Bounty rewards for killing DG aka allow losing team to catch up.

Most of the time, if one side is higher level by a couple of levels, its about game over.  They can beat you straight up, hold lanes etc.  Also in alot of cases they can have alot of kills with zero deaths.  The game is all but over.

What about a way for the other team to catch up.  For example a Reg sniper player has 10 kills with zero deaths.  He has earned 10K in gold.  So not only he will be higher level, he will have better equipment.  Might as well concede at this point, since just wasting time and prolonging your defeat.  

Implement bounty system siimilar to other games.  So the Reg sniper example, every kill he earned, he would also gain a 1K bounty plus xp.  So if he has 10 kills with zero deaths, his bounty would be 10K plus xp.  XP depends on level difference.  If the Reg is L10, and the DG who kills him is L8, then more XP then if the other DG is also L10.  That gives the losing team a chance to catch up if they kill him.  If he dies by a tower (suicide), every one on the other team gets 75% of the bounty reward.  This gives the Reg player more caution since he has to be more defensive.

Right now, if the other team is higher level with alot of kills rack up, game is over.  Very small chance to catch up.  Not suprisingly rage quiting and large number of disconnects.  

1,985 views 7 replies
Reply #2 Top

Bad idea. If you die too much, thats your own fault. Just don't die so much.

Also there is always a way to catch up. I have won some games where the other team had far more kills, but a good strategy can always win you the game.

Reply #3 Top

"If you die too much, thats your own fault. Just don't die so much."

Tell that to your AI teamate.

Probably over 90% of the game, if the other team is higher level and has more kills, odds are your team will lose.  Thus no point to continue the game.  I like to play a game to completion, but around L10, you have a good idea who's going to win the game.

If you have an AI teamate, almost a guarantee loss.  Some type of bounty system offers a reason to keep going and a mechanism to catch up a bit.

Reply #4 Top

Some sort of bounty would be a good idea to help losing teams catch up. Perhaps 500 gold per kill, so killing the best enemy player nets you half the gold they earned while killing lots of your team, that way getting lots of kills is still the best way to earn money, but players who kill lots of demis become big targets.

 

Perhaps implement it with a game option for bounties Off, 25%, 50%, or 100% gold earned or something.

Reply #5 Top

Unless this was done to such a small extent like maybe 100 bonus gold per kill and per level. Otherwise the new thing I would do is let the enemy team out level me, then kill them for massive gold boosts and proceed to own from then on.

Fighting higer leveled DGs can be tough but is not impossible by any means. In fact TBs tend to out level everyone all the time, yet they are still killable.

Reply #6 Top

Part of the problem in general I think is that the payout for kills starts out too high, esp with assists. Like a 1v1, you get what, 600 gp, but if anyone else helps they also get 300 gp.  So the same kill could give alot more gold to the killing team as a whole, depending on how many ppl managed to get a hit in.  payouts for assists  and kills in proportion to how much dmg each dg actually dealt would help alleviate the need for something like this.

 

But short of that, more xp or gold or better heal pots/mana drops or even a cap lock or some other random usable item or just SOMETHING for ending kill streaks would be nice.

Reply #7 Top

A bounty would be a neat way to break the winner keeps winning syndrome that this game displays. I don't think it should be quite so much, though. The syndrome can't adequately be broken with just a single added mechanic, methinks. A single mechanic with a large effect such as this one will either never provide any benefit (that regulus never gets killed) or will end up being too powerful in small amounts (a lot of people will gain smaller, but still significant, bounties, and they'll add up).

Indeed, even if the bounty payout is lessened, you're still drastically increasing the amount of gold that will be earned in the average game.

 

What we need to think of is a variety of more subtle effects to help with each system of advancement (levels, flags and gold/equipment) rather than focusing strongly on one.