Crash

I crash in the middle of a 5v5 game.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x775ae599
    attempted to write memory at 0x8bc44d93

Program : Z:\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    RtlLeaveCriticalSection + 9 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/user/powerupaction.lua\000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Can't use \000HQueenBrambleShield02
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard someone guarding us, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)
      stack traceback:
          ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>
          ...ames\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <...ames\demigod\dgdata.zip\lua\common\validateskill.lua:17>
          ...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua:116>

990 views 3 replies
Reply #1 Top

We were having mega crashes tonight, we had about 5-6 people on vent playing DG and I would say we expeirenced 20 crashes over a few hours between the lot of us.  Several times 2-3 would crash at the same time in the same game.  It is very annoying and has friends looking for alternatives to Demigod, which is unfortunate because we really like this game when it works.

 

Also, there seemed to be some network issues - lag in games with high sim speeds and good pings.  Not sure what caused it.

Reply #2 Top

For any crash, please check if it created a .dmp file in My Documents\My Games\Gas Powered Games\Demigod. If it did, please send that file and your demigodlog.txt to [email protected] so they can pass it to the devs.

Reply #3 Top

Thanks, I think this adresse is gonna be my new favorite cause I've been crashing all weekend...