Am I obsessive about Myrror? I try to avoid just yelling "I want multiple plains" without a reason or prompt (like somebody asks "what do you want?") and I have stated the reasons I want them somewhere. Which, for any who might have missed it, includes I like the map complexity multiple plains provide and I like being able to effectively walk through enemy territory without actually doing so (because I'm on a different map, so unless a spell or something allows site on both, a player might be unaware of the going-ons of another plain)
However, as I have stated before. I cannot find a real solid argument as to why Stardock should dedicate the resources to it other than for the nostalgia (something that should not be taken for granted, since nostaglia alone is what brings in big bucks for some video game series I can name.) I mean, it would be a great feature. As a child I use to dream about the next Master of Magic and the new worlds that would be opened up in the game.
However, if I try to step back from myself and try to look at it as a game designer who would have to decided what is worth spending time and money to develop, I'd think about things that might be in the "critical path" of this game, and what features "must be in" to make the game sell, I might put it rather low on the list of things. Having it would require extra time on AI just to make them function properly. Perhaps with the direction the game is going, the other world(s) would not be memorable, so might not leave a particularly good taste in the mouth of users, where focusing on other story features might. I might, however, raise it on the priority if I thought the nostalgia of the feature would draw in enough olde-timey gamers that loved MoM and would purchase it soley to meet their crave for Master of Magic with bigger maps, fancy graphics, and Multiplayer, but might not buy it otherwise.
So I try to show my support on a general level. Its like wearing a shirt that says "I
NY". Have you actually asked somebody why such a person might
New York? And reguardless of their responce actually is, its likely because the shirt reminds them of good times in New York. Thats what multiple plains would do to me, remind me of back in the day sitting in front of my pentium 1 90/160 Mhtz (it had a 'turbo' button and a digital display) with 16 MB of ram with windows 95, with a game that required an "entire CD!" to run, just enjoying MoM (when it wasn't crashing to a wierd blurry screen, which it did often... but luckily I could save often). Good times I say! And the map complexity wouldn't hurt (especially if you could turn them off on map creation) If I don't yell "I want multiple plains" or some other similar feature that might make me feel something similar, then how are other people (namely the devs) supposed to know that I have a craving for it. If they are on the fence about the feature, then maybe it will be enough. If they have made up their mind already, then there shouldn't be any harm. I certainly don't think I abuse my troll stick about it. I hope I'm not so "obssessive" to annoy them (or anybody else) with it.
Just so its clear on where I stand on the "spirit successor = should be exactly like MoM" I feel that you don't have to be an exact carbon copy to still get the title of spirit successor. I would be very happy with an effectively direct copy with good graphics, multiplayer, and re imagining of the characters, spells, and races, but it doesn't need to be that. I think Elemental is going in a direction stand on its own. I've been hoping for a sequel or decent quality version of MoM for a long time. And to mee my thirst for this, it really only needs a few key features. Most of these features, like AI diplomacy and Civilization-ish economy structure, I feel that this game will totally meet for me. I think Stardock sees it that way to some extent as well, there are certain things in MoM that just have not really been done in a fantasy TBS since. (Age of Wonders being the closest example, still played like HoMM more than MoM because of how economy and diplomacy worked, which is why I used those two examples)
I almost feel like Brad (frogboy) tries to avoid any reference MoM in terms of mechanics just because some people (including myself) are so attached to the idea of this being a the answer to our MoM lust. However, I encourage changes in features in ways that are not direct MoM clones (keeping civ like economy, but changing it a bit with trade routes and resources given even more center focus) Because of the way Stardock runs their betas (heavy public playtesting) I feel that any mechanics that might only look good on paper but may not in game, will be fixed or removed in time for release, so its not like this game has the "fixing something that isn't broken" problem. And it seems Stardock wants to be so mod-friendly, rabid fans will have a chance to create their own mod using what they like from Stardock's work, and putting in their own of whatever they think Stardock lacked. Generating multiple worlds shouldn't be too hard (I hope), and Ai should be easily modified in python to accomidate. At least to the level MoM had (it may not understand some strategies associated with plain swapping, but *shrug*) and adding the elves, orcs, beastmen, lizardmen, nomads, etc. shouldn't be too hard since they are mostly all humanoid (default animations, only need new models) We'll just have to carve to make the Elemental economy and the MoM races fit each other (or just redo the economy to the very basic Gold/mana/food system of MoM I suppose). So, if Elemental isn't carbon copy enough... then a Totally MoM clone mod will surely appear (I was going to make a post about it, but all the work I wanted to bring together for it isn't ready yet)