Demigod's Best Map: Prison
http://www.gamereplays.org/demigod/portals.php?show=page&name=prison-map-cataract
Love to know what people think.
http://www.gamereplays.org/demigod/portals.php?show=page&name=prison-map-cataract
Love to know what people think.
Haha... You made a funny. Very good.

simply not, its the map where u can clearly win in about 2-5minutes, a turn-over is very hard...
Prison is dumb.
Btw. I love design of this map. But for play i choose cataract instead of prison.
EVERYONE plays Cataract. I prefer Exile, Leviathan and Prison.
Heh, what design? It's just a featureless and barren arena.
Prison is good in that it's different from anything else in the game, and promotes a unique playstyle..but it's not something I like playing regularly.
I agree with the OP, prison is the best map for all the reasons on the link he provided.
The OP states prison is a good map because the team with more squishies is easier to gank, therefor making it somehow better than other maps. Prison does not offer any lanes to allow characters to level without being constantly harassed. Prison is so small that just some boots of speed or anklets of speed allow you to go from 1 end to the other end before a flag can even be captured. Prison favors characters that get early stuns, and characters that have heals and high damage output from level 1. Tower rook, erubus, QoT and unclean beast are all characters that if put together in prison in literally any order, will generally outperform the opposing team.
Reasoning that move speed plus and move speed decreases are more effective on prison is just bad logic. These abilities are good on all maps and against most DG. Just in prison if you get slowed, the whole team can be on top of you before your able to escape to safety, and towers are so weak in this game safety is generally at your crystal. This basically means you HAVE to go BoTF favor. This is not what makes a good map. A good map should require coordination between team members, but it should require much more strategy than just combat between demigods. This game is based around mobility, defense, offense, creeps, citadel upgrades, itemization, and skill builds. These all combine together really well on maps that have lanes (AKA mimic the original design of the game as close as possible) because the game was designed in this multidimentional way.
Playing prison is for people who don't really like playing the game, but just want to hose over players with unfair advantage and tactics on a horribly broken and badly thought out map.
To make prison viable it would have to be 2 times wider and 15 - 25% shorter. Thus spreading the flags further apart and allowing more run time between them, and giving both teams better escape routes to there main base. It was really bad design to set it up the way it currently is.
As it was designed to be! I think its a pretty cool map.
I think it offers an interesting alternative to the other maps, and a lot of the strategies employed on other maps don't work as well or exactly the same as they do on prison due to the removal of the lanes. Having said that, it's not really one of my favourites - however I don't have any real objections to it.
Reasoning that move speed plus and move speed decreases are more effective on prison is just bad logic. These abilities are good on all maps and against most DG. Just in prison if you get slowed, the whole team can be on top of you before your able to escape to safety, and towers are so weak in this game safety is generally at your crystal. This basically means you HAVE to go BoTF favor. This is not what makes a good map. A good map should require coordination between team members, but it should require much more strategy than just combat between demigods. This game is based around mobility, defense, offense, creeps, citadel upgrades, itemization, and skill builds. These all combine together really well on maps that have lanes (AKA mimic the original design of the game as close as possible) because the game was designed in this multidimentional way.
Playing prison is for people who don't really like playing the game, but just want to hose over players with unfair advantage and tactics on a horribly broken and badly thought out map.
To make prison viable it would have to be 2 times wider and 15 - 25% shorter. Thus spreading the flags further apart and allowing more run time between them, and giving both teams better escape routes to there main base. It was really bad design to set it up the way it currently is.
QFT. The only "strategy" on Prison is to maximize Level 1 effectiveness and blow people off the field immedeately.
Haha, I tend to agree Facet.
We should change the loading screen on Prison:
Some folks don't like thinking... :p
The TACTICS of how you go about doing this are very fluid on this map..
First of all let me say i like prison as well as any other map
but I agree with alvaro (#9) und Facet (#12) prison favors certain DGS and certain matchups.
It's hard to avoid the enemy, so you can't really diminish their early game advantage by creeping and capping flags,
the stronger team can always chase the weaker down in a couple of secs and harrass the hell out of them
-edit- oh and lugh i don't get what you want to say^^
maybe it's just me but could you clarify to which part of the quote you are referring?
I find Prison to be a lot more fun with Favor Items disabled. The both sides tend to feel less confident in early game kills, and it allows everyone to level up a little bit before real battles begin.
Prison is good for noob stomping.
And arnold agrees.
I'm going to be honest here. Cataract has some serious difficulties with some demigod combinations over Prison. Prison is far more teamwork, where Cataract has way more emphasis on Demigod choice before the game has even started.
What are you stating? Every map can be affected by what DG you choose, every map requires team work. On prison though, you choose 3 demigod's that can snare/stun lock and stack health, then when your in the mid your whole team focus fires 1 person. GG now you can't recover, game over in under 3 minutes. Lanes prevent this behavior to a certain extent, but at the same time such a 3v2 or 3v1 can occur on laned maps, and thats part of the strategy. Also many items become useless on prison (teleport scrolls) and the game play on the map is made of gank gank and noob stomp.
Which combinations?
Also all the same difficulties apply to Prison, and the teamwork applies to Cataract.
Some DGs are better on some maps than others, and teamwork is always going to beat the team without teamwork regardless of map, all maps recquire teamwork.
Lets say tower rook or minion Erebus/Oak has a significantly larger map advantage on Cataract than on Prison. Add Sedna or QoT into the equation and its a brutal combination. Now on Prison for example, Rook creating a farm is much more open to counter due to map design.
Yeah maps catering to strategies exist all the way back to Starcraft. Its unavoidable. I'm saying on Prison with more action than Cataract you need better timing and micro to effectively win a game where there are higher level people playing.
In order to get the advantage you need to kill the Demigods. On Cataract, you can get the advantage by just killing towers. Do you see what I'm saying? You don't have to agree with me, just that is my main point.
The action is faster paced in that the team battles start immediately instead of after several minutes of lane farming. That shouldn't lead you to conclude anything about timing or micro.
There's going to be more Demigod-Demigod encounters on Prison due to the map design. Period. Who ever can outplay all those encounters will get the advantage.
There will be DG battles on Cataract too, and the winners of those will still gain the advantage. Again, the primary difference is that they happen later on once people have had a chance to gain some levels and items.
Mixing up your map selection is good so you don't get sick of any given one, which is usually my motivation whenever I do in fact play Prison. The other thing I like about it is that there is no health flag that skews DG engagements for whichever team holds it at the time. This fact is actually making me warm up to the map quite a bit. However, your claim that Prison somehow requires more skill, is silly. DG engagements are DG engagements whether they occur immediately or later on.
You're right. Maybe its not more skill. What I'm trying to say is there is less variables on a Prison Demigod engagement than on a Cataract one with the tight lanes and plenty of towers around the map.
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