BatSwarm on Crucible map - Exploit, Bug, or acceptible Tactic?

Just found Erubus player "bat swarming" across to our home base to take portal flag, or from their home base to the gold flag (while we were standing guard) on last game, then other teammates would teleport to that flag.

Is this an exploit?   If it's not, please explain why Regulus can't fly over the same way.

 

EDIT:  renamed from mist to swarm, thanks  =)

13,543 views 30 replies
Reply #1 Top

You mean bat swarm, not mist, correct?

Anyway, it's a well known "issue" but as far as I know there has never been any official response on whether it's intended or not. Either way you can do the same thing with a warpstone, but then that's 5k gold down the drain.

Really, Crucible is just a bad map. I hope it gets redesigned or removed, but I doubt that will happen.

Reply #2 Top

You can do it with cloak of the night too, and you can resell a warpstone after you lock their portal and die/teleport home so it's not that hard to do it with anyone. I don't really think it's an exploit. Just carry a teleport and a lock.

Reply #3 Top

I don't think its an exploit. You can do that with Cloak of Elfkinkind too. If it was an exploit it would have been fixed while ago, together with the 2 monks 2 bishops out.

Reply #4 Top

I don't think it even deserves to be an exploit. Anyone can  walk across the towers and take very minimal damage, depending on level of course.

Reply #5 Top

The one thing I like about Crucible: The background is so pretty! :drool: But a terrible, over-pantheoned map, generally speaking.

Reply #6 Top

Exploit - since everyone else has to buy kit or go through the towers, then it must surely have been missed in the original design - it is a game breaker otherwise as you lose your portal...

Reply #7 Top

Acceptable tactic as far as I'm concerned - it's a perk of playing the character who has the ability to Teleport, much like it's a perk to have a heal spell when playing Sedna.

Reply #8 Top

There's a catch though. At Bat Swarm II, the range becomes 30 yards, which makes it easier for him to do it.

Also, he can swarm across the two center gold flags in Exile as well, allow him to make a sneaky cap and a quick escape.

Reply #9 Top

The thought that "If it ain't been fixed, its not broke" is silly.  Thats a very bad defense whether your useing it on the sedna heal bug, warping, auto attacks bugs, etc.  We all know there are a lot of bugs, glitches, exploits in Demigod.  The fact that they haven't been fixed doesn't mean they arn't bugs.

 

As far as warping, I think it can be an acceptable tactic, say on exile.  But its not as big of a deal there.  Being able to gank a base as easily as you can on crucible with it, is bad design as JagerJack first pointed out. 

 

But I wouldn't be against warp ability being prohibbited to actual playable boards space.  I mean warping itself is a huge advantage.  Being able to warp across gaps, is an impossible advantage.  I do this all the time with Cloak of Night though, as I'm sure most of us do.  I don't do it on Crucible, because I believe its cheap (to the extent of ganking a base that is, I will do it to cross the gaps otherwise).  But its hard to say whether its an exploit or bad design. 

Well, it would be more accurate to say that if the concept of warping wasn't fully thought about by the devs, and they didnt really think about the advantages being able to warp over gaps would bring, then yes, we are exploiting.  But we're only exploiting their lack of foresight, its not an actual bug, or exploitation of a bug.  It's exploitation of the warp mechanic.

I personally think that warps should only be used as stated above, only useable on playable "land" on the level, and not able to jump gaps.  Even if we are exploiting, in this case, every general can do it with a useful favor item, and every Demigod can do it with a useful purchaseable item.  So its not really a completely unfair advantage, though it is an advantage.

Reply #10 Top

Not a problem really, just teleport there when he tries to do it and you get an easy kill, bat swarm will be on cooldown, if he tries to teleport interrupt him. Not an exploit at all, it's strategy, but it's easy to counter.

Reply #11 Top

Schobbo, any Erebus worth his socks will sit there in mist until you leave, or the cooldown expires on swarm.

Crucible is just a poor map, there should be a second lane to stop the 60 minute slogfests.

Reply #12 Top

I no longer play EB very much, although enjoy it when I do. I firmly believe this is not a bug or exploit and is intended. Part of his style is flexibility and movability.

If I can throw fireballs across gaps (and I do) then EB should be able to bat swarm across gaps.

Reply #13 Top

As a non-erebus player, I think it is totally whack that he is allowed access all over the map with no cost. In dominate matches the tactic gets even worse, as they can easily cap the centre section and warp back out. Good luck ever getting a kill.

It is not acceptable to suggest any player can do it by buying certain items, as they are ridiculously expensive.

All that needs to be done is have the map adjusted slightly so that the "bases" are slightly further away from the centre section. But hey doubt it will ever happen so enjoy the exploit.

Reply #14 Top

Quoting woppin, reply 11
Schobbo, any Erebus worth his socks will sit there in mist until you leave, or the cooldown expires on swarm.

Crucible is just a poor map, there should be a second lane to stop the 60 minute slogfests.
End of woppin's quote

Then you have to play regulus and drop 6 mines at his feet while he is in mist :D

Reply #15 Top

i agree with schobbo!

 

in fact this topic is quite rediculess. what do you want? poor skills without room for individual strategies? the y are complaining about nearly every class it had something op. regulus killing towers wihtout taking dmg, overpowert tower rooks, easy mode beast, invincable oak....

 

so use the advantages of your char to make a counter strategie! that's it.

 

and btw. you do not need a teleport skill to cap that flag: just run through the towers! after level 4 or 5 it is no problem - you may take a cheap pot after that if you wish, but it is not necessary. and don't say "but erebus does not need to wait till level 5". it is STUPID to cap that flag so early because you will miss the xp killing the creeps.

it even makes it easier for your opponent to level with one more portal on your side.

Reply #16 Top

in fact this topic is quite rediculess. what do you want? poor skills without room for individual strategies?
End of quote
It's quite obvious what people want, just by reading the topic title. People just want to know if the small gaps on maps like Exile and Crucible are specifically designed for warping over them or if this is unintentional and if that's the case, is it an exploit and will therefore be changed in the future or will it be left this way and can and should be used by the players.

Reply #17 Top

1 vote for legitimate tactic^^

Reply #18 Top

i have to agree, the teleport should only be usable on standable land, sure use it to jump mines or towers just not a huge gap

Reply #19 Top

The ability to teleport is indeed an Erebus "perk," but imo was designed to be a combat tool allowing him to quickly chase and retreat, covering an amount of ground instantaneously that would normally take a couple seconds. The problem with the Crucible teleports, however, is that they cover an amount of ground that would normally take 20+ seconds to traverse (not to mention the danger of the normal path, or the fact that after the teleport you are standing next to the enemies only portal flag).

This is game-breaking. 

Reply #20 Top

Bad map design, nothing else.

Reply #21 Top

Legitimate tactic, poor map design that allows it.

Reply #22 Top

I can't see how the map wasn't designed with this specificly in mind.  They made it one lane and made short gaps between key points.  I'm sure they were aware of teleport items/erebus when they were making it.

Reply #23 Top

Its not an exlploit and its not a mistake, any other general can do it with cloak of night.

The problem is that everyone want to play just the way you like your demigod and think that if you have to adapt you playstyle against any other demigod in any map that is a bug or imbalance.

Erebus can bat swarm, just buy teleports... a LOT

Erebus dont have a strong AoE, TB have, its another good thing in this map, etc...

People.. each map have a way to play it and each DG move have a way to counter it...

 

I say... its clear that they think that in desing... serius... a lot of abilities can do that...

 

Reply #24 Top

Quoting SoFFacet, reply 19
The ability to teleport is indeed an Erebus "perk," but imo was designed to be a combat tool allowing him to quickly chase and retreat, covering an amount of ground instantaneously that would normally take a couple seconds. The problem with the Crucible teleports, however, is that they cover an amount of ground that would normally take 20+ seconds to traverse (not to mention the danger of the normal path, or the fact that after the teleport you are standing next to the enemies only portal flag).

This is game-breaking. 
End of SoFFacet's quote

Wait... so the problem with Erebus' teleport style ability is that it allows him to cover ground that would normally take longer to walk that it does to Teleport? Not to be rude, but that's like saying the problem with QoT's shield is that it allows her to take more damage than a non-shielded character.

Reply #25 Top

Quoting ZehDon, reply 24

Quoting SoFFacet, reply 19The ability to teleport is indeed an Erebus "perk," but imo was designed to be a combat tool allowing him to quickly chase and retreat, covering an amount of ground instantaneously that would normally take a couple seconds. The problem with the Crucible teleports, however, is that they cover an amount of ground that would normally take 20+ seconds to traverse (not to mention the danger of the normal path, or the fact that after the teleport you are standing next to the enemies only portal flag).

This is game-breaking. 

Wait... so the problem with Erebus' teleport style ability is that it allows him to cover ground that would normally take longer to walk that it does to Teleport? Not to be rude, but that's like saying the problem with QoT's shield is that it allows her to take more damage than a non-shielded character.
End of ZehDon's quote

 

But shield doesn't suddenly get more damage reduction on some maps, whereas bat swam allows you to cover much more distance faster than usual on Crucible. But comparing shield to a teleport is kinda silly anyway.