Starcraft II - Design Philosophies Article

IGN has posted an interview with Dustin Browder, Starcraft II's lead designer. I found it interesting to read how the game was approached and the thinking behind it, and how it's focus is more on the hardcore players than the casual crowd although they are striving to appease both.

I find it rather interesting that the issue of online only mutliplayer wasn't addressed, as it was recently announced that Starcraft II would feature no LAN support of any kind. It's clear that they are focusing on competitive play much more than any title they've worked on to date, and this feels counter-productive to me.
In any case, I feel that Starcraft II will have Blizzard's trademark production values and polish, and will be critically well received and of course sell like hotcakes, however in terms of the actual game I still can't help but feel it's lacking. 10 years after the original's release, and we're still seeing the same Rush focused RTS game that has dominated the genre since Dune 2 made it popular.

The closed beta is nearly upon us, and it'll be nice to hear the feedback of the player base - however, judging from their Targeted audience of hardcore fans and despite their 'Casual League' idea, I can't help but feel online play isn't going to be something one enjoys so much as something one endures. Hopefully I'm wrong.

2,276 views 8 replies
Reply #1 Top

Good post well written and thought out. Starcraft 1 wasn't perfect on release. Not only has there been numerous updates to the game through patching, but there was also an expansion released along with patches for the expansion as well. Starcraft 2 will be very close to being perfect upon launch (they have spent ages refining it) what it will be laking in will certainly be made up for with player skill and the competitive atmosphere that follows the starcraft series.

1 last word...

Asians

Reply #2 Top

That was an interesting article to read. Me and my clan mates were talking about how starcraft 2 doesn't seem much different than the original, even after all this time, but we figured that it because they didn't want to change it too much and end up pissing off the hardcore guys.

Reply #3 Top

what does this have to do with demigod?

why post it here when there is a off topic pc game forum?

Reply #4 Top

If Starcraft 2 includes the analog of Big Game Hunters I'm sure online multiplayer will do fine.

Reply #5 Top

BGH was the most boring map of any map ever created. I just LOVED stiting in my base for 3 hours not needing to expand, actually hurting myself if I did because of pop caps.

:|  

Reply #7 Top

Learning curves? Challenges? Matchmaking?

Just stick a pdf in the installation folder and be done with it. 

Reply #8 Top

I'm sure you loved Fastest Map Ever then.

No, but I did love maps where land actually meant somthing. LT was by far the best map in that game.