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[MOD WIP] Sacrifice of Angels 2 Entrenchment

[MOD WIP] Sacrifice of Angels 2 Entrenchment

SoA 2 0.3e.102

Can anyone remember when we used to be explorers? - Jean Luc Picard
Gameplay
FED
KLI
ROM
DOM
BORG
NPC
Download Rebellion
Download Rebellion Patch
Install Rebellion mods tutorial
3,992,827 views 1,969 replies
Reply #1151 Top

dont vulcans go insane if they dont surpress their emotions?

Reply #1152 Top

Quoting danielmoore, reply 1151
dont vulcans go insane if they dont surpress their emotions?

Romulans and Vulcans are separated by a large number of generations (like, longer than humans been sentient in the Star Trek universe). The reason Vulcans go nuts without emotional repression I think has something to do with them not being used to them or knowing how to deal with them without repressing them. That, and the agitation and shame of losing the ability to repress are very powerful emotions in and of themselves.

Reply #1153 Top

I think Starbase stats are okay right now.

Reply #1154 Top

Quoting AdmiralTeridoc, reply 1148
:Chanting:

Rom-U-Lans!

Rom-U-Lans!


Woot for the romulan birds of prey. I think I remember seeing an original series era one where there was one of those that wound up self-destructing, but I'm not sure if I'm remembering it right.

 

Yup, that was the very 1st episode with the Romulins.  They self destructed rather than be captured.  Truth is, the Enterprise got it's butt kicked pretty good in that one.  I remember it well, believe it or not.  Bit of Trek Trivia, the Captain of the Romulin ship was played by Mark Lenard, who later also played Spocks father.

 

I can't wait!!!  hehehe.  Klinks are fun, but Romulins RULE!!!!!!

Reply #1155 Top

Stress, that looks awesome

I was wondering if the old Bird of Preys were going to make an appearance

Reply #1156 Top

ENHANCEMENT REQUEST:

 

Here are some ability/stat suggestions for various Fed ships.

 

Constitution Class Frigate: 

Ability:  Drop Sensor Probe.  A 3rd tier research ability, it allows these frigates to drop stealth probes that monitor a target gravity well for 3 minutes

 

Curry Class Frigate:

Stats:  All weapons should be removed from this vessel.


Constellation Class Frigate:

Stats:  Disrupters should be removed from this vessel.


Ambassador Class Capital Ship (a diplomacy based Capital Ship):

Ability: Colonize (3 levels) is perfectly fine

Ability: Broadcast Culture (3 levels) PERMANENT EFFECT.  Each level is similar in output to an upgraded culture broadcast station.

Ability: Underworld Negotiations (3 levels) PERMANENT EFFECT.  Gives bonuses to purchases/sales on the blackmarket.  Also gives bonus when purchasing bounty

Ability: Diplomatic Negotiations (3 levels) PERMANENT EFFECT.  Increases % bonus for completing faction missions and decreases % penalty for failing faction missions.

Ability: Armistice (ULTIMATE ability).  Similar to the TEC Akkan BC ability


Defiant Class Capital Ship (a cost effective/low manpower combat vessel that emphasis firepower/maneuverability over shields/armor)

Ability: Impulse Engine Enhancements (3 levels).  Speed increase

Ability: Maneuring Thruster Enhancements (3 levels). Increased chance attackers weapons miss this ship

Ability: Automated Shield Harmonics (3 levels).  Increases Shield Mitigation

Ability: Main Power to Weapons (ULTIMATE). Increased weapon fire rate, higher damage and longer range

 

Nebula Class Capital Ship (a cost effective/reduced manpower version of the Galaxy Class that boasts superior speed and sensors)

Ability: Impulse Engine Enhancements (3 levels).  Speed increase

Ability: Sensor Pod (3 levels) PERMANENT EFFECT.  Allows faction to see all enemy ship movements between progressively distant gravity wells.

Ability: Aggressive Scan (3 levels).  Works like the TEC celio cruisers = increased weapon damage against enemy target

Ability: Targetting Uplink (ULTIMATE).  Using superior sensors in concert with enhanced networks, this ship relays enemy shield/hull weakpoints to all friendly ships in range = increased weapon damage for all friendly ships in range.

 

Galaxy Class Capital Ship (a permier exploration Capital Ship)

Ability: Colonize (3 Levels) *Similar to the Ambassador Class, but each level gives a bigger bonus to development costs

Ability: Merged Shielding (3 levels) PERMANENT.  By using the same shield frequency, friendly ships in close proximity to this ship can benefit from shared shield strength = bonus to shield mitigation % of ships in range OR bonus to shield recharge to ships in range

Ability: Warp Power to shields (3 levels).  The advanced scientific and engineering facilities on these vessels make it possible for power to be channelled directly into the shields = greatly increased shield recharge rate.

Ability: Armistice (ULTIMATE).  Similar to the Ambassador Class, but lasts longer.

 

Sovereign Class Capital Ship (the pinnacle of Starship combat power)

Ability: Shield Harmonics Data Processing Systems (3 levels).  Increases shield mitigation and shield regen.

Ability: Nanite Armor Upgrades (3 levels) PERMANENT.  Increases ships armor.

Ability: Torpedo Barrage (3 levels).  Pretty much speaks for itself.

Ability: Warp Power to Weapons (ULTIMATE).  Greatly increases weapon range, damage, AND rate of fire.

 

Hope this provides some food for thought.

Reply #1157 Top

Quoting danielmoore, reply 1151
dont vulcans go insane if they dont surpress their emotions?

correct but not half vulcan half humans!  (\B):vulcan:(\B)  

Reply #1158 Top

:borg:  

Reply #1159 Top

Quoting AdmiralTeridoc, reply 1152

Quoting danielmoore, reply 1151dont vulcans go insane if they dont surpress their emotions?

Romulans and Vulcans are separated by a large number of generations (like, longer than humans been sentient in the Star Trek universe). The reason Vulcans go nuts without emotional repression I think has something to do with them not being used to them or knowing how to deal with them without repressing them. That, and the agitation and shame of losing the ability to repress are very powerful emotions in and of themselves.

Though this might not be the best place to discuss this, I think the reason behind it is because Vulcans are a partially telepathical race and have greatly enhanched almost-overwhelming emotions.

During ancients periods of their civilization their people were subject to a war that seen the use of telepathical weapons (see TNG double episode "Gambit") of unimaginable power.

Said weapons were then dismantled and buried deep under the sands of time after the Vulcans have learned how to control their emotions, which was the only thing that could keep ones immune to that weapon effects (lethal).

Lo

 

Reply #1160 Top

Would anyone be willing to post a replay with this mod...  would be interesting to watch.

Reply #1161 Top

Quoting Paradoxnt, reply 1156
ENHANCEMENT REQUEST:
::Snip::

Defiant Class Capital Ship (a cost effective/low manpower combat vessel that emphasis firepower/maneuverability over shields/armor)



Ability: Impulse Engine Enhancements (3 levels).  Speed increase

Ability: Maneuring Thruster Enhancements (3 levels). Increased chance attackers weapons miss this ship

Ability: Automated Shield Harmonics (3 levels).  Increases Shield Mitigation

Ability: Main Power to Weapons (ULTIMATE). Increased weapon fire rate, higher damage and longer range

::Snip::

I think the Manuvering Thruster Enhancements is sort of a must-have, right now they don't last long when they come in contact with the enemy. They might be more economic to build, but they still take a cap-crew, and by the time you research them your economy is strong enough to support building the other caps to take better advantage of your cap-crews.

Did you submit that to the email adress they gave in the opening post?

Reply #1162 Top

Hey, so what happens when the next patch is ready, does the big chrome warbird symbol turn green???  lmao

Reply #1163 Top

hey Paradoxnt, what does the yellow text in the topic header say?

+1 Loading…
Reply #1164 Top

Any chance you guys wanna give us a little teaser video of everybody's (or at least my) favorite Star Empire in action?

Reply #1165 Top

Sorry I didn't send my suggestions right away.  I was hoping for more feedback in this forum first.

 

Also I agree completely with AdmiralTeridoc about how fragile the Defiant seems to be.  As it is, it's combat worthiness is more in line with a Heavy Cruiser than a Capital Ship.  I am pretty sure that giving it a % chance to dodge enemy fire would fix the problem though. 

Reply #1166 Top

What we mean is don't clutter this up with stuff like that. Send it to us, we'll decide on it. If posted on the debug site we can always find it without digging.

Reply #1167 Top

Just spent almost 3 hours reading up on the Defiant Class (yeah, I have no life!).  The 'official' specs on this class makes absolutely no sense when compared to the other classes.

 

Having done a bit of research, I now fully support this mods attempt to make the Defiant class a cheap (but slightly flimsy) Capital Ship.

Reply #1169 Top

any chance for a 0.3E.2 release until saturday ? ^^

Reply #1170 Top

Quoting ru7h, reply 1169
any chance for a 0.3E.2 release until saturday ? ^^

We JUST GOT the last patch about a week ago. They're going to add a whole new race in .2. I think it's fair to say we're going to be wating awhile yet.

Reply #1171 Top

yeah but they said the romulans are pretty much done allready ? ^^

Reply #1172 Top

Based on the fact that they've got the Romulan teaser up, I don't think it's going to be a really long time.  But we'll just have to wait and see

Reply #1173 Top

not a long time is a relative term given the amount of work involved hunting down bugs and stuff, they need to beta test it once they have a release ready version also, be patient its worth the wait :fuzzy:   

Reply #1174 Top

I hope you can make it on sunday all :)

no E0.2 wont be out by saturday unless pigs start flying !