Magic Resistant Idols

There is a lot of talk about how to make minion builds more effective in demigod. Some demigods *cough oak cough* can have a fairly useful build, but most true blue general builds fail flat against aoe attacks OR have crappy mnion items which make that hero weak mid/late game. When a bunch of demigods are fighting it out, one reg mine of 2 torch spells kill the summons. This means many generals is forced to play as an assasin to even be useful. Should this be the case sometimes? Yes, some strats should force generals to play as assasins...but it seems most if not all strats seems to force this.

 

I have always found the idols to be more useful than many of the general summons (mostly to take tower damage as i seige). But, these idols become absolutley useless mid/late game. Magic damage destroys them instantly. Generals are meant to stand back and let their army fight. A magic resistant army would do this. So what if it was possible to give the idols magic resistance/immunity. This could be done 3 ways

1. Favor/regular item which grants magic resistance/immunity

2. Citidel upgrade

3. Seperate idols which grant magic immunity in exchange for less health/damage

 

Some people will say "just buy health items for your summons nooblet" but that seriously takes away from the power of your demigod. Generals are not built tough, they tend to need alot of investment to stay alive. This is one of the many reasons general builds are not common. If idol sumons were given magic resistance then maybe it would be more common to see good generals.

 

Also, maybe the crappy ability at the bottom of the skill tree could give 5% magic immunity to general summons...just to make it slightly appealing. the 5% wouldn't make summons too powerful though.

1,321 views 3 replies
Reply #1 Top

Although more minion resistances might be nice. If they could get a speed boost some how, they'd be much much stronger. But otherwise a good general build is just as strong if not stronger than good assassins

Reply #2 Top

Speed is a major issue. I just don't worry so much about enemy minions they take forever to get to the fight, and I can always outrun them.

Reply #3 Top

The magic resistance thing is really needed for summons. It probably shouldn't be too much, but i feel a little is necessary. Something along the lines of YOUR summoned minions gaining a little magic resistance each time you level the summon skill (maybe 5% resistance to magic each level?(idols come with preset resistances?)) and the morale skill should give like 1,5% magic resistance each level. Meaning for something like 30% magic resistant minions in the end if you go full general.

Quoting regabond, reply 1
Although more minion resistances might be nice. If they could get a speed boost some how, they'd be much much stronger. But otherwise a good general build is just as strong if not stronger than good assassins
End of regabond's quote

Quoting Andianqz, reply 2
Speed is a major issue. I just don't worry so much about enemy minions they take forever to get to the fight, and I can always outrun them.
End of Andianqz's quote

I don't think speed is an issue, since (i don't know maybe it only seems this way to me) if you select your minions and demigod at the same time (hotkey N, if i'm not mistaken), the minions move at the same speed your demigod does. For example: i was in a game with Sedna, and decided to play around a bit when we were winning just for the heck of it. I had boots of speed, journyman treads, speed wand, swift anklet, wand of speed, cloak of elfinkind for my movespeed items (i know, lots of speed heheh) +the skill that grants her movespeed and HP regen maxed. Also i decided to take yetis and lowest level idols just for fun in the end. I summoned my yetis and minions at my base and selected everything together and sent them to the enemy base. And what do you know? Everything was on the same movespeed. If you add up the bonuses then you'd see a total passive movespeed of 10.5  and exactly 15 if journyman triggers and if you use wand of speed too. Maybe i really was seeing things, but its happened to me more than once. So if what i say is true, then no, minions need no speed buff. But if it turns out to be false, then yes, minions desperately need it.

PS: The only way (i think) to get even more movespeed would be if you were UB (base movespeed 6.3) and had Oaks surge of faith buff and TB fire aura and if you had all-fathers ring included on the list of previously named items. Maybe i haven't found it yet, but there seems to be no other way to get higher movespeed. With all that i think your total movespeed should be 100+85% passively or 100+195% with buffs and stuffs (movespeed 18,585).

PPS: Actually when i think about it Oak could theoretically get 100+235% movespeed with last stand, but you'd need to luck out with journyman and you'd need to activate speed wand and surge of faith and die at almost the same time (movespeed 20.1)