DemiCom DemiCom

opengames.asp stats wrong ???

opengames.asp stats wrong ???

lets look at these stats: http://www.demigodthegame.com/opengames.asp

in this moment there are :

3200 players online

73 games in progress

10 games waiting for launch

-> 4-10 players / game

-> use simple mathematics and you know that there are only around 500 people involved in DG games !

-> so what are the other 2700 doing ?

-> are they waiting for better weather ?

-> or is "3200" the number of people with launched Impulse ????

134,116 views 67 replies
Reply #26 Top

Ha well just trying to find a reasonable solution because no god damn way 3000 players are on at 1 am pacific time..

Reply #27 Top

Quoting Sevenix, reply 22
I remember you being banned for the most part of the beta Slurple

 

Frogboy didn't do that one.

Reply #28 Top

 

The number is the number of people online with Demigod in one form or other.

...

It's the number of people who have Demigod opened and have logged in. It has nothing to do with Impulse itself.

The previous page only displayed the # of people logged into a single beta server. The new one displays the # of users on all of the servers.  If you don't believe it, then don't. Not to be rude but we don't really care.

Then simply put there is something wrong with the stats.  You either don't log off people as you should or something else.  There is no way that 85% of the people have Demigod running and logged on to server, but still not joining or playing games.  I mean, it's not like they can chat ingame... So how about for once paying attention to what people are obviously showing with facts.  There is no way that the opengames.asp pages is showing correct numbers!  Either it doesn't show all games or it shows more people online than there really are... simple as that.

 

Reply #29 Top

Perhaps that count includes double instances if a person is logged into chat as well (1 for chat and 1 for demigod - idk)?  Oh well, the presented stats at least appear to accurately show current running games and open games... I don't think any of us doubt that number. 

Reply #30 Top

Quoting Misfortune, reply 3
I mean, it's not like they can chat ingame...
Err, you can chat ingame...

Reply #31 Top

Quoting Spooky, reply 5



Quoting Misfortune,
reply 3
I mean, it's not like they can chat ingame...Err, you can chat ingame...


right... shift + tab, then click on chat... it logs you into another channel then.

Reply #32 Top

I know about the impulse overlay... but it hasn't been working for me forever...  EXCESS FLOOD error.

Besides, if people were in the chat, they'd show in the irc channel too.  Or maybe there is a secret society of 2500+ people that use stardocks irc server via impulse overlay inside Demigod and chat in their own channel... yeah, that's it. :D

Reply #33 Top

Oh shit boys, Misfortune's on to us!

Reply #34 Top

Quoting NoW^StiL, reply 1
Ha well just trying to find a reasonable solution because no god damn way 3000 players are on at 1 am pacific time..

1am pacific time is not 1am around the world.

Why people find this so hard to believe is beyond me.  With all of the complaints about people that go afk DURING a game, and you can't believe that a lot more people actually do go afk before trying to get in a game...

Reply #35 Top

Then simply put there is something wrong with the stats.  You either don't log off people as you should or something else.  There is no way that 85% of the people have Demigod running and logged on to server, but still not joining or playing games.  I mean, it's not like they can chat ingame... So how about for once paying attention to what people are obviously showing with facts.  There is no way that the opengames.asp pages is showing correct numbers!  Either it doesn't show all games or it shows more people online than there really are... simple as that.

It's interesting to see how people were perfectly willing to use the same data when it was only 1 of the 8 servers to show that the game was "dead" but when we sum the # of users on all the servers it's suddenly impossible.

In order to be counted as being online, the user has to logon and their game has to respond every 30 seconds or so to a ping/pong request.  

When someone logs in, they are assigned to one of the 8 servers. The old stat page had only the server from the beta. The new stat page combines them. It's the same data.

Reply #36 Top

these numbers seem completely reasonable to me. There are quite a few time zones and quite a few people throughout the world. Not to mention, yes there are a huge number of poeple that unfortunately will only play single player because they are too scared or unable to play online.

For some reason I notice more games hosted on Impulse compared to when I'm logged into Demigod and viewing the games through Demigod. Does Demigod filter far off games or games with different languages?

Reply #37 Top

Istari, thanks for the info. But why does it take so long to fill up games? Why are there so little games open?

I am sure this phenomenon interests you as much as it interests us.

Reply #38 Top

When someone logs in, they are assigned to one of the 8 servers. The old stat page had only the server from the beta. The new stat page combines them. It's the same data.

Istari, I for am not saying I don't beleive the data. I'm just asking for explanation about the discrepancy of players in game and players online.  The stats regularly show 85% of the people online not playing.  You have to admit it's a bit weird, so maybe worth looking into.

Reply #39 Top

Stats make sense to me. It's easier to believe that there are thousands of people afk or between games and not in lobby than to believe the Stardock would outrightly try to lie to us about their numbers. I sometimes just sit there in custom games screen just clicking refresh, hoping for a game that looks good. Eventually I host a game if I can't find one, but I also go afk after logging in etc. I'm sure in a country with millions of people, there's bound to be a few thousand that do the same as me.

Reply #40 Top

It's interesting to see how people were perfectly willing to use the same data when it was only 1 of the 8 servers to show that the game was "dead" but when we sum the # of users on all the servers it's suddenly impossible.

In order to be counted as being online, the user has to logon and their game has to respond every 30 seconds or so to a ping/pong request.

When someone logs in, they are assigned to one of the 8 servers. The old stat page had only the server from the beta. The new stat page combines them. It's the same data.

This only 1 of 8 servers was only for the total players online though I think. Because you have always seen all open games in the list, and the amount of games open/ in progress hasn't changed much since the revamp of the opengames page.

More interesting than the total amount of players online is the number of players currently in matches (or in pre-match lobby or in waiting list for automatch) - Would be nice to have a sum of that numbers instead of having to manually add them up ;)

Reply #41 Top

It's interesting to see how people were perfectly willing to use the same data when it was only 1 of the 8 servers to show that the game was "dead" but when we sum the # of users on all the servers it's suddenly impossible.

Howcome though EVERY match I hosted showed up? Not 1/8th of them..?

Still I dont see why people are saying the stats are wrong?

Reply #42 Top

Quoting Misfortune, reply 13

When someone logs in, they are assigned to one of the 8 servers. The old stat page had only the server from the beta. The new stat page combines them. It's the same data.


Istari, I for am not saying I don't beleive the data. I'm just asking for explanation about the discrepancy of players in game and players online.  The stats regularly show 85% of the people online not playing.  You have to admit it's a bit weird, so maybe worth looking into.

I totally agree.  If SD says the data is accurate then ok.  But please don't take offense if we ask for some clarification. 

Reply #43 Top

Istari, I for am not saying I don't beleive the data. I'm just asking for explanation about the discrepancy of players in game and players online.  The stats regularly show 85% of the people online not playing.  You have to admit it's a bit weird, so maybe worth looking into.

There is no explanation. It is exactly what we have seen in every game.  If you check on the Steam stats page, you will see the same thing with games their too where it will display thousands of people are online in the game but they're not necessarily currently in games. They are lurking but we do not know what they are doing.

There are similar statistics for Supreme Commander that are available with much the same behavior. 

What we can do is also display the # of people actually in games.

When the game first launched this number was much much higher (15,000 or so).  Then it went much lower when the connection problems happened. Then it rebounded when v1.01 came out and has been slowly growing since.

 

 

Reply #44 Top

Thanks, Istari.  I was hoping you'd make a followup post.  I'd like seeing that # of people actually in games stat if its not that big a change on your side.  That's for the historical reference as well regarding the stats. 

Reply #45 Top

There are similar statistics for Supreme Commander that are available with much the same behavior.

http://supcomdb.com/stats/

The Ratio of players online / players playing is 2:1 (or 50% of people online (e.g. logged into GPGnet) are playing) in SupCom not 15 to 25% as in Demigod.

I

Reply #46 Top

These stats are weird. Demigod is a very low population game. I have no idea how they sold so much and yet so little people are online as it is (in essence) a multiplayer centric game.

At the moment of writing this post... so called "2106 players" are online but only 157 are actually inside games, playing. This is baloney. Less than 10% in game while 90% are lurking? Is Demigod the new screen saver? Come on. Something is wrong here.

Reply #47 Top

Quoting TheBigOne, reply 20

There are similar statistics for Supreme Commander that are available with much the same behavior.

 

http://supcomdb.com/stats/

The Ratio of players online / players playing is 2:1 (or 50% of people online (e.g. logged into GPGnet) are playing) in SupCom not 15 to 25% as in Demigod.

I

Additionally in Supreme Commander there is actually a reason to be logged in and not playing any games at all. GPGnet has the chat, the vault and the replay vault to offer.

Sure, Demigod can access the chat rooms of Impulse via the ImpulseOverlay too, but there aren't as many people in the chat as the stats might indicate and the chat is accessible via Impulse or simply via an IRC client too. There aren't any other reasons in Demigod other than playing or maybe chatting, yet the percentage of "lurkers" seems to be much higher in Demigod.

Reply #48 Top

Thanks for the information Istari -  the thing I was most interested is that you only count people logged in to the server via Demigod and have a 30s heartbeat.  It's a bit weird that people on average spend 3+ hours lurking for every game played (30 minutes), but I guess we cant discuss people's habits...

EDIT: Hmm, just checked steam stats...

155,527 In-Game   |   1,203,913 Online

So steam logs you in on computer boot, doesn't need a game running in order to have you logged in, has a number of features outside of games that you access when logged in and yet still the number of onine users playing games is 13%.

Supcom also closer to 55-60% and much better comparison, though what was said about vault holds water.

Demigod at the same moment: 147 In-Game, 1.949 online --- 7,5%

So very, very, weird.
Reply #49 Top

You know, you can actually log into multiplayer, but then hit back, back, to get to single-player, without ever logging back out of multiplayer. Maybe some people are playing single-player without logging out? Dunno. Just a thought. Hard to imagine that would count for such a disproportionate number.

Reply #50 Top

It's all a conspiracy.  You guys, who are clearly staticians, mathematicians, software engineers, computer scientists, and all manner of other relevant occupations, clearly have the experience to say the numbers are fudged or even "off a bit."  It is clear that your superior reasoning and logic chain, which is so elaborate that you cannot even put it down on paper for us to analyze, is much more reasonable than simple programatic functionality to track these things.

No, indeed, you are right.  It is a conspiracy contrived by Stardock and GPG to make their game seem like it has only a modestly small population instead of a smallish population.

Please also tell me about how 9/11 was done by the lizardmen of the US government and how THAT VAN is ALWAYS falling you and you JUST KNOW they are watching you.

In other words: back up your arguments with reasonable logic.  There is absolutely no reason to think they would be fudging numbers, let alone fudging numbers in such a way that doesn't even make them look good.  Let's not forget that if they wanted to fudge numbers, they could EASILY add games to the game list to actually make them look far more active.  But no no, you guys are right...it is definitely a conspiracy.

Edit: And yes, GPG, please put in a "Players in game" stat anyway.