Team randomizer in custom games

It would be great to have a team randomizer __option__ in custom games for those of us that want tweaked games but also want to avoid premade teams.  I get suspicious anytime I enter the lobby where one team is full and I'm the first to join the opposing team.  I'm starting to recognize names, but an optional team randomizer capability would make it unecessary.

The randomizer should be intelligent enough to not put duplicate demigods on the same team (something it doesn't do now in skirmish games).  So basically, the custom game fills up with the right number of demigods (what team they join in the lobby doesn't matter), and when the game kicks off it'll randomize the teams.

Thoughts?

5,259 views 21 replies
Reply #1 Top

nothing is wrong with duplicate demigods

 

two beasts spitting is the same as a regulus using mines and a rook hammer slamming

Reply #2 Top

Quoting woca, reply 1
nothing is wrong with duplicate demigods

 two beasts spitting is the same as a regulus using mines and a rook hammer slamming
End of woca's quote

Most would argue it can be unbalanced (too strong or too weak, depending on the mix of demigods), and how often do you see it in custom games today?

Reply #3 Top

Basic math, are you ready?

x = Rook

2x = two Rooks

Let's say z = Sedna and y = TB

Theoretically, z=x=y=a=d=g=h(All demigods are fairly balanced, of course some are better against others, but in teams, it should be fair)

So 2x = z+y

Not to you, you think 2x > z+y

Since z and y are equal,(in theory they all are balacned well, I'd say go to stats but they are broke), they are now represented by only y

You think 2x > 2y

or

x > y

 

Essentially saying that the duplicate demigod, Rook in this case, is overpowered regardless of how many people on your team are him. It's not a matter of having two or more. However, we could say any demigod was the duplicate, so to you, every demigod needs a nerf.

 

So when people say duplicatess are unfair, it doesn't make sense.

 

 

Reply #4 Top

I'm sure they'll put this in eventually, but till then you could host your own games to avoid it. I'd also like to see random for Demigods working too, and one for random game settings.

Reply #5 Top

this is kind of what skirmish and pantheon is but without a lobby to change game settings, demigods, or chat

Reply #6 Top

Quoting woca, reply 3
Theoretically, z=x=y=a=d=g=h(All demigods are fairly balanced, of course some are better against others, but in teams, it should be fair)
End of woca's quote

You've just supported my point for avoiding duplicates...  Some demigods *are* stronger/weaker than others, mainly depending on the stage of the game.  It's a rock/paper/scissors kind of thing, and the randomizer should avoid putting duplicates on the same team in order to try and keep the teams balanced.

Reply #7 Top

Quoting demigov, reply 5
this is kind of what skirmish and pantheon is but without a lobby to change game settings, demigods, or chat
End of demigov's quote
Yup - should not be hard to add, although one would have expected that of randomized demigod as well and look what happened.

Reply #8 Top

This is a good idea, nice and simple and should cut down alot of premade whining. Add it at the same time as team automatch. 

Reply #9 Top

Quoting bhassink, reply 6

You've just supported my point for avoiding duplicates...  Some demigods *are* stronger/weaker than others, mainly depending on the stage of the game.  It's a rock/paper/scissors kind of thing, and the randomizer should avoid putting duplicates on the same team in order to try and keep the teams balanced.
End of bhassink's quote

uh, again, duplicates don't make the game unbalanced, two rooks would suck against a ub and a reg imo, so clearly the duplicates aren't the problem. you aren't complaining about duplicates, the real problem you are complaining about is counters, which isn't a problem

 

PS - you entirely missed the point of my math post. you missed that your logic claims all demigods op, which they aren't. they can counter others at times, but you seem to want that removed, which is dumb

 

 

Reply #10 Top

Quoting woca, reply 9
uh, again, duplicates don't make the game unbalanced, two rooks would suck against a ub and a reg imo, so clearly the duplicates aren't the problem.
End of woca's quote

This is a contradictory statement, because you say duplicates don't create imbalance and then say a team of two rooks (i.e., duplicates) is weaker than a team with a ub and reg.  Note that I never said duplicates are always stronger, they can be weaker as well, and hence should just be avoided by any randomization.  Hopefully we're on the same page now.

 

Reply #11 Top

Quoting bhassink, reply 10

Quoting woca, reply 9uh, again, duplicates don't make the game unbalanced, two rooks would suck against a ub and a reg imo, so clearly the duplicates aren't the problem.
This is a contradictory statement, because you say duplicates don't create imbalance and then say a team of two rooks (i.e., duplicates) is weaker than a team with a ub and reg.  Note that I never said duplicates are always stronger, they can be weaker as well, and hence should just be avoided by any randomization.  Hopefully we're on the same page now.

 
End of bhassink's quote

 

again, the problem is not duplicates, jeez, it's the counter classes, which is not a problem, you are complainging about demigods that can counter other ones, nothing is wrong with this cause in a custom game you can see the other teams so you dont get wrecked, it kinda sucks in pantheon but odds your team is completely countered by their team is low

 

 

 

Reply #12 Top

Quoting woca, reply 11
again, the problem is not duplicates, jeez, it's the counter classes, which is not a problem, you are complainging about demigods that can counter other ones, nothing is wrong with this cause in a custom game you can see the other teams so you dont get wrecked
End of woca's quote

No, I'm not complaining about one demigod countering another and I'm not sure how you got that idea since it's exactly what should happen when composing teams (i.e, the rock/paper/scissors analogy).  I'm talking about making the randomized teams better balanced by at least not putting duplicate demigods on the same team.

Reply #13 Top

Quoting bhassink, reply 12

Quoting woca, reply 11again, the problem is not duplicates, jeez, it's the counter classes, which is not a problem, you are complainging about demigods that can counter other ones, nothing is wrong with this cause in a custom game you can see the other teams so you dont get wrecked
No, I'm not complaining about one demigod countering another and I'm not sure how you got that idea since it's exactly what should happen when composing teams (i.e, the rock/paper/scissors analogy).  I'm talking about making the randomized teams better balanced by at least not putting duplicate demigods on the same team.
End of bhassink's quote

 

 

jeez, you simply can not read - nothing is wrong with duplicate demigods - i've stated and supported that comment with very basic math and logic, i don't know what else i can do at this point

Reply #14 Top

Quoting woca, reply 13

jeez, you simply can not read - nothing is wrong with duplicate demigods - i've stated and supported that comment with very basic math and logic, i don't know what else i can do at this point
End of woca's quote

Since you admit that there are counter classes in this game, would, in a "team randomizer" situation, putting two "rocks" on the same team not give an inherit advantage of a team that has a "scissor" but not necessarily anything that beats a "rock"? (realizing that there is more than just 3 classes).

Same with the inverse: if there are two "rocks" on a team, and the other team has a "paper" but no "scissors".

It's nothing game-breaking, but it's still not unreasonable to try to avoid those situations.

Reply #15 Top

Quoting Primal, reply 14

Since you admit that there are counter classes in this game, would, in a "team randomizer" situation, putting two "rocks" on the same team not give an inherit advantage of a team that has a "scissor" but not necessarily anything that beats a "rock"? (realizing that there is more than just 3 classes).

Same with the inverse: if there are two "rocks" on a team, and the other team has a "paper" but no "scissors".

It's nothing game-breaking, but it's still not unreasonable to try to avoid those situations.
End of Primal's quote

 

this game team randomizer randomizes the players, so god forbid you pick your demigod based on the enemies - if you can;t play more than one demigod, then you are a lost cause.

 

i just can't believe how you guys are missing the problem here, it's unbelievable. the randomizer doesn't need to randomize based on the demigods they selected, that defeats the RANDOM part, because you can tell what it's going to do

 

i'm still in awe about you guys missing the point

 

demigod duplciates don't matter, ever, it doesn't increase or decrease odds of being better or worse against the other team

 

it's the same as randomly choosing two demigods - odds those two are better than the other team are just as likely

Reply #16 Top

Ok, i'm going to try and sum all of this up for zed and the op

 

First - OP wants this randomizer to not put duplicate demigods on the same team

  • This randomizer is for teammates, not demigods. Making it randomize based on current choice takes away the random factor. If I didn't want to play with DOUCHBAG8 I'd pick the same demigod as him, and bang, the randomizer fails because it wasn't random because if it worked like you said then it would separate us.
  • You should probably be choosing your demigod based on your opponents choice anyway
  • NOTHING is wrong with duplicates - two spits is the same as one spit and a hammer slam. It's not the two spits that killed you, it was coordination by the two players - both using their main damaging ability.
  • This game has counters - that is good, but the randomizer shouldn't pick the teammates based on this (see point 1). Counters allow you to create a better team if the other team is oblivious and won't change their demigod picks - counters allow better strategy in game when both teams have counters of each other.
  • NOTHING IS WRONG WITH DUPLICATE DEMIGODS
  • Having two of the same demigod does not increase or decrease the odds of having a better or worse counter. Odds of having the same demigod(if random) are 1/64 - odds the other team has two of the demigod that is your direct counter are 1/64

Are you still with me? Ok, so for our sake, let's say regulus is rook's counter and oak is ub's counter(all opinionated here)

odds of having a regulus oak team - 1/64 (1/8 chance for reg times 1/8 for oak) and the odds of having a demigod team that they are counters too are 1/64 as well.

 

OMG same odds as the duplicate demigods.

 

BUT WAIT - you can change your demigods. So not only do the odds not matter because you can both get teams you like, if they did matter the odds are equal

 

 

 

AND if you are saying two of the same demigod is overpowered then here's the math from earlier proving that theory wrong

 

Basic math, are you ready?

x = Rook

2x = two Rooks

Let's say z = Sedna and y = TB

Theoretically, z=x=y=a=d=g=h(All demigods are fairly balanced, of course some are better against others, but in teams, it should be fair)

So 2x = z+y

Not to you, you think 2x > z+y

Since z and y are equal,(in theory they all are balacned well, I'd say go to stats but they are broke), they are now represented by only y

You think 2x > 2y

or

x > y

 

Essentially saying that the duplicate demigod, Rook in this case, is overpowered regardless of how many people on your team are him. It's not a matter of having two or more. However, we could say any demigod was the duplicate, so to you, every demigod needs a nerf.

 

So when people say duplicatess are unfair, it doesn't make sense.

Reply #17 Top

This is a dumb idea based on the reasoning given.  Ignoring the reasoning, it would be a good, fun idea, however.  There is reason people like random choices, afterall.

But the reasoning given...so annoying.  So many people are trying to go out of their way to make the game less challening, when instead they should spend their mental effort on how to flush out the weaknesses that potentially come with random teammates.  All people need is more information to make a decision on whether or not they think they, and their team, can compete with the opposing team.

In other words: stop trying to fuck over people that play with friends and come up with ideas to make it easier for people to get in to games that are equall skill levels.  Once again: the opposing team does not make you suck.  You make you suck.

Reply #18 Top

I would like to see this for things like fullhouse premades, myself. Useful in the same situations as -SP in DotA.

Reply #19 Top

Quoting Lumifly, reply 17
Once again: the opposing team does not make you suck.  Your teammates make your team suck.
End of Lumifly's quote

 

One good person cannot carry a team of idiotic players, yet another reason to not play with randoms.

Reply #20 Top

Quoting Lumifly, reply 17
This is a dumb idea based on the reasoning given.  Ignoring the reasoning, it would be a good, fun idea, however.  There is reason people like random choices, afterall.

But the reasoning given...so annoying.  So many people are trying to go out of their way to make the game less challening, when instead they should spend their mental effort on how to flush out the weaknesses that potentially come with random teammates.  All people need is more information to make a decision on whether or not they think they, and their team, can compete with the opposing team.

In other words: stop trying to fuck over people that play with friends and come up with ideas to make it easier for people to get in to games that are equall skill levels.  Once again: the opposing team does not make you suck.  You make you suck.
End of Lumifly's quote

 

So you are saying that 3 friends playing together, most likely over voice chat, gives them no advantage at all over a random team? I thought this falicious idea was already beaten down in the other threads about premades. The OP said that he would like to see this as an option, not a mandatory rule. Noone is trying to take away your inbred circle jerk of a demigod match, calm down.

Anyways, I think this is a great idea, but I don't think demigod doubles would be an issue.

Reply #21 Top

Random Teams option for custom games is a FANTASTIC idea.  I support this 110%.