Slow-stacking nerf: How is it working?
What do you all think of the slow stacking nerf? Was it too little, too much, or just right?
What do you all think of the slow stacking nerf? Was it too little, too much, or just right?
What an interesting question. Considering you clearly have enough interest in the topic to create a thread, why don't you start us off with your feelings on the issue, champ?
My gut reaction is that it's not enough of a nerf. I haven't played against it enough to have a formal opinion. I asked a question because I honestly don't know. ![]()
How exactly did they nerf it? Is it a cap or diminishing returns or something?
It's a cap. I'm not completely sure but I believe it caps at 33%.
I think it's enough. Reg's shrapnel mines already slow by 30%. If the cap was any lower then the mine's slow would be nerfed.
I still don't think the cap is high enough.
But mark slows for 50% or more. Is it just flat out nerfed now?
Or is the cap "33% of max movespeed" as in it caps at 66% slow?
Yes, I think that's it.
And personally, I feel that it's just right. I actually have a chance to get away from certain situations where it would otherwise prove impossible to get away from, even if I survived a whole minute while running away.
Good point. Note to self: High ranks of mark just became the new foul grasp.
Well here's what Impulse history says: Speed debuffs now have a default minimum move speed based on base move speed * 0.66
Now this is assuming I understand this correctly:
Lets say your base speed is 6.3. 6.3 * 0.66= 4.158. Assuming that the game rounds it to 4.2, your speed can't go below that.
But 50% of 6.3 is 3.15. Since your speed can't go below 4.2, Mark of the betrayer wouldn't go that far if you've haven't done anything to increase your speed.
So you're right, in a way they did nerf it, if my math is correct. Higher ranks of mark are useless besides the damage bonus if your opponent hasn't done anything to increase his speed.
Unless it's ignoring movespeed boosts.
As in it's 66% of your original base.
Original base = 5.0
5.0 + 0.5 (boots of speed) + 0.75 (anklet) = 6.25
It would still cap at 3.333?
Or did they just nerf several moves significantly with this?
Most dgs do increase speed thoug, anklet, boots, morale(some dgs), TBs fire aura, sedna's inner grace, UB's inner beast, oak's aoe skill etc. the only dg i can think of i don't use speed enhancement is rook, and there the nerf is justified. have you seen poisened dagger+maim+mines proc on rook before patch? the poor thing barely moved at all anymore.
Yeah, if I'm reading this right the cap would still be 3.3 since it's 0.66 * base speed.
You're right, the patch helped the rook out but it has also nerfed a couple of moves if the DG don't bother increasing their speed for whatever reason.
This would be a great time for the lurking devs to set the record straight! *Hopeful*
Again, not a dev, but since the devs don't seem to want to clarify this and since this fix was based off of mine, here it goes.
The slow multiplier cap is 66% of the Demigods base speed. So a Demigod with a base move speed of 6 would have a slow cap of 3.96.
If that Demigod were to buy the boots of speed (10% speed increase) they would have a move rate of 6.6, but would still have a slow cap of 3.96.
Hope this helps.
Ah good. So that means that buying movespeed boosts is significantly less powerful than not buying any, assuming you're get slowed to the cap.
Movespeed does *not* counter slows.
Move speed does counter slows. If you have a base speed of 6 and get a 10% move speed increase and a DG hits you with a 33% slow you would now have a movement speed of 4.62. If you did not have that 10% boost you would be reduced to 4.02.
The only time there would be no difference is if you had so many slows stacked on you that you would be brought down to the slow cap with or without the movement buffs.
Yeah that's what I mean. Mark of the betrayer alone is going to cap you most of the time. Any 2 slows will basically bring you to the cap, boots or not.
nevermind.
this spell goes over the 33% slow because this spell doesnt actually "stack".
The problem you are facing got nothing to do with stacking, individual slows can still lower your speed more then 33% if they alone provide the effect.
As such you can get slowed by 60% by a Regulus Mark of the Betrayer. It wont stack with anything else though
quoted from sevenix in another thread: http://forums.demigodthegame.com/353024
Well, it's a lot better than before, where Oak + Regulus = frozen in place. And since practically everybody has some kind of boost to base speed, mark is still probably useful to increase.
Might want to check the post date before you quote it as truth. That post was made a month before the slows were changed in 1.1.
Currently, what I posted is how it works.
Example Base speed = 10.0
Cap = 6.6
Max Movespeed that with a 50% mark would be reduced to the cap = 13.2
They'd need more than a 32% movespeed boost (assuming movespeed still stacks additively) to have a 50% mark not cap the slow. Assuming you have one level of maim (you always have at least one level, right?) they'd need more than 39% increase.
Even with boots and anklet that's only 25%, and few heroes can self boost by 15% more (Sedna being the only one I think, perhaps Oak temporarily?).
So a 50% slow mark is basically all you ever need to get anyone to the cap.
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