Ok this will be a fairly large post and i hope i cover all of the particulars here, Demigod which has been an aove avergae game of it type at launch had over 120000 players logged in playing, no mind you only 18000 of those were legitmate connetions creativeg server hell for the 50000 the server was actually capable of supporting with less lag. There have been a suprising number of patches but have there realy been any serious improvements? I will say both yesand no, the game is more stable and connecting to it is far easier and less buggy since it launch but my viws will address the subjectof game play light side over dark side. I wil first turn your attention to the following link, the top demigods seem to be the Unclean Beast at no on 1 with a little over 6000 players 6243 exact at the time of theis post and a 66% win streak and then no 2 demigod is Lord Erebus with slightly over 4000 players 4575 exact and a win streak of 61% at the time of this post in total we havw at the time of this post allmost ive not a little over 40000 players actually playing this game legitmately that is which is slighty under expected server load. Now on to the pressing point of game play at in the currnet pantheon i have seen about a little over 700 light players and 600 dark side players at the pantheon log in screen these nuber probably being bigger then they sugeest the game is still quite poular, however the to note the charcters of Lord Erebus and the Unclean beast many light side players are wondering if in the next patch there will be an overhaul and a second or third look at these too charcters, on the subject of damage play style. Now not to say the folks at impulse and stardock havent looked into the matter i am sure they have but i wonder, where is the icentive to play the light side forces when clearley the darkside foce has the tinning advantage i note this from playing in all the pantheon epochs except the first where i beleive the light actually won that one. So i ask the people at stardock what will their intentions be in the future of the game and its light side players. Now on that note for those poepl that wish to call me a wuss or a whiner you have that right, but i feel now is the time to say something before all you dark side players get a huge rush of new and old recruits from the forces of light tired of the constant loss with no end or little chance in sight, now i know the world isnt fair and you learn from loss but with the freedom to pick your side ever epoch, those that feel they have leanred enough from loss might end up on the dark side focre and noever look back which means for those skilled players your going to end up fighting alot of bots and toss the enjoyment factor of pvp out the window, well, less you like bot bashing i do from time to time. So i am also asking the pro players to wake up and lend a hand with any and all suggestions to entice you to get the oppents you want when you want them. This rant does have a purpose poeple for the insane amount of hours i put into playing ths game and the beta, its got incredible promise but might lose momentem if both the players and the company let things get lax for too long. Now on the side of the company should this post be deleted which is in the companies righton their own forum to do so i will be making a copy and leaving this post here for the benefit of the doubt and will chock on it form tiem to time to see reposne. Should it be deleted for inappropriate bevaiour i will be posting this on all major game review web sites where open disscussion and scroutney are encouraged such as gamespot, gamespy, gamers hell, tankspot, to name a few . I would hope the company ill be open to this type of critisim in the hopes to make this game better and maybe a little more balanced for the underdog. To also note stardock doesnt seem to have anymore phone support because of the realease of new titles now i know in the world of the web email is simple and easy but, it still doesnt beat speaking to a live technician to hear views, suggestions and givea bit of help from time to time.

4,551 views 15 replies
Reply #1 Top

I have to agree. Currently playing on the light side is sometimes horrendously more difficult than playing on the dark side. There are certain match ups that are simply impossible to win as the light side, unless the dark side consists of new to medium players. I just had a game with jarjar against 2 Erebus and 1 UB. It was just impossible to counter them at any time anywhere. 5 minutes into the game, they were already all over our base and could have easily destroyed the Citadel, if it was a Conquest game:

Before that we were matched up against 3 Erebus. The problem with more than 1 Erebus is, that they can create Minions faster than we can destroy them, unless we are all Rooks and Torch Bearers. And the damage output of 3 Erebus with all their Minions is just crazy.

Fighting UBs and Erebus on Prison is also very hard, especially if it is a fortress game. However, I managed to win a Domination match against 2 UBs as Rook with an Oak. It was a very hard and very close game, but also very enjoyable, admitedly. However, if the 2 UBs get a QoT additionally, everything goes down the drain again, since you will never be able to kill any of them ;).

 

 

Reply #2 Top

Sorry, jarjar, I skipped most of your EPIC WALL OF TEXT. Please use the return button from time to time, it makes it soo much easier for the rest of us. Thanks. :inlove:

Three things add up to make minion Erebus a pain to play against:

- He doesn't need to spend mana to generate minions, hell, he doesn't even need to kill them!

- You get nothing if you finally manage to kill the horde. It seems almost futile but you can't ignore the rollies or they will tear down everything in their way.

- Horn of Battle makes minions almost invulnerable for 10 seconds and that's usually long enough to get past the defense towers. And to top it off, Erebus doesn't even need to be in the vacinity to use the Horn. Then there is this beautiful bug and the buff will be applied to all new minions instantly if you have used the Horn even once. Doh.

I've played the 'light' Erebus minion build (with bite and bat swarm) a few times and it's absolutely devastating even without morale points and special items.

Reply #3 Top

They could simply half the number of rollies erubus is able to produce and he would become balanced. Not a difficult fix at all.

Reply #4 Top

Ok this will be a fairly large post and i hope i cover all of the particulars here,

Demigod which has been an aove avergae game of it type at launch had over 120000 players logged in playing, no mind you only 18000 of those were legitmate connetions creativeg server hell for the 50000 the server was actually capable of supporting with less lag. There have been a suprising number of patches but have there realy been any serious improvements? I will say both yesand no, the game is more stable and connecting to it is far easier and less buggy since it launch but my viws will address the subjectof game play light side over dark side.

I wil first turn your attention to the following link, the top demigods seem to be the Unclean Beast at no on 1 with a little over 6000 players 6243 exact at the time of theis post and a 66% win streak and then no 2 demigod is Lord Erebus with slightly over 4000 players 4575 exact and a win streak of 61% at the time of this post in total we havw at the time of this post allmost ive not a little over 40000 players actually playing this game legitmately that is which is slighty under expected server load.

Now on to the pressing point of game play at in the currnet pantheon i have seen about a little over 700 light players and 600 dark side players at the pantheon log in screen these nuber probably being bigger then they sugeest the game is still quite poular, however the to note the charcters of Lord Erebus and the Unclean beast many light side players are wondering if in the next patch there will be an overhaul and a second or third look at these too charcters, on the subject of damage play style. Now not to say the folks at impulse and stardock havent looked into the matter i am sure they have but i wonder, where is the icentive to play the light side forces when clearley the darkside foce has the tinning advantage i note this from playing in all the pantheon epochs except the first where i beleive the light actually won that one.

So i ask the people at stardock what will their intentions be in the future of the game and its light side players. Now on that note for those poepl that wish to call me a wuss or a whiner you have that right, but i feel now is the time to say something before all you dark side players get a huge rush of new and old recruits from the forces of light tired of the constant loss with no end or little chance in sight, now i know the world isnt fair and you learn from loss but with the freedom to pick your side ever epoch, those that feel they have leanred enough from loss might end up on the dark side focre and noever look back which means for those skilled players your going to end up fighting alot of bots and toss the enjoyment factor of pvp out the window, well, less you like bot bashing i do from time to time.

So i am also asking the pro players to wake up and lend a hand with any and all suggestions to entice you to get the oppents you want when you want them. This rant does have a purpose poeple for the insane amount of hours i put into playing ths game and the beta, its got incredible promise but might lose momentem if both the players and the company let things get lax for too long.

Now on the side of the company should this post be deleted which is in the companies righton their own forum to do so i will be making a copy and leaving this post here for the benefit of the doubt and will chock on it form tiem to time to see reposne. Should it be deleted for inappropriate bevaiour i will be posting this on all major game review web sites where open disscussion and scroutney are encouraged such as gamespot, gamespy, gamers hell, tankspot, to name a few . I would hope the company ill be open to this type of critisim in the hopes to make this game better and maybe a little more balanced for the underdog.

To also note stardock doesnt seem to have anymore phone support because of the realease of new titles now i know in the world of the web email is simple and easy but, it still doesnt beat speaking to a live technician to hear views, suggestions and givea bit of help from time to time.

End of quote
Fixed!

Btw. we've had some fun games jarjar, I think you and I actually beat a few UB/EB combos (and a UB/UB one).

 

I think the whole light vs. dark thing needs to go.  If the horn of battle didn't exist, UB and EB would both be fairly well balanced in skirmish and custom games.  The problem with the pantheon is that regulus is the most popular light DG and he gets absolutely rolled by UB/EB without extensive support and/or skill. An average regulus fighting an average UB or EB doesn't stand a chance.

Also most people play rook in weird ass ways that practically guarantee a loss and non-shield oaks have become popular but are extremely vulnerable to melee swarming by EB/UB.

So I would say that the forces of darkness are overpowered, but the individual DGs are not.

Reply #5 Top

Quoting Obscenitor, reply 4

Also most people play rook in weird ass ways that practically guarantee a loss
End of Obscenitor's quote

 

Yes.  This.  People play him as if he were a bigger slower Oak.  Then they get frustrated and ragequit after feeding the enemy 5 easy kills.

Reply #6 Top

I just had a game with jarjar against 2 Erebus and 1 UB. It was just impossible to counter them at any time anywhere. 5 minutes into the game, they were already all over our base and could have easily destroyed the Citadel, if it was a Conquest game:

Reduced 57%
Original 1040 x 756
End of quote

Okay, lemme point out something here.  You're going up against triple melee characters and you went hammers/structural transfer with an amulet of teleportation. Why would you do that? You knew you were going to be facing extreme melee damage and you'd be snared and unable to escape because of bite. Also with the map layout on leviathan there's vritually no way for you to actually use structural transfer in combat.

I apologize for being so blunt, but seriously this is one of those weird ass builds I was talking about, you didn't tailor it to your situation at all.
Reply #7 Top

What? Bite doesn't interrupt teleport. Foul grasp would be the problem. But the game didn't even went that far. I used structural transfer mainly for healing on our own towers to be able to survive in emergency 1 on 1 situtations or to heal and directly go back in to battle. Which was pointless in this case, since they raped all the towers in the first 5 minutes anyway. And structural transfer would have been still handy for taking down the enemy towers, but we never got to that of course.

A tower build would be even more pointless. Tower build is utterly useless in the early game (in a game like this) and the Eerebus and the two UBs would not care at all about the towers. The hammer build was tailored to the situation. It's vital against the Erebus. My build wasn't the problem, I only died once in that game, contrary to my teammates.

But a Rook can do absolutely nothing against a match up like that in early game. Later on it would be fine. That's part of the problem we are talking about here, Forces of Light is often in serious disadvantage.

Reply #8 Top

This does go both ways mind you... There are some match ups that can't be countered by darkside either in pantheon matches..

 

Sedna and anything else on a fortress map is almost always a win for light side.

Reply #9 Top

I disagree, unless there are torch bearers on the dark side.

Reply #10 Top

Yeah, as people have been saying, the real problem is Regulus.  Reg is popular.  But he is completely countered by LE and UB,  two popular Dark DGs.  Rook is a tough DG to play too - he is good if you know what you are doing, but most players really dont play him well.

Really if Sedna and Oak were more popular, Pantheon would be a lot closer.  Those are two strong DGs that are good at working with each other.

Really Reg causes the same thing in custom games too (TB also).  I really dont like it in general when I'm playing a 3v3 or something and somebody goes TB/Reg on my team.  Your team would almost always be better off choosing from the Oak/LE/UB/Sedna tier rather than the rest.  Yes, there are exceptions and some people do well with TB/Reg.  But by and large you want to see the 4 DGs I listed earlier and not squishies like TB and Reg.

Reply #11 Top

Seriously spooky if you didn't have a sedna spamming heals into your back you were doomed the minute you picked hammers and your favor item.  At the very least you should have gone blood of the fallen.  You were level 3 5 minutes into the game, which means they pushed you out of your lane over and over.  I just don't see how a hammer rook could deal with double spit, there's no way.

Reply #12 Top

Quoting Obscenitor, reply 11
Seriously spooky if you didn't have a sedna spamming heals into your back you were doomed the minute you picked hammers and your favor item.  At the very least you should have gone blood of the fallen.  You were level 3 5 minutes into the game, which means they pushed you out of your lane over and over.  I just don't see how a hammer rook could deal with double spit, there's no way.
End of Obscenitor's quote
You mean a Rook in general. Not a Hammer Rook. A Tower Rook would not be able to stop them either. And BotF is worthless imho in this situation. All that it does is prolonge your life a bit, but you will eventually die or have to retreat anyway. For me the tp item is the better choice most of the time, since I can overcome Rook's slowness with it to a certain degree and retreat right out of a battle if done right, or jump right into a battle when there is an opportunity and rollslam the enemy.

Reply #13 Top

// forums go boom... hmpf

Reply #14 Top

// forums go boom... hmpf

Reply #15 Top

Quoting Spooky, reply 12

Quoting Obscenitor, reply 11Seriously spooky if you didn't have a sedna spamming heals into your back you were doomed the minute you picked hammers and your favor item.  At the very least you should have gone blood of the fallen.  You were level 3 5 minutes into the game, which means they pushed you out of your lane over and over.  I just don't see how a hammer rook could deal with double spit, there's no way.You mean a Rook in general. Not a Hammer Rook. A Tower Rook would not be able to stop them either. And BotF is worthless imho in this situation. All that it does is prolonge your life a bit, but you will eventually die or have to retreat anyway. For me the tp item is the better choice most of the time, since I can overcome Rook's slowness with it to a certain degree and retreat right out of a battle if done right, or jump right into a battle when there is an opportunity and rollslam the enemy.
End of Spooky's quote
I promise you on Leviathan dominate or conquest I can stay in exp range as a tower rook and then hold a flag at level 4 or 5. You just have to tower up the static tower short of the flag so that the tower picks off minions and protects your towers against melee DGs. The 15 HPS of the flag can negate spit as long as you're not in range of it every time it's off CD.

Reply #16 Top

ok i wasnt doing this to be a pain i just like this game alot and for once havant actually done badly at a diablo c and c based strat, im trying to get people and programmers to see their mistakes if any and fix them before pleayer and personal frustration set in which does happen quite a bit in the world today and all the losers simply switch to what they consider the winning side.

Reply #17 Top

Quoting Krazikarl, reply 10
Yeah, as people have been saying, the real problem is Regulus.  Reg is popular.  But he is completely countered by LE and UB,  two popular Dark DGs.  Rook is a tough DG to play too - he is good if you know what you are doing, but most players really dont play him well.

Really if Sedna and Oak were more popular, Pantheon would be a lot closer.  Those are two strong DGs that are good at working with each other.
End of Krazikarl's quote

QFT. 

Really Reg causes the same thing in custom games too (TB also).  I really dont like it in general when I'm playing a 3v3 or something and somebody goes TB/Reg on my team.  Your team would almost always be better off choosing from the Oak/LE/UB/Sedna tier rather than the rest.  Yes, there are exceptions and some people do well with TB/Reg.  But by and large you want to see the 4 DGs I listed earlier and not squishies like TB and Reg.
End of quote

Oak/LE/UB/Sed ("Tier 1") is definitely the complete list of viable 2v2 DGs. The common feature of these DGs is that they are self-sufficient and powerful from beginning to end. They can both "dish" and "take" tons of damage during a pitched battle, providing great versatility and raw power to the player while presenting few/no weaknesses for the enemy team to exploit.

A 3v3 team would be well served by picking at least 2 out of 3 DGs from Tier 1 as well, to form the foundation of a strong team build. However, 3v3s are large enough that the 3rd DG does not necessarily have to carry its weight early on or ever tank damage, and therefore the 3rd DG could be a specialized ranged damage hose and/or effect spammer (Reg, TB). This is not necessarily stronger or weaker than a team taking all 3 of its DGs from Tier 1, but IMO can compete on the same level, if played well.