Demigod player guide: Beast, Regulus, Rook, Torch bearer & Sedna

After plenty of theory crafting, playing, experimenting and reading on these forums I have come up with a guide that can be applied to almost all of the demigods in the game (specifically the assassins).

It revolves around health stacking and limiting mana use to 1 main skill and 1 secondary (less used) skill. This combined with the mantra of “don’t die” and keeping your situational awareness up will make you a feared player.

I have broken this up into sections, the first being the demigods themselves and the skills that I have chosen and tested. All of them are at the top of their game by level 10. I have only done up to level 15 as around 90% of games are done by then.

The second section is the items that should be purchased during the game with a focus on good but cheap. It should cost you ~10,500 gold, to buy the items I have listed (not including consumables).

The last section is the citadel upgrades that should be bought, with a focus on value for money and impact on the game.

I have been using (and updating) this as my own personal guide for a few weeks now and am happy to present it to you. I hope that you get something out of it. Any and all feedback is welcome.

Demigods

Beast

1 Spit I

2 Diseased Claw

3 Save

4 Spit II

5 Post mortem & Foul grasp I

6 Inner beast I

7 Spit III

8 Inner beast II

9 Inner beast III

10 Spit IV

11 Stats

12 Stats

13 Stats

14 Save

15 Putrid flow & Acclimation

-> 20 Finish stats and then diseased claw


Regulus

1 Mines I

2 Scope I

3 Main I

4 Mines II

5 Stats

6 Stats

7 Mines III

8 Stats

9 Stats

10 Mines IV

11 Stats

12 Scope II

13 Scope III

14 Maim II

15 Stats

-> 20 Finish maim



Torchbearer

1 Rain of ice I

2 Ice aura I

3 Deep freeze I

4 Rain of ice II

5 Ice aura II

6 Stats

7 Rain of ice III

8 Ice aura III

9 Stats

10 Rain of ice IV

11 Stats

12 Stats

13 Stats

14 Save

15 Biting chill & Stats

-> 20 finish deep freeze


Rook
1 Tower I
2 Shoulder I
3 Hammer slam I
4 Save
5 Shoulder II and Boulder roll I
6 Hammer slam II
7 Hammer slam III
8 Shoulder III
9 Save
10 Hammer slam IV & boulder roll II
11 God strength I
12 God strength II
13 Save
14 Save
15 Shoulder IV & Hammer slam V & God strength III
-> 20 Boulder roll III and stats




Sedna

1 Heal I

2 Healing aura I

3 Pounce I

4 Heal II

5 Healing aura II

6 Inner grace I

7 Heal III

8 Inner grace II or Counter healing

9 Inner grace II or Counter healing

10 Heal IV

11 Inner grace III

12 Pounce II

13 Pounce III

14 Pounce IV

15 Life’s child or magnificent presence I

-> 20 Finish magnificent presence & get silence



Items

Start of the game items

Banded armour 550

Scaled Helm 550

(Sedna gets monks 900)

Favour: Blood of the fallen



Item order

Unbreakable boots 1500

Nimoth chest 1500

Scaled Helm (+440) get vlemish face guard 1750

Hauberk of life 1750

Sell Banded armour (+440) get Narmoth’s ring 4000

(Sedna can upgrade to priests IV 2700 get ranged minions I 550 to IV 2050

Consumables

Portals 250, locks 250, combat healing pots 275, combat mana pots 200, Totem of revelation 50, wand of speed 1275 (optional)



Citadel upgrades

Early game


Building repair I 600

Building damage 1 500

Currency I 1800

Mid – late game

Priests 1800

Angels 3600

Catapults 4800

Late game

Giants 6000

Damage I-IV 1200, 2400, 3000, 5400

Armour I-IV 600, 1800, 3000, 4800

3,938 views 21 replies
Reply #2 Top

Blah Blah Blah mudzis personly i hate snipe and i hate regulus. theres probly nothing wrong with his mine build. dont bagg it cous you like the overplayed cheapness kill steal build.

 

anyways question about the rook build.. why do you get tower one at the start? if its to ward of enimies i find hammerslam works pretty well...

Reply #3 Top

Quoting DarkW01f, reply 2
Blah Blah Blah mudzis personly i hate snipe and i hate regulus. theres probly nothing wrong with his mine build. dont bagg it cous you like the overplayed cheapness kill steal build.
End of DarkW01f's quote

If you're playing regulus and not getting 1 pt of snipe you better have a damn good reason for it. Honestly though, I'm not seeing it and the build looks like junk to me. :/

Reply #4 Top

Bad builds IMO.

 

UB is far stronger going Ooze and Foul Grasp. You can then drop Spit, need no mana item and can get more health. Hotly debated, but usually far stronger, the only exception being against a kiting Regulus.

 

Regulus with stats and mines is also a weak build. Mines are easily countered by good players, don't walk over them or move on animation. Scope 2 and 3 are junk for a skill point, simply not needed. Better off getting Mines and Snipe. Also, with all your snare skills, with the new patch they are wasted as you can only reduce to a maximum of 33% off base.

 

An ice TB with no Frost Nova? That is a pretty interesting build, personally I think you are better off dropping Deep Freeze, and going Frost Nova, which is far more useful to you and your team.

 

Rook I don't know as I don't play.

 

Sedna, hmmmmm, I think your mana requirements are too high, to be successful with this build and your recommended items. Might be ok though, and looks absolutely standard.

 

I understand the idea to go low on mana items and stack health. However, two of the DGs TB and Reg, rely heavily on mana and you are likely missing out a lot of damage and useful skills. With careful use of skills you can still maintain mana levels in combat.

 

Also, with starting items, Scale Mail is a pretty good choice too, better than scale helm. You can take a 200GP combat mana potion for extra mana.

Reply #5 Top

Why does everyone like Hauberk so much? Its bad. 

Reply #6 Top

Why does everyone like Hauberk so much? Its bad.
End of quote

 

How do you work that one out?

 

600 HP and 10 HP/sec, plus for generals it is awesome.

 

Seen as HP is the most important stat, this is a great little item for a lot of builds.

Reply #7 Top

For HP UBoots and Nimoth are much better, if you still need more you can get almost as much on the cheap from Banded but personally at that point you probably have what I would classify as "enough" HP and should get speed or mana items (or save for giants). Its HPS is nice, but relatively insignificant if you or an ally have priest minions around, like you should. 

Reply #8 Top

Hauberk is definitely the least efficient Health item in its price class.

 

Unbreakable Boots are better, Nimoth Chestguard is better. if you've already got both of those it can be worth it to get a Hauberk (especially if you're a general and you need minion health) but usually i skip it and continue saving for a Narmoth's Ring. or put the gold into the citadel. 

Reply #9 Top

The Reg build is just bad.  Stats over Snipe (1 point anyway) and AF?  Just no.

1 point in Snipe is not about kill stealing.  Its about the fact that you should be getting an assist on nearly every kill if you are good.  Thats free gold for you and your team that you are passing up for a very minimal benefit in Stats or Scope II and III or whatever.

Reply #12 Top

For HP UBoots and Nimoth are much better,
End of quote

 

However, I think the point is that you will already have these items purchased, this is then a good upgrade.

I try never to save money in this game, it always goes on an item, if I have 2500 in the bank and a slot free and I am back at base, then I will get the hauberk, a couple of consumables and get back out there. Otherwise you just have to come back 1750 GP later to upgrade.(In the Narmoth ring comparison)

I find it is more effective to take what you can afford or upgrade to, and get back out, maximising time on creeps and fighting. Rather than trying to min/max your spending based on value for money

Reply #13 Top

wow. 

do you actually have success with any of these builds?  

The Ice Bearer TB seems pretty interesting albeit not main stream,  the other builds I just cant see doing well,  how do they perform for you?

Reply #14 Top

I dont play much of reg sedna rook or UB, but the TB build is pretty crappy. If your going to go full ice why wouldnt you get ice nova? from what I have played of the other dgs, the guids seam equaly bad. stats over skills like foul grasp and snipe is just stupid.

Reply #15 Top

Quoting transitive, reply 8


 

Unbreakable Boots are better, Nimoth Chestguard is better. if you've already got both of those it can be worth it to get a Hauberk (especially if you're a general and you need minion health) but usually i skip it and continue saving for a Narmoth's Ring. or put the gold into the citadel. 
End of transitive's quote

I've found that Hauberk of Life is necessary for an Ooze UB build.

Reply #16 Top

However, I think the point is that you will already have these items purchased, this is then a good upgrade.

I try never to save money in this game, it always goes on an item, if I have 2500 in the bank and a slot free and I am back at base, then I will get the hauberk, a couple of consumables and get back out there. Otherwise you just have to come back 1750 GP later to upgrade.(In the Narmoth ring comparison)

I find it is more effective to take what you can afford or upgrade to, and get back out, maximising time on creeps and fighting. Rather than trying to min/max your spending based on value for money

End of quote

Oh I agree its always good to fill up open slots with cheap items to increase your instantaneous effectiveness, and sell them later once you can afford better stuff. However, the Hauberk is not cheap, not efficient, and therefore not good. Banded and Scalemail are far better for that purpose. Especially Scalemail. 

Reply #17 Top

However, the Hauberk is not cheap, not efficient, and therefore not good.
End of quote

 

You could say in these builds it is not good, I would agree. However, I mostly play Unclean Beast Ooze and an Erebus minion build, in which case it is well worth it :)

6 Nightwalkers at that stage with 200HP extra a piece..... bargain.

Reply #18 Top

the Beast build isn't terrible. i think it would work better if you developed Ooze at some point. It can be developed earlier or later depending on game circumstances but i think its a mistake to not include it anywhere in the build order. 

 

the Regulus build seems incredibly poor. 1 point in Snipe for harassment and assist credit is obviously very important. most Mines builds will also make sure to get Mark of the Betrayer for the extra slowing and burst damage. it combines very well with Shrapnel Mines. 

 

the Torchbearer build seems almost good but its very strange to take points in Stats in preference of Frost Nova. 

 

the Rook build seems more or less ok. i've used something similar. i usually go up to Towers rank 2 though, and sometimes rank 3, depending on the map. other than that it seems fine. 

 

Sedna build doesn't make sense. not sure why you'd want to develop Inner Grace before maxing out Pounce. Inner Grace is a pretty mediocre passive skill whereas Pounce is the best (and only) damage skill you have. Sedna shouldn't be played as pure support. She's more of a Duelist than anything and you need Pounce to get those kills. 

 

the item choices look fine for the most part, but are quite generic. 

Reply #20 Top

Quoting Sinzer, reply 12

For HP UBoots and Nimoth are much better,
 

However, I think the point is that you will already have these items purchased, this is then a good upgrade.

I try never to save money in this game, it always goes on an item, if I have 2500 in the bank and a slot free and I am back at base, then I will get the hauberk, a couple of consumables and get back out there. Otherwise you just have to come back 1750 GP later to upgrade.(In the Narmoth ring comparison)

I find it is more effective to take what you can afford or upgrade to, and get back out, maximising time on creeps and fighting. Rather than trying to min/max your spending based on value for money
End of Sinzer's quote

 

they do well, especially the torch bearer build.

You guys have some interesting comments that i will try in my next games.

 

Especially about the snipe I for reg, never thought of it like that.

 

Oh and for the 1 point in towers, its for early game (as i find its more effective than rank 1 slam) and also in the late game for your team mates to port to.

keep up the discussion!

Reply #21 Top

I personally cant imagine not having snipe I with reg, as well as motb actually, since otherwise you are stuck w/o a strong slow until level 10. Angelic fury also pairs up much better than stats with late game +attack speed items, as well as giving you more mana efficient aoe farming than mines.

TB's been said. frost nova is easily stronger than stats.

For sedna, yeah definately want pounce before inner grace, and you should mention that counter healing is situational. It IS powerful versus other generals, or if they get priests early, but you shouldnt bother getting it unless one of those things are present. Even with generals, you might want to consider skipping it if say, only 1 of 3 on the other team are generals, unless that one is another sedna. Also, as i get used to using silence more, i find myself liking it more and more. Because it is completely instant, you can use it to interupt things pounce cant. I've been picking it up in favor of heal 3 before level 10, unless there's a need for the debuff cleanse. Heavy use of silence with this item build requires a magnus rod for sure though, otherwise you'll be chugging pots like mad.

I prefer playing using similar item builds, but it really does require  you to use more than just combat mana pots by mid game. you really need to use robust mana  / rejuv pots to get by (or good use of a magnus rod) unless you like going back to base alot.