How is GPG designing Demigods?
Reason why this is in the Idea Section is because i don't want to know the nit and grit of the design process but what i would like is if GPG is actually taking our ideas from this section and tweaking them into reality or if they have their own super team of designers doing their own ideas?
if it is that latter (and i hope it is not) then i think its probably a good idea to let us know rather than have many talented people waste their time and energy on something pointless. however if the ideas are being seriously considered i think it would be nice to be given a heads up of certain ones that have peaked the Dev's interests to more intense disussion can be done as well as balance, appearance, and gameplay issues that players have for or against such ideas.
a good idea has to evolve and adapt with lots and lots of input (3 years in a Bachelors of Arts talking here) and being able to focus on one specific ideas or spectrum is always efficent that hundreds of single flat ideas. with the Demigod Master List pinned up now we (as a comunitee) have lots of ideas literaly at the Dev's finger tips so why not help the progress along even more with highly developed and discussed ones that can be almost skip months of planning and go straight to the programmers.
since SD is saying the reason behind delayed devolopment is because of limited reasourses (about $100,000 / Demigod was the figure i read) then making the development process as smooth as possible seems like a win-win situation.
anyone else feel the same?
