Can't understand why this doesn't exist in game yet
Damage autmenting gear for spell oriented heroes
It's very simple, we need items that go into activated slots that up our magic damage. There is no reason for it to be discussed beyond this, it needs to happen. Very high priority to.
I mainly play oak and TB. I rarely loose as oak. Pentinence, shield, aoe that stack attack and run speed, and monks. As TB I can outlevel anyone, but it doesn't matter when 15 minutes into the game everyone has 4k 5k 6k + health. Most of the demigods I feel are very balanced, but creating variations in items that allow different build from vlemish plenor unbreakable hauberk nimoth chest guard would be nice. In fact I just lost a game as TB where at the end I had twice the amount of gold the opponents had, more kills, no deaths, but I still couldn't solo the opposition. Sedna, QoT, Oak, all together, all healing shielding and priesting it up. As if healing itself wasn't vastly more mana efficient than damage spells, it sucks I can't increase my damage output in some other way than stacking my auto attack. As Oak this is preferred.
Insert posts here about how it will upset game balance. So what? this games balance is way off when you stack certain synergistic skills together. Play to win right? I shouldn't have to play only 2 or 3 DG, they should all be fun and enjoyable, and right now spell oriented gameplay just becomes stupid after level 10.
I was playing Ice TB, incase it matters.