The Tracker is an assassin Demigod who specializes in self sufficiency, and taking advantage of those weaker than himself.
He has two combat modes. The first is to use his dual wielded blades, which have strong close range damage that can really hurt those he has trapped. The second is a weaker longbow useful for fighting distant opponents, and hampering their combat abilities.
He has 3 activated abilites, that are useful in both combat modes. He also has two passive skills for each mode, and one passive skill that effects both modes.
For the moment, instead of trying to come up with the correct balance of numbers, I am simply listing the effects each of these abilities has, without the exact amount of effect. Take a look:
Activated Abilities
Snare
Tracker puts a snare on the ground that does damage and stuns someone who walks over it (can have 1 out at a time). Takes a couple seconds to put down (not intended for mid battle casting). Snares can only be triggerd by enemy demigods.
Blend
Tracker blends into the camoflauge and becomes invisible until he moves, or his mana runs out. Higher ranks drain mana slower. Has a casting time to stat the effect that can be interrupted.
Poison Coating
Tracker coats his blades and arrows with globs of poison that augment his attacks, causing them to do poison splash damage, and slow their targets briefly.(activated ability like Beastial Wrath, not passive like Maim or Modal like Angelic Fury).
Passives
Take Advantage (Sword Skill)
The Tracker deals some additional damage to slower targets, and major additional damage to stunned targets.
Salvage (Sword Skill)
The Tracker uses left gear from his kills to augment his abilities. After he gets a kill, he gains a stacking armor bonus.
Trophy (Bow Skill)
The tracker collects trophies from those he kills, which are worth money. He gets additional gold for each kill he makes.
Shot on the Run (Bow Skill)
When the Tracker is given a passive move command, he will still shoot his bow at the closest target, while moving (Even while running away). He shoots slower while moving.
Wild Attack (Bow and Sword skill)
Increase attack speed with Sword, and bows when tracker is wounded (Works with Shot on the Run)
Level 15 Skills
Blade and Bow (Requires Rank 4 in Trophy and Salvage)
Salvage and Trophy work for both weapon types, and are made stronger.
Debilitating Snare (Requires Rank 4 Snare Trap)
The Snare trap in addition to its normal effects also drains mana from the target, and stuns the targets minions for 10 seconds.
ShadowWalk (Requires Rank 4 Blend)
You can now move while blending, but expend three times the normal mana while moving.
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Rank 1 Snare
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Rank 2 Snare
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Rank 3 Snare
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Rank 4 Snare
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Debilitating Snare
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Rank 1 Take Advantage
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Rank 2 Take Advantage
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Rank 3 Take Advantage
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Rank 1 Wild Attack
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Rank 2 Wild Attack
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Rank 2 Wild Attack
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Rank 1 Salvage
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Rank 2 Salvage
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Rank 3 Salvage
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Rank 4 Salvage
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Blade and Bow
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Rank 1 Trophy
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Rank 2 Trophy
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Rank 3 Trophy
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Rank 4 Trophy
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Rank 1 Poison Coating
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Rank 2 Poison Coating
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Rank 3 Poison Coating
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Rank 1 Shot on the Run
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Rank 2 Shot on the Run
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Rank 3 Shot on the Run
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Rank 1 Blend
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Rank 2 Blend
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Rank 3 Blend
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Rank 4 Blend
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ShadowWalk
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So, how does the Tracker play? First of all, he can set up his snare to try and trap an opposing player. Perhaps pre-placed in a common Demigod running spot, or in a place he can run to to cover his retreat. The snare doesn't get triggered by minions, but he can only have one out at a time. He can also use his short term poison as a little bit of AoE effect, and to try and snare soemone running away from him. With the Blade skill Take advantage, he then does additional damage to people under these effects.
With his bow skills however, he can play the roll of a harasser. Shot on the run is great for Kiting, even if he doesn't get any additional range like Regulus can. He also makes more money while getting kills with his bow due to his Trophy ability.