My thoughts on stats and new content

Demigos is one of the games that havea major focus on Multiplayer that no one even cared to make a campaign mode for it. I am not aware of any sales information but I beleive the game has faired better than Stardock or GPG expected (especially after the medicore reviews due to the early days online issues). I am saying that because there are many basic features missing. No radom hero selection or randomised teams or game replayes for instance. There is also lack of vision of new content stream (#1 concept was a general, then due to popular demand 2 assassins are mentioned instead). That made the game feel like a hit and run more than al long term plan "with plan being a keyword".

Before going to the new content part I have a thought on Stats and how they should work. This maybe too drastic of a change to be applied. Nevertheless, here I go.

Demigod is not an RTS. It is a hybrid of 80% RPG "no loot" and 20% RTS "no controllable army". Hence, the stats should be be reflected like in RPG games not the RTS genre. Meaning that there should be a combat log that is uploaded and parsed to provide the detailed information of what happened in a match. This game is mostly played in teams and its unfair to have player based ladder where luck or personal connectin to form a good team play part of how many games you win.

If we know that this player has done so much damage, killed so many opponents, healed for so much and has captured this many flags. That would be much more than the last outcome of a match and would give alot more useful information about their game.

I understand that it may be too big of a change but it should be considered, maybe for DG2!

On to the new content, I may not say anything new or world shattering. I beleive it is way too early to get any new content (regardless of how much i think the game is lacking in that department).  In an era where DLC is king, I know very few games that can make use of this model more than DG.Heck we are paying for much less DLC that a couple of new DGs and maps would offer in playtime and variation. Also there is community generated content. I have seen awsome ideas in these forums for new maps and demigos. Some are even illustrated in simple graphs. Having aquality team that controles the flow of community generated content, that is paid for from DLC sales of GPG generated content. Modding was talked about over and over but I'm not expecting a tool to design heros. This should be done to allow the community to push this game and give it the cult fanbase it deserves.

SD and GPG have a gem in their hands, and I see a fork in the road in front of frogboy:

  1. Make the gem shine and push it to as a crown jewel.
  2. Maintain the game state and get user satisfaction by fixing the bugs to prepare a sequel that will be what DG could have been while making more money.
  3. Lose that gem or maybe throw it in the community hands to create another DoTA.
1,747 views 6 replies
Reply #1 Top

i vote let it fester and let gpg work more on supcom2 and stardock on elemental

 

sorry, but i've stopped laying demigod pretty much

Reply #2 Top

I will never play a game made by these companies for as long as I live, after my experience with DG. I really should have known better when I spent $40 on this game, to good to be true. A company supporting a game that doesn't have a recurring subscription, what a joke. It was really addictive and seducing however, so I stayed and played. My only real hope is the game will become open source in the sense that we the community will be allowed to alter it as we want to, as the dev team is not really supporting this title like they originally said they would.

All in all, a fully modable demigod would also make more sales than the current model would, so it would be in there best interest to get the moding software up and running and pulling out there resources from any further development. Increase sales, decreased expenses, win win situation.

Reply #3 Top

I will never play a game made by these companies for as long as I live, after my experience with DG.
End of quote

Likewise.  Though I still have fun playing DG, and I commend Frogboy on keeping up the Dev Journals, the apparent lack of promised support, especially after the rocky release, makes me very disastisfied with the companies involved.

Reply #4 Top

I could see being mad at Gas Powered but Stardock? Name a publisher in all gaming history that would have stepped up to help out as much as Stardock has?

I've been playing Stardock games for years and one thing they have been great on is supporting their games. When they develop the game the support is amazing. When they publish it, it is still beyond what you'd expect. I would bet that without Stardock demigod would have been abandoned first week.

Reply #5 Top

I doubt there will be a demigod 2

i think Stardock has done a good job on fixing some of the problems. 

However it is GPG that is not fully focus on fixing the game. From the weekend update by frogboy GPG focus most their efforts in the demo, which i think should better be focusing on fixing any bugs problem the game currently has. A demo won't help them if the game is still full of bugs. 

Reply #6 Top

Quoting Wingsys0, reply 5
I doubt there will be a demigod 2

i think Stardock has done a good job on fixing some of the problems. 

However it is GPG that is not fully focus on fixing the game. From the weekend update by frogboy GPG focus most their efforts in the demo, which i think should better be focusing on fixing any bugs problem the game currently has. A demo won't help them if the game is still full of bugs. 
End of Wingsys0's quote

Demo's are advertising for games, just as commercials are advertising for businesses on TV. It's a business proposition that has do do with X amount of money into this demo creates X*Y amount of revenue in the form of new buyers. Gaming companies are based in making money, fixing bugs actually makes less revenue than getting people hooked with a demo and purchasing the game. Once they buy it, they can complain on the forums with the rest of us about unresolved issues not only within the online framework, but in over all game design.