ok, so moving objects around and adding in new pre-exisinting ones i can do. i also figured out how to change waypoints and pathing around however now i'm stuck on a new section, and thats the actual area and collision of the map. i think its stored in the [ Area ] sections however i have now idea how to figure this out. can anyone help? this is what it looks like:
--[[ ]]--
--[[ Areas ]]--
--[[ ]]--
Areas = {
['OUTER_DEFENSES_10'] = {
['rectangle'] = RECTANGLE( 272.5, 308.5, 281.5, 340.5 ),
},
['OUTER_DEFENSES_9'] = {
['rectangle'] = RECTANGLE( 221.5, 309.5, 226.5, 337.5 ),
},
['OUTER_DEFENSES_3'] = {
['rectangle'] = RECTANGLE( 298.5, 273.5, 321.5, 313.5 ),
},
['OUTER_DEFENSES_4'] = {
['rectangle'] = RECTANGLE( 177.5, 185.5, 201.5, 224.5 ),
},
['OUTER_DEFENSES_2'] = {
['rectangle'] = RECTANGLE( 234.5, 260.5, 266.5, 315.5 ),
},
all the entries are in 'rectangles' however can u add other poligons as well or the whole map built on squares?