Slow-stacking nerf: How is it working?

What do you all think of the slow stacking nerf? Was it too little, too much, or just right?

7,131 views 22 replies
Reply #1 Top

What an interesting question.  Considering you clearly have enough interest in the topic to create a thread, why don't you start us off with your feelings on the issue, champ?

Reply #2 Top

My gut reaction is that it's not enough of a nerf. I haven't played against it enough to have a formal opinion. I asked a question because I honestly don't know. :P

Reply #3 Top

How exactly did they nerf it?  Is it a cap or diminishing returns or something?

Reply #4 Top

Quoting DiceAreEvil, reply 3
How exactly did they nerf it?  Is it a cap or diminishing returns or something?
End of DiceAreEvil's quote

It's a cap. I'm not completely sure but I believe it caps at 33%.

Quoting Epiphenomenon, reply 2
My gut reaction is that it's not enough of a nerf. I haven't played against it enough to have a formal opinion. I asked a question because I honestly don't know.
End of Epiphenomenon's quote

I think it's enough. Reg's shrapnel mines already slow by 30%. If the cap was any lower then the mine's slow would be nerfed.

Reply #6 Top

I think it's enough. Reg's shrapnel mines already slow by 30%. If the cap was any lower then the mine's slow would be nerfed.
End of quote

But mark slows for 50% or more.  Is it just flat out nerfed now?

Or is the cap "33% of max movespeed" as in it caps at 66% slow?

Reply #7 Top

Yes, I think that's it.

And personally, I feel that it's just right. I actually have a chance to get away from certain situations where it would otherwise prove impossible to get away from, even if I survived a whole minute while running away.

Reply #8 Top

Quoting InfiniteVengeance, reply 6

But mark slows for 50% or more.  Is it just flat out nerfed now?
End of InfiniteVengeance's quote

 

Good point.  Note to self:  High ranks of mark just became the new foul grasp.

Reply #9 Top

Quoting InfiniteVengeance, reply 6


But mark slows for 50% or more.  Is it just flat out nerfed now?

Or is the cap "33% of max movespeed" as in it caps at 66% slow?
End of InfiniteVengeance's quote

Well here's what Impulse history says: Speed debuffs now have a default minimum move speed based on base move speed * 0.66

Now this is assuming I understand this correctly:

Lets say your base speed is 6.3. 6.3 * 0.66= 4.158. Assuming that the game rounds it to 4.2, your speed can't go below that.

But 50% of 6.3 is 3.15. Since your speed can't go below 4.2, Mark of the betrayer wouldn't go that far if you've haven't done anything to increase your speed.

So you're right, in a way they did nerf it, if my math is correct. Higher ranks of mark are useless besides the damage bonus if your opponent hasn't done anything to increase his speed.

Reply #10 Top

Unless it's ignoring movespeed boosts.

As in it's 66% of your original base.

Original base = 5.0

5.0 + 0.5 (boots of speed) + 0.75 (anklet) = 6.25

It would still cap at 3.333?

Or did they just nerf several moves significantly with this?

Reply #11 Top

Quoting JagerJack, reply 9
Quoting InfiniteVengeance, reply 6
Now this is assuming I understand this correctly:

Lets say your base speed is 6.3. 6.3 * 0.66= 4.158. Assuming that the game rounds it to 4.2, your speed can't go below that.

But 50% of 6.3 is 3.15. Since your speed can't go below 4.2, Mark of the betrayer wouldn't go that far if you've haven't done anything to increase your speed.

So you're right, in a way they did nerf it, if my math is correct.
End of JagerJack's quote

Most dgs do increase speed thoug, anklet, boots, morale(some dgs), TBs fire aura, sedna's inner grace, UB's inner beast, oak's aoe skill etc. the only dg i can think of i don't use speed enhancement is rook, and there the nerf is justified. have you seen poisened dagger+maim+mines proc on rook before patch? the poor thing barely moved at all anymore.

Reply #12 Top

Quoting InfiniteVengeance, reply 10
Unless it's ignoring movespeed boosts.

As in it's 66% of your original base.

Original base = 5.0

5.0 + 0.5 (boots of speed) + 0.75 (anklet) = 6.25

It would still cap at 3.333?

Or did they just nerf several moves significantly with this?
End of InfiniteVengeance's quote

Yeah, if I'm reading this right the cap would still be 3.3 since it's 0.66 * base speed.

Quoting the_bune, reply 11
Most dgs do increase speed thoug, anklet, boots, morale(some dgs), TBs fire aura, sedna's inner grace, UB's inner beast, oak's aoe skill etc. the only dg i can think of i don't use speed enhancement is rook, and there the nerf is justified. have you seen poisened dagger+maim+mines proc on rook before patch? the poor thing barely moved at all anymore.
End of the_bune's quote

You're right, the patch helped the rook out but it has also nerfed a couple of moves if the DG don't bother increasing their speed for whatever reason.

Reply #13 Top

This would be a great time for the lurking devs to set the record straight!  *Hopeful*

Reply #14 Top

Again, not a dev, but since the devs don't seem to want to clarify this and since this fix was based off of mine, here it goes.

The slow multiplier cap is 66% of the Demigods base speed. So a Demigod with a base move speed of 6 would have a slow cap of 3.96.

If that Demigod were to buy the boots of speed (10% speed increase) they would have a move rate of 6.6, but would still have a slow cap of 3.96.

Hope this helps.

Reply #15 Top

Ah good.  So that means that buying movespeed boosts is significantly less powerful than not buying any, assuming you're get slowed to the cap.

Movespeed does *not* counter slows.

Reply #16 Top

Move speed does counter slows. If you have a base speed of 6 and get a 10% move speed increase and a DG hits you with a 33% slow you would now have a movement speed of 4.62. If you did not have that 10% boost you would be reduced to 4.02.

The only time there would be no difference is if you had so many slows stacked on you that you would be brought down to the slow cap with or without the movement buffs.

Reply #17 Top

Yeah that's what I mean.  Mark of the betrayer alone is going to cap you most of the time.  Any 2 slows will basically bring you to the cap, boots or not.

Reply #19 Top

Yeah that's what I mean. Mark of the betrayer alone is going to cap you most of the time. Any 2 slows will basically bring you to the cap, boots or not.
End of quote

this spell goes over the 33% slow because this spell doesnt actually "stack".

There is a 2/3 Slow cap for stacking!

The problem you are facing got nothing to do with stacking, individual slows can still lower your speed more then 33% if they alone provide the effect.

As such you can get slowed by 60% by a Regulus Mark of the Betrayer. It wont stack with anything else though

End of quote

quoted from sevenix in another thread: http://forums.demigodthegame.com/353024

Reply #20 Top

Well, it's a lot better than before, where Oak + Regulus = frozen in place. And since practically everybody has some kind of boost to base speed, mark is still probably useful to increase.

Reply #21 Top

Quoting StAcK3D_ActR, reply 19

Yeah that's what I mean. Mark of the betrayer alone is going to cap you most of the time. Any 2 slows will basically bring you to the cap, boots or not.
this spell goes over the 33% slow because this spell doesnt actually "stack".


There is a 2/3 Slow cap for stacking!
The problem you are facing got nothing to do with stacking, individual slows can still lower your speed more then 33% if they alone provide the effect.

As such you can get slowed by 60% by a Regulus Mark of the Betrayer. It wont stack with anything else though

quoted from sevenix in another thread: http://forums.demigodthegame.com/353024
End of StAcK3D_ActR's quote

Might want to check the post date before you quote it as truth. That post was made a month before the slows were changed in 1.1.

Currently, what I posted is how it works.

Reply #22 Top

Well, it's a lot better than before, where Oak + Regulus = frozen in place. And since practically everybody has some kind of boost to base speed, mark is still probably useful to increase.
End of quote

Example Base speed = 10.0

Cap = 6.6

Max Movespeed that with a 50% mark would be reduced to the cap = 13.2

They'd need more than a 32% movespeed boost  (assuming movespeed still stacks additively) to have a 50% mark not cap the slow.  Assuming you have one level of maim (you always have at least one level, right?) they'd need more than 39% increase.

Even with boots and anklet that's only 25%, and few heroes can self boost by 15% more (Sedna being the only one I think, perhaps Oak temporarily?).

So a 50% slow mark is basically all you ever need to get anyone to the cap.