1 Top

I would really like an option to buy back towers that have been destroyed. Maybe its really expensive but, it would help to rebalance the match if you got behind a little in the beginning. Like each time you buy it it replaces a destroyed tower, starting from closest to your citadel and going outward.

Reply #2 Top

Buying towers back would be great, and the opening psot's ideas all seem really handy. I know I get sick of having these easy pathways right into my base for the enemy, and the death penalty idea especially appealed to me. Speeding up grunt spawning, not so viable. The whole thing how they run and meet in the middle is good as it is, although it could add tactic tsto the game

Reply #3 Top

Something else that Could be cool is if you could buy a one-time super-strong unit that would spawn with the creeps, like a "Spawn of Unclean Beast(or whoever buys it)" or something like that. Maybe make it a little stronger than giants, but only spawns once. Would be great for right after taking over an enemies portal near their base.  Or if it was an item in the artifact shop that you could cast on a creep, make the spawn explode out of it.

Reply #4 Top

Quoting DarthKilmor, reply 1
I would really like an option to buy back towers that have been destroyed. Maybe its really expensive but, it would help to rebalance the match if you got behind a little in the beginning. Like each time you buy it it replaces a destroyed tower, starting from closest to your citadel and going outward.
End of DarthKilmor's quote

Yeah i already mentionsed something like this. I called it heaven's blessing. It would be 20k and restore all towers on your teams side, not useable in the fortress version, and would teleport all enemy demigods back to their crystal. All flags on your side insta captured. The price could be differant based on the size of map but if you have the money why not be able to use it on something that would help you.

 

 

I don't like that you would be able to increase the number/speed of spawns. This would just end up feeding the enemy more xp and money. Maybe have it so those 2 extra minotaurs would be worth no xp and gold to kill but otherwise they are just feed to aoe damage. And the only unit this would be useful for would be above angels.

I agree that the tower upgrade cost needs to be decreased. I don't see much of a point in it and towers die way too easily if there is a rook on the other team. Something needs to be anti rook other than ganking.

Love the thing you could buy to decrease death money. Maybe it could be level 1 at warscore level 4 for 3k gold and would reduce by 20% then the next one owuld be 4k warscore level 7 for 4k gold reduce by 40% and finally 4k level 10 reduce by 50%. Maybe something to counter this for the other team that would give a 10% bonus every level you bought.

Buffing the death penalty upgrade. I completely agree with.

Quoting DarthKilmor, reply 3
Something else that Could be cool is if you could buy a one-time super-strong unit that would spawn with the creeps, like a "Spawn of Unclean Beast(or whoever buys it)" or something like that. Maybe make it a little stronger than giants, but only spawns once. Would be great for right after taking over an enemies portal near their base.  Or if it was an item in the artifact shop that you could cast on a creep, make the spawn explode out of it.
End of DarthKilmor's quote

I'd say have something more like the rook as a perminent one person per portal spawn. Have it be only available after all upgrades to defense and attack of creeps has been bought. So you'd invest well over 25k to get this. But since you already have super anti tower in giants and catapults make it anti-personel. More for damage against demigods.

Reply #5 Top

i don't thin you schould be able to buy towers back. With the possebility to rebuild the towers the hole teamplay will get out of control and we all gonna die..... no not relly but i think it will destroy some of the gameplay.

Insted of rebuilding  the towers they schould be stronger.

Reply #6 Top

That's an interesting idea, but I'm guessing being able to rebuild towers could lead to some really long statlemates.  I just think toweres need to be tougher, or, their upgrades need to be cheaper and/or have more impact.

Reply #7 Top

unless towers got expontially expensive. Say at the first one starts at 800gp then it progresses 50%-100% each time.

Towers @ 50%

800, 1200, 1800, 2700, 4050, etc

Towers @ 100%

800, 1600, 3200, 6400, 12800, etc

 

As you can see it both ways wouldn't allow you to just buy back towers forever. And both ways would be very costly to your team. The second option wouldn't let you get much more than 3 or 4 towers back unless some rediculus game settings were going on. And the first option would let you get 6 or so towers back before they become insanely expensive.

I would suggest that if something like this was done that once you click "Buy New Tower" it either brings up the minimap to full screen with destroyed tower spots highlighted so you can pick the position. Or it shows it a sort of grayed out normal view but with bright columns of light at each of the destroyed tower locations.

 

Another option might be to buy back all destroyed towers and/or fortresses at once. This could only be done once and maybe only at War Rank 8 or 10. This would have to be rather expensive like maybe 10k-15k gp.

I could just see it as being pretty cool being able to ambush greedy players with new towers popping up behind them.

Reply #8 Top

in war rank 8-10 the creeds are much stronger (i am thinking at the catapult-creeds) and even if you would rebuild all the towers they will be destroyed very fast schouldn't be that big problem for demigod's either. so still the towers needs to be stronger.

with the progress you mean the warrank of the citadel?

Reply #9 Top

Well being able to rebuild towers would give people incentive to sink some money into the tower hp and damage upgrades. So those towers might be pretty strong then.

Reply #10 Top

Guys with the "rebuild towers" ideas, you should start your own link with a "Rebuild Towers" title, or many may never see your ideas, cause it's under the "Citadel" Title.  So it's kind'a hidden here.

Reply #11 Top

Quoting regabond, reply 7
unless towers got expontially expensive. Say at the first one starts at 800gp then it progresses 50%-100% each time.

Towers @ 50%

800, 1200, 1800, 2700, 4050, etc

Towers @ 100%

800, 1600, 3200, 6400, 12800, etc

 

As you can see it both ways wouldn't allow you to just buy back towers forever. And both ways would be very costly to your team. The second option wouldn't let you get much more than 3 or 4 towers back unless some rediculus game settings were going on. And the first option would let you get 6 or so towers back before they become insanely expensive.

I would suggest that if something like this was done that once you click "Buy New Tower" it either brings up the minimap to full screen with destroyed tower spots highlighted so you can pick the position. Or it shows it a sort of grayed out normal view but with bright columns of light at each of the destroyed tower locations.

 

Another option might be to buy back all destroyed towers and/or fortresses at once. This could only be done once and maybe only at War Rank 8 or 10. This would have to be rather expensive like maybe 10k-15k gp.

I could just see it as being pretty cool being able to ambush greedy players with new towers popping up behind them.
End of regabond's quote

As I said have something that costs maybe 20k to do that buys back all towers based on how many towers are on the field (cruible it could be 10k mandala 25k) that doubles in cost every used. So massive stalemates wouldn't happen.

Reply #12 Top

What if the Finger Of God randomly rebuit a tower.  That's along the same lines as the Defence Tree that starts with Trechbuckets.

Reply #13 Top

Quoting PurplePaladin, reply 12
What if the Finger Of God randomly rebuit a tower.  That's along the same lines as the Defence Tree that starts with Trechbuckets.
End of PurplePaladin's quote

That would be too easy to gain unless you made it every 4 shots of finger of god which shoots now every 15 seconds or so you gain a tower back.