New Gameplay Element: Line of Sight

It would be great if line of sight was implemented and various objects and terrain were added into maps that blocked vision (trees, boulders, hills, cliffs, etc.), and buildings were changed to block vision as well.

My main gripe is that it is too difficult to ambush people in this game. In DoTA you could set up elaborate ambushes, jump from behind trees or from under a cliff and gank someone. In Demigod though, if a player is sufficiently careful, and makes good use of observation wards, it is impossible to ambush them. This eliminates one of the gameplay elements that made DoTA so fun.

For example, if you could hide behind one of your towers and get the jump on an enemy demigod when they came to harass that tower...

Furthermore, in addition to line of sight, they could add (destructible) items that you could deploy on the battlefield that would block line of sight, such as wooden fences. This way, you could set up your own ambush zones and make the enemy second-think their advance into that area of the map.

Q: What if the enemy uses these deployable objects to block entire lanes?

A: It's not a huge deal. The "wooden fence" object for instance would have 500hp (for example), so it would be easy to break through, even by creeps.

1,077 views 4 replies
Reply #1 Top

Eh, no. I rather like my FPS where it is actually. Even still, I think your premise is faulty, DG is actually very much an ambush game. Good players can avoid them fairly well, but not perfectly.

Reply #2 Top

i remember reading that back in early development and Beta of the game they were debating between using "line of sight" or "fog of war".  what ever the reason they chose "fog of war" and thus objects can't block you view withi that area.  because of the way they made the engine it is actualy impossible to change it to "line of sight" without completely rebuilding the engine.

 

on that note thou i did try my hand at getting around this draw back with an idea for creating fog... check it our form the link:

 

New Item Idea: Smoke Machine (with pics)

 

(if any assumptions i made are wrong be sure to correct me)

Reply #3 Top

It has already been stated that the Demigod engine cannot handle LoS. End of story, end of thread.

Reply #4 Top

Quoting Zechnophobe, reply 1
DG is actually very much an ambush game.
End of Zechnophobe's quote

 

I dunno what game you're playing, maybe you have a new map pack that I don't or something.