How long are you willing to wait in Pantheon or Skirmish Queue for better matchmaking?

I think one of the problems with the current matchmaking system in Pantheon and Skirmish is that it doesn't wait long enough before forming games.

It used to be that some people would have to wait 15 minutes or more before getting into a game which was obviously too long but now I think it doesn't wait long enough which results in lopsided games of various types.

Currently for high ranking players in skirmish they can expect to be paired up with a really bad player versus two average players. This can get very frustrating because the high ranking player has to carry the weight of their team. Ideally it should try to match players in as narrow an ranking range as possible. The longer it waits before making the match the narrower the range it can set.

In Pantheon we get a ton of 3 vs 1 + 2 AI games because of skewed queueing. What happens is that you end up with say 6 light and 2 dark queue up. The match making system creates two 3 vs 1 games. Not long after that you end up with 6 dark and 2 light in queue and it repeats the same proccess. Had the match making system waited a little longer you'd have 8 vs 8 and it could try to balance the teams out.

While waiting longer for the match making system to build matches can lead to better matches, if the match making system takes too long people quit the queue before they get matched up. So the problem is a question of finding the sweet spot where it waits long enough to get fairly balanced games but not so long that a large number of people leave.

So how long would you wait?

1min?

2mins?

5mins?

more?

 

7,403 views 12 replies
Reply #1 Top

If it was truly good and people didn't drop regularly (or at least had their stats penalized if they did), 5 minutes.  But if we kept getting lopsided matches, I wouldn't bother with it (same as today).

Reply #2 Top

I think that the current matchmaking takes too long, and it usually decides to pit me with/againsty AI.

I really think that 3 minutes is pushing the limit, especially when other games manage to pull this off faster. Matchmaking should be fast...

Of course, it's faster than what it was. ;)

Reply #3 Top

I'd be willing to wait 5 minutes for a pairing if I knew that I was getting a competitive game - but I would want more information while I am waiting for a game.  In TA, for example, it tells you when it is broadening the search.  That's helpful to know that people in my class are not currently around.  I'd also like to know how many people are currently in the queue looking for a game.  It used to do this, but not anymore.

And I am not sure that I agree with your characterization of the current system.  My guess is that it gives very little weight to skill and is predominantly focused on getting matches going.  I have seen way too many lopsided games that launched quickly to believe that skill is much of a factor.

Finally, it should not "balance" skill.  The game should be predominantly all of the same skill level.  Not one really good player with a bad player playing two average skilled people.

Reply #4 Top

I have no problems with Match Making taking a while as long as I'm not sitting, staring at a screen. Running Demigod in Windowed mode isn't something I enjoy, however neither is twiddling my thumbs :thumbsup:

Reply #5 Top

I would wait until I can play 3vs3 at least. If I decide to stop waiting I will stop waiting. Depends from day to day.

To get better games they could try to create games every 15 min or 30 min. So when everyone knows the next games will be created at 20:00 everyone can join in a time frame of 15 / 30 min . This way a lot of players will join at once and they can be sorted by skill etc. With more players the time frame can be lowered.

Or in other words: I would wait...

- 3 min with a "Searching game" message.

- 5 - 15 min in a game lobby (depends on players and playernumber)

- 30 min when I know a lot of player will join. And with the idea above I can do something else while waiting.

Reply #6 Top

Quoting ZehDon, reply 4
I have no problems with Match Making taking a while as long as I'm not sitting, staring at a screen. Running Demigod in Windowed mode isn't something I enjoy, however neither is twiddling my thumbs

Place TV with dvd player next to PC .. watch Batman the animated series while waiting...

 

Queue How'd it coming Puddin'? Quotes...

Reply #7 Top

Haha. I'm seriously tempted to just run Demigod in Windowed mode and play Playstation games on my Emu while I wait. Pause when playing Demigod, unpause while waiting.

Reply #8 Top

It should poll 5 to 10 minutes to get a decent matchup so everyone gets a fun game.

If it makes a crappy matchup in 2 minutes your game is over after 8 minutes and you have another 10 minutes wasted...

Reply #9 Top

there is nothing wrong with the matchmaking.

the problem is that there is a lack of people playing the game

Reply #10 Top

Actually, there's plently people playing Stacked. I've played several games tonight and it took less than 5 minutes for each one.

I don't use match making because it links me with American gamers, and all I get is a laggy game. However, the matchmaking is currently bugged and tells you that you're currently the only person looking for a game regardless of the amount of people playing.

Reply #11 Top

I play in windowed mode. This allows me to check http://www.demigodthegame.com/opengames.asp while in queue. So I can see exactly how many people are in queue and for which sides and what games are being made. You can actually observe it making Pantheon games with 3 vs 1 + ai when the Pantheon Queues are not balanced. You can also observe that the minute there are 4 people in the skirmish queue it starts a game.

To avoid getting into a 3 vs 1 + 2 ai situation I sometimes wait for another player to join my side in pantheon before joining the queue if there is a large number of players waiting on the other side.

@Melric

I check player rankings after every game I play and have observed the following behavior.

Pantheon games are more prone to lopsided games because the queue is split into light and dark. If you have 2 bad players playing light and 2 good players playing dark the match making system will eventually pair them up. Had it waited for 4 people in queue on both sides it might have been able to make better matches.

In Skirmish games are slightly more balanced because it can pair the for players so that the strongest and weakest players are in one team and the two average players are in the other. In a 6 player game things are more balanced because it can chose the 1st, 4th and 6th player versus the 2nd, 3rd and 5th or 1st 3rd and 6th versus 2nd, 4th and 5rh depending on rankings.

It is clear from how it makes teams in Skirmish that player rankings do matter but the match making system favors starting games asap so much that rankings have little weight in Pantheon. Given enough people it can make better balanced teams but it is not getting that chance. This is why I am suggesting that the match making system be allowed to wait a little longer.

Reply #12 Top

Quoting Zygwen, reply 11
It is clear from how it makes teams in Skirmish that player rankings do matter but the match making system favors starting games asap so much that rankings have little weight in Pantheon. Given enough people it can make better balanced teams but it is not getting that chance. This is why I am suggesting that the match making system be allowed to wait a little longer.

That's basically what I am saying.  Ranking plays a very minor role because getting a game started is prioritized so much higher.  If the people are there, it will launch the game rather than wait a minute or two for a better match rank wise.

 

Quoting StAcK3D_ActR, reply 9
there is nothing wrong with the matchmaking.

the problem is that there is a lack of people playing the game

I agree that there is a lack of people playing Pantheon/Skirmish (why is there a difference), there is still an issue with the matchmaking that is prioritizing getting games going to such a fault that even if the games are lopsided, it still launches.  In TA, it spent a couple of minutes doing a narrow search for a ranked game and then told you it was expanding the range.  In DG, if it cant put you in a competitive game immediately, it goes to the broadened search rather than wait a bit.

The population issue is just a sad side effect of the broken Pantheon issues.  Between bad connects, premades, AI players, and not alwasy available, it is no wonder that people don't play Pantheon now.  Which is too bad because Pantheon represents a hope of competitive games.