Fellow Demigods!
Please consider this set up:
Light: Sedna, Oak
Dark: Erebus, Regulus
Map: Prison
Game Type: Conquest
Playing as light: the problem I find is that the Erebus/Regulus team up quite well on this map. Assume the Erebus goes for a slow/stun build, while the Regulus goes for a maim, high damage build. Since Prison is a fairly easy map to stick with your teammates, this combination can be quite hard to break.
In short, the strategy is that Erebus/Regulus can limit the Sedna/Oak team's damage output (via bite/charm), but also stop them from running away (via maim). Naturally this translates into easy kills. Also, should the Sedna/Oak team decide to chase, its difficult because of Regulus' maim. From this, it is tough for Sedna/Oak to go head to head.
There is very little running around and leveling up because of the map layout. One would assume that you would have to go head-to-head, which is tough because of the above combination.
A high flag capture time would also favour the Erebus/Regulus team (as they have more time to move around together).
Does anyone have any counter strategies to this?