Suggestion: Make ability restrictions on damaging buildings
I guess the title is quite confusing so here it is explained:
Right now every ability can damage a building: regulus can snipe and plant mines, ub can spit, sedna can pounce etc. In these conditions, the so-called specific building skills of QoT (Uproot) and Rook(Structural Transfer) are quite ironic to say the least...
My suggestion is that buildings should not be affected by any ability except those *intended* to affect them. Any other demigod except rook and qot can only damage buildings by auto-attack. This will bring more strategy in team formation and bring back the true role of those characters...