Demigod player guide: Beast, Regulus, Rook, Torch bearer & Sedna
After plenty of theory crafting, playing, experimenting and reading on these forums I have come up with a guide that can be applied to almost all of the demigods in the game (specifically the assassins).
It revolves around health stacking and limiting mana use to 1 main skill and 1 secondary (less used) skill. This combined with the mantra of “don’t die” and keeping your situational awareness up will make you a feared player.
I have broken this up into sections, the first being the demigods themselves and the skills that I have chosen and tested. All of them are at the top of their game by level 10. I have only done up to level 15 as around 90% of games are done by then.
The second section is the items that should be purchased during the game with a focus on good but cheap. It should cost you ~10,500 gold, to buy the items I have listed (not including consumables).
The last section is the citadel upgrades that should be bought, with a focus on value for money and impact on the game.
I have been using (and updating) this as my own personal guide for a few weeks now and am happy to present it to you. I hope that you get something out of it. Any and all feedback is welcome.
Demigods
Beast
1 Spit I
2 Diseased Claw
3 Save
4 Spit II
5 Post mortem & Foul grasp I
6 Inner beast I
7 Spit III
8 Inner beast II
9 Inner beast III
10 Spit IV
11 Stats
12 Stats
13 Stats
14 Save
15 Putrid flow & Acclimation
-> 20 Finish stats and then diseased claw
Regulus
1 Mines I
2 Scope I
3 Main I
4 Mines II
5 Stats
6 Stats
7 Mines III
8 Stats
9 Stats
10 Mines IV
11 Stats
12 Scope II
13 Scope III
14 Maim II
15 Stats
-> 20 Finish maim
Torchbearer
1 Rain of ice I
2 Ice aura I
3 Deep freeze I
4 Rain of ice II
5 Ice aura II
6 Stats
7 Rain of ice III
8 Ice aura III
9 Stats
10 Rain of ice IV
11 Stats
12 Stats
13 Stats
14 Save
15 Biting chill & Stats
-> 20 finish deep freeze
Rook
1 Tower I
2 Shoulder I
3 Hammer slam I
4 Save
5 Shoulder II and Boulder roll I
6 Hammer slam II
7 Hammer slam III
8 Shoulder III
9 Save
10 Hammer slam IV & boulder roll II
11 God strength I
12 God strength II
13 Save
14 Save
15 Shoulder IV & Hammer slam V & God strength III
-> 20 Boulder roll III and stats
Sedna
1 Heal I
2 Healing aura I
3 Pounce I
4 Heal II
5 Healing aura II
6 Inner grace I
7 Heal III
8 Inner grace II or Counter healing
9 Inner grace II or Counter healing
10 Heal IV
11 Inner grace III
12 Pounce II
13 Pounce III
14 Pounce IV
15 Life’s child or magnificent presence I
-> 20 Finish magnificent presence & get silence
Items
Start of the game items
Banded armour 550
Scaled Helm 550
(Sedna gets monks 900)
Favour: Blood of the fallen
Item order
Unbreakable boots 1500
Nimoth chest 1500
Scaled Helm (+440) get vlemish face guard 1750
Hauberk of life 1750
Sell Banded armour (+440) get Narmoth’s ring 4000
(Sedna can upgrade to priests IV 2700 get ranged minions I 550 to IV 2050
Consumables
Portals 250, locks 250, combat healing pots 275, combat mana pots 200, Totem of revelation 50, wand of speed 1275 (optional)
Citadel upgrades
Early game
Building repair I 600
Building damage 1 500
Currency I 1800
Mid – late game
Priests 1800
Angels 3600
Catapults 4800
Late game
Giants 6000
Damage I-IV 1200, 2400, 3000, 5400
Armour I-IV 600, 1800, 3000, 4800