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[MOD WIP] Sacrifice of Angels 2 Entrenchment

[MOD WIP] Sacrifice of Angels 2 Entrenchment

SoA 2 0.3e.102

Can anyone remember when we used to be explorers? - Jean Luc Picard
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Reply #1252 Top

did some funny testing with a rl buddy tonight.. kinda scary

we had peace time for about 2h so everyone had full upgraded research/ fleet

i even got the kinetic intensifier (+12% dmg)

i got 2 nebula 2 galaxy 14 souvereign rest akira(about 32) and 1 intrepid

he got 16 negh'var rest vorcha

fight took place on a cleared pirate base on wich i had a full upgraded starbase and 35 phaser arrays

_

outcome : federation casualties: EVERYTHING oh and i even send some rebuild akiras in ~about 8

oh yeah klingon "casualties" 6 negh'var , and about 15 vorcha dead on klingon side

 

 

 

Reply #1253 Top
(I apologize for this irritating run-on paragraph. Apparently, the quick reply function doesn't allow for spaces between paragraphs). Quick question for the mod team (or anyone else who might know the answer): I've been playing around with the weapon arcs, specifically the phaser arcs on federation starships. In some instances it just makes more sense for the direction to be facing at an angle rather than toward one of the 4 compass points. With that said, I know that most of your weapon dummies are pointed forward, back, left or right, but I just noticed that several of the Akira phaser dummies (dorsal saucer) are pointing at a 45 degree angle. I have tested multiple angles, including 30, 45, 60, 70, and 80, but the results always defy understanding. Somehow the arcs seem to increase to over the normal 180 degrees, and often in the opposite direction of what I was intending. I had one instance where I KNOW it changed in the direction I wanted because a port phaser dummy was able to fire toward a ship in the 1 o'cock position, but it also shot at something in the 5 o'clock position. So, my question (which turned out to not be so quick) is have one of you figured out whether it's possible to make alternative angles work, or is it necessary to stick with the basic 4 directions?
Reply #1254 Top

Quoting ru7h, reply 1252
did some funny testing with a rl buddy tonight.. kinda scary

we had peace time for about 2h so everyone had full upgraded research/ fleet

i even got the kinetic intensifier (+12% dmg)

i got 2 nebula 2 galaxy 14 souvereign rest akira(about 32) and 1 intrepid

he got 16 negh'var rest vorcha

fight took place on a cleared pirate base on wich i had a full upgraded starbase and 35 phaser arrays

_

outcome : federation casualties: EVERYTHING oh and i even send some rebuild akiras in ~about 8

oh yeah klingon "casualties" 6 negh'var , and about 15 vorcha dead on klingon side
 

 

Yeah.... Klinks rule!!!!  hehehe

Reply #1255 Top

Quoting Ryugi,
The Defiant shouldn't be wimpy by any stretch of the imagination, but it shouldn't be able to utterly destroy everything as a sort of super-tier starship either.  The Defiant is easily the ship with the biggest "Hero Complex."  However unpopular as this idea may be to some of you, I think it still has merit.

*********************************

Personally, I'd be more for the idea of the Defiant and the Akira switching places.  The Defiant could be a cruiser (don't yell at me about canon classifications, I'm talking ingame), an expensive, heavy upkeep cruiser with quite alot of firepower, speed, and high armor.  Make it top-tier research along with the Sovvie and Akira, around there.  It doesn't have to have lousy stats just because its a cruiser, so long as the upkeep for it is significant enough to make up for it, much like the Akira is now.  The closer it gets to cap-ship ability the higher the upkeep for it would be.  Maybe its a "Cruiser killer" ship to tear through the enemy's bulk force and do decent damage against capital ships as well.  Its still destroying ships well, just capital ships aren't its forte, which I think makes decent sense in the game.

Then, you make the Akira the "Carrier" capship.  It can be just as powerful as it is now (and because it'd be a capship it could even be allowed a small boost perhaps).  Give it a few squadrons of Peregrine fighters, perhaps a sort of "Torpedo Volley" ability based off of its weapons pod, and some abilities to enhance its fighters, and you have something that adequately fits the situation without stealing any glory from the Defiant, or any other ship for that matter.

So, what's the problem with this?

Just thought I'd repost this since I didn't get any feedback, and I'm curious to see what people think about it.

Reply #1256 Top

Also, I'd totally be ready for a game later, as long as we can all settle on a time.

Reply #1257 Top

I agree about the Defiant

If anything, it should be considered a "heavy cruiser"

Offset it's power and speed with a high supply, longer build time, highest and most expensive research tier.

Assuming the Defiant was a quick fix for the borg problem, then I think it should be expensive to research and build

Reply #1259 Top

the basic compass directions as you call it an easy way to work out your fire arcs (If you are thinking in terms of 2D, 2D battles like Vanilla SoASE). However SoA 2 is more 3D so you need to think in 3D.   

each fire arc is + and - 90 degrees from the direction the null arrow point is facing (in terms of both 2D and 3D). However you can of course have your Null Arrow points facing in any direction you wish it is fully 3d Have them Forward but angle them up by 45 degrees for the top of the ship and Forward and angle them down by 90 degrees etc etc if you want it is for you to decide untill you think its right mystic :)

try to imagine half a sphere around the null point and that gives you your weapon arc that is what i do in XSI when working out the arcs for ships and stations. (It got very god dam complicated on the borg starbase trying to make it so they dont shoot through the station, yet still give it a full 360 degree (3D) fire arc :P)

 

sorry for bad english i am somewhat drunk :)

Reply #1260 Top

Lets discuss ship mechanics for a moment to shead some light on how a starship/ship works.

your powerplant is the ships heart. Powerplants run life support, weapon systems, defensive systems, engines, life support, and various subsystems. At green alert, normal running of a ship the powerplant should run at 50-60% of its safe operating condition. When shields come on and weapons start firing your basically running at your max operating  capasity. Auxiliary power only recharges when the powerplant is back to normal operating conditions. When you hear them say "divert power" they litteraly mean divert, they are robbing another system(s) effective operating power to power another system.

Just like any electrial system, you are going to have power amplifiers which is one of the reasons the defiant had so many issues with power. They built the ship with an oversized power plant using std power amplifiers. Why bring this up? well if you notice everything trek weapon power output is measured in Terawatts, but shields are mesure in Terajules. In order to reach those limits you must amplify the power output coming into the system. For example, the weapons arrays on all ships are amplifiers, they take the regulated power and ramp up the juice, it is then pushed out in the form of energy. This is where your phasers, and disruptors are formed. its just like your power supply in your computer. Think of the wall socket as the warp core. your power supply as the amplifier. that power is then redistributed to each system  to make it all work. i hope this makes some sense at least so you guys have a better understanding.  

Reply #1261 Top

It just seems that a big ship like the Akira is more suited for the Cap Ship Slot than the Cruiser Slot. 

Really, having the Defiant as a mean little Cruiser Killer compliments the Capital Ships very well.  I remember a discussion about different types of weapons and damage, where the classification of a weapon's type effected damage to a particular kind of ship. 

The biggest thing I see here is people are afraid to gimp the Defiant, or make it a god ship. 

If you place it in the Cruiser pool at the top with plenty of cost and upkeep, equip it with anti-cruiser weapons, and a nasty set of teeth, it still turns into the "tough little ship" we all know and love it for.  Its a good counter to the bulk of an enemy force as cruisers make up large portions of any developed fleet, and the upkeep could be so that it can't easily be spammed and abused, but low enough that you get what you pay for.

And once you do that, you leave the Akira to fill the Carrier Cap role where it can really shine.

To me, its a win, win.

Reply #1262 Top

Quoting LokiGodOfMischeif, reply 1259
the basic compass directions as you call it an easy way to work out your fire arcs (If you are thinking in terms of 2D, 2D battles like Vanilla SoASE). However SoA 2 is more 3D so you need to think in 3D.   

each fire arc is + and - 90 degrees from the direction the null arrow point is facing (in terms of both 2D and 3D). However you can of course have your Null Arrow points facing in any direction you wish it is fully 3d Have them Forward but angle them up by 45 degrees for the top of the ship and Forward and angle them down by 90 degrees etc etc if you want it is for you to decide untill you think its right mystic

try to imagine half a sphere around the null point and that gives you your weapon arc that is what i do in XSI when working out the arcs for ships and stations. (It got very god dam complicated on the borg starbase trying to make it so they dont shoot through the station, yet still give it a full 360 degree (3D) fire arc )

 

sorry for bad english i am somewhat drunk

actually sins has a targeting limit of 67 degrees in one direction, instead of 45. Instead of your standard 45, -45 degress sins has 67, -67. This is why some weapons continue to fire when the target is already passed the weapon point. This is also why it took so long to mount the beam weapons in the right places. its in the reference guide "A modders guide to sins of a solar empire" Page 5, mesh format, paragraph 3, toward the end.

Reply #1263 Top

Hi everybody,

I just downloaded this mod and i'm loving it. I was wondering though if anyone knows if the ship sizes were finalized. It just seems like there should be a bigger difference in the sizes of capital ship and crusiers. I was not sure if there sizes were so close for a reason. Also it seems like using the dynamic fighter style flying in battle is hindered alittle in the visuals because the ships can get so close together they end up bumping into each other. Is there anyway to limit how close they can get? Also it might look alittle better if the bigger ships (capital) weren't using the dynamic fighter style flying. It seems thay should be less manuverable or at least a lot slower when they "bob and weave". Just my thoughts thank you for any comments.

Reply #1264 Top

i think put the Defiant as a Cruiser and bring a new cap ship in like the prometheus class

Reply #1265 Top

Quoting Ryugi, reply 1261
It just seems that a big ship like the Akira is more suited for the Cap Ship Slot than the Cruiser Slot. 

Really, having the Defiant as a mean little Cruiser Killer compliments the Capital Ships very well.  I remember a discussion about different types of weapons and damage, where the classification of a weapon's type effected damage to a particular kind of ship. 

The biggest thing I see here is people are afraid to gimp the Defiant, or make it a god ship. 

If you place it in the Cruiser pool at the top with plenty of cost and upkeep, equip it with anti-cruiser weapons, and a nasty set of teeth, it still turns into the "tough little ship" we all know and love it for.  Its a good counter to the bulk of an enemy force as cruisers make up large portions of any developed fleet, and the upkeep could be so that it can't easily be spammed and abused, but low enough that you get what you pay for.

And once you do that, you leave the Akira to fill the Carrier Cap role where it can really shine.

To me, its a win, win.

 

Problem is its a lose lose situation, and i'm gonna tell you why. Both of these ships were created to combat the borg. Each of them are OP by their own standard. you have a ship that could literally destroy of disable a small fleet of its own and you have a small ship with enough firepower and defenses  so lets break it down.

Defiant:
4 x pulse fire disruptors (pulse phasers in some places)
1 x Aft phaser array.
2 x Fwd quantum torpedo launcher
1 x Aft photon launcher
damage output 60,000 terawatts

now lets do the math.
5 weapons = 12000 terawatts each
4 pulse are doing 48000 terawatts per shot, usually fires in rapid succession of 3-5 shots

Akira:
5 x Phaser Arrays (270 degree coverage)*
15 x Photon Torpedo Tubes (Pulse Fire Tubes)*1
damage output 22,500 terawatts

now lets do the math.
1 x Large Saucer Array (Dorsal) 11,250 Terawatts
2 x Medium Saucer Arrays (Ventral) 2812.5 Terawatts
2 x Small Lateral Arrays 1406.25 Terawatts

Now in theory how emitter arrays are explained, the more emitters on the array, the more powerful the phaser is suppose to be.

(*) Currently it is disputed that the akira actually has 7 phaser arrays. the offical canon spec states 5, the model contains 7, the other 2 small arrays are located on the aft end of each nacelle

(*1) pulse fire tubes fire at a rate of 4 torpedoes/sec with a 1 sec reload. 350 torpedo compliment. 5 volleys total.

Notice that i did not mention what the power output of the quantums and the photons are suppose to be becuase no where in any canon spec do they reveal what the actual yield is per torp! there is no canon spec.

if there is any ship which is really underpowered it is the vorcha. the vorcha's output is 60,000 terawatts she is suppose to be on par with the galaxy. the galazy has 11 phasers compared to the vorcha's 12.   

Reply #1266 Top

Quoting vshadowo, reply 1264
i think put the Defiant as a Cruiser and bring a new cap ship in like the prometheus class

are you serious? prometheus is just as strong as the galaxy and the defiant, that would solve nothing.

Reply #1267 Top

Quoting FireFighter_E7, reply 1263
Hi everybody,

I just downloaded this mod and i'm loving it. I was wondering though if anyone knows if the ship sizes were finalized. It just seems like there should be a bigger difference in the sizes of capital ship and crusiers. I was not sure if there sizes were so close for a reason. Also it seems like using the dynamic fighter style flying in battle is hindered alittle in the visuals because the ships can get so close together they end up bumping into each other. Is there anyway to limit how close they can get? Also it might look alittle better if the bigger ships (capital) weren't using the dynamic fighter style flying. It seems thay should be less manuverable or at least a lot slower when they "bob and weave". Just my thoughts thank you for any comments.

http://www.st-minutiae.com/academy/engineering102A/starfleet_1.png

http://www.st-minutiae.com/academy/engineering102A/starfleet_2.png

in case you were wondering what they should be

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Reply #1268 Top

Just curious how is the patch going? I cant seem to see if the rom pic is changing or not lol.

Reply #1269 Top

Thank you darkshimmer for those links. I'm guessing that since you have that information you did all the calculations on how big they should be in the game. It's a great mod so far and i'm sure it's going to be even better. Good job to the whole team.

Reply #1270 Top

Ok Shimmer.  I get that you're using arguably canon facts to try and disprove my idea as being a logical solution.  However, I'm trying to go off of it from a gameplay perspective, and I don't see how my idea is a "lose lose."

The Akira isn't the Sovvie.  As far as I can tell, the designer built it as a carrier/gunship to fly with a fighter wing and privide heavy support with torpedo volleys and phaser fire.  I'm not aware of it being designed to fight the Borg, specifically.  Its a huge, heavily armed combat vessel even without its carrier capabilities taken into effect as of the moment.  That alone qualifies it to be in the Capital Ship slot.  Its just that powerful.

The Defiant was designed to fight the Borg along with the Sovvie, but we see in First Contact that it didn't fulfil that role too well.  The Defiant is the perfect support to large ships.  Its built for combat by having all of its weapons aimed ahead and ramped up to a level that could blow the ship apart if not regulated.  But even still, I don't see it as a Capital Ship.  I see it as a heavily armed Escort, a Fighter plane to the WWII bomber.  Or a Destroyer to a Battleship or Carrier.

The Defiant Class isn't supposed to be a standalone starship in my mind.  Generally, when it was by itself in DS9, it fought ships like Jem'hadar Attack Ships, Cardassian ships (which are commonly accepted to be less than amazing for the most part), and some Klingon ships as well.  The Valiant didn't fare very well against the Dominion Dreadnaught as I remember...

When you think of a Capital Ship, what you think of it as standalone starship.  A ship like a Galaxy, Sovvie, or Akira that can stand on its own against many many smaller ships and come out with minimal damage.  If the Defiant was made to combat the Borg, it certainly wasn't made to combat them by itself.  It had to be created to do so as a part of a fleet where the larger vessels would do most of the damage and the Defiant would be able to act by making pinpoint strikes against vulnerable areas of a cube while taking hits away from the larger vessels.

Don't get me wrong, I'm not saying the Defiant ISN'T a powerful ship.  It is.  But I don't think its suited for the Capital Ship role.  To me, making it the top of the line cruiser, made for escorting and defending Captial Ships against the bulk cruiser force of enemy fleets sounds like a much more logical decision when looked at from a gameplay perspective.

Reply #1271 Top

I have to agree with Ryugi on the defiant matter. In-game, the the Defiant at it's current level of attack and defense is far weaker than the other capital ships. I had a fleet full of defiants that didnt fare too well against a fairly large enemy fleet, while another of my fleets being half that size with Galaxy-Class and Sovvies took out another enemy fleet of similar size and strength. Not to mention that one-on-one the Defiant just doesnt do enough to keep up with other capital ships of Fed or Klink design. Not to mention it's size just totally throws off the looks of my fleet ;P

If we kept the Defiant at it's same stats and swapped it with the Akira being made slightly (meaning just enough to par it up with other caps of the line) stronger and having abilities like a torpedo barrage to boot, then we got ourselves a serious ball game.

Not to say that i disagree with keeping it canon though. I'm always a fan of canon, but in this case i don't think it has as much use as making the game playable.

That aside, i absolutely love this mod now that i get starbases and decent defenses . Great job on a work well done so far, and i cannot wait to kill some rommies and soon after that i hope to kill some dominion fleets! But i won't be killing the borg. Ever. I'll be playing as them :borg: :borg: :borg: .

Reply #1272 Top

Then we would have defiant spam. But as shimmer said before once the abilities are in the cap ships will be stronger.

Reply #1273 Top

The Defiant, an itty bitty little frigate, survived a sustained battle with a full blown cube that wiped out most of the fleet sent to stop it, including the admiral's flagship.  The Defiant is thus one tough mother fucker.  Failed in fighting the Borg, or they just under-estimated them and sent too small a fleet?  Try to stay realistic while forming your arguments.

 

As far as the Akira goes, theoretically torpedoes are much less effective against shields.  An explosive device would be doing a fraction of the damage to a shield that it was to hulls, as they'd be designed to penetrate before exploding.  The maximum would be half as the torpedoes have not been shown to be a shaped explosive.  If they could penentrate the shield in the same manner as the hull, most of the blast would simply be in the space inbetween the bubble and the hull, and outside, with almost nothing being absorbed by it.  It's not really that dangerous a ship, or the dominion war would have been a walk in the park with just a few of them wiping out entire fleets in seconds.  The people behind the show could have just been utter morons though.

 

How one translates that to the game, and if one should even try considering we don't have numbers for either...

Reply #1274 Top

man does anyone else think that the al gives up to easily?.....it gives up to early with alot of territory it still owns..lol

Reply #1275 Top

Quoting psychoak, reply 1273
The Defiant, an itty bitty little frigate, survived a sustained battle with a full blown cube that wiped out most of the fleet sent to stop it, including the admiral's flagship.  The Defiant is thus one tough mother fucker.  Failed in fighting the Borg, or they just under-estimated them and sent too small a fleet?  Try to stay realistic while forming your arguments.

I'd say its more realistic that they sent every ship available to deal with the situation.  You'd have to be stupid to underestimate the Borg.  The truth is, we don't know how long the ships were attacking the cube, so saying it was a "sustained" battle may be pushing it.  Did the Borg attack the Defiant constantly?  Probably not.  We can't say for sure, because the movie doesn't tell us.  We don't know the time delay between the battle starting and the Enterprise arriving on the scene.  But really, that shouldn't be a factor.  The Defiant Class just isn't a Capital Ship. 

Is it a pushover?  Hell no, its a tough ship. 

But it is not a Capital Ship.