Buff Sednas Yetis...
Just buff them, everyo ne knows they are too weak, so just buff them wirth the next patch ty...
Just buff them, everyo ne knows they are too weak, so just buff them wirth the next patch ty...
NEIN
No, make the yetis weaker, but change them so they just randomly spawn while sedna fights, and allow her to have 18 of them.
That's a good idea!
Buff Yetis, buff Shamblers... Buff could mean a lot of things though; Doubling the amount summoned would be considered a buff in my book.
Since Sedna is a healing type DG,perhaps a life-stealing aura from her Yetis. No other buffs/changes would be needed then.
Remove minions from game. Make generals assassins. Monks are overpowered and are always better than damage output from assassins in 1v1 and even 2v2 situations. They made to many things in this game and launched without properly balancing important aspects. Such as erubus having 3 means of invincibility, and 2 extremely viable builds. Sedna's highpriests becoming better healing than any activatable ability can dish out in damage. Certain abilities being useless, yeti's and bestial wrath come to mind.
Sedna is all about healing and stopping magic (silence and anti-healing aura). Her yeti's should have magic resistance. Starting at 30% and working their way up.
I'm fine with buffing them...as long as you nerf something else that Sedna does. Sedna is already one of the best DGs (if not the best), so you cant have overall buffs to her in patches.
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