AI in singple player flawed since 1.1

I can not speak for MP, but since the patch, I managed to defeat the AI in Tournament at Nightmare. A couple of the rounds were very one sided towards my side. This included a victory in a Slaughter round. It is not something I expect, prior to the patch it would be difficult game with the AI gradually outlevelling my side. and Hard is the new normal.

One thing I noticed as an indicator was Oak just sitting next to a Tower and getting pounded at distance by either; Queen, Torch or Reg. Its like Oak just jammed.

An AI Queen and UB decided to retreat against me. My Sedna's one third health obvious counted higher than the equal two thirds both the AI had. I must assume AI are not aware of a simple numercial advantage? (we were all level one, btw)

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They do like getting stuck on towers now. It's actually very obvious on Crucible:

- Play as the Dark side

- Go to the middle and start fighting the Light demigods, observe retreats.

When they retreat, they go to a little corner between the edge of the path and their tower, but still outside their wall. They just sit there. Eventually they get loose, but then they usually go inside their wall to the other tower, then turn around and go in a straight line past that tower outside of their wall, turn around again and go back in.

This is very common behavior for the Light AIs on that map. Both the corner hiding and the weird path is repeated fairly constantly, so it's a procedural thing.