Mines fix

Min. Range

I have found that to me the iggest issue with mines is the fact he can throw them at an attacking Melee (His counter) DG's feet tipping the scales back in his favor. To me if a min. range would be added itwould go a long way to balance them.

4,728 views 23 replies
Reply #2 Top

Interrupt them if you're in melee range.

Reply #3 Top

I completely agree with this but the fact of the matter is it this isn't the problem.

Truthfully it's how powerful mines are level 7-12 or so. Unless you have 5k+ health 6 mines CAN and WILL take you down below 50% plus regulus's snipe doing 600 at that level it's almost an instant kill. Nerf the damage mid game and buff it late game. That damage is just too powerful in the beginning. Now i agree this idea would fix SOME of this but I also don't think this can be used. The engine may not allow a minimum range.

If you ever play a full game with regulus he is INCREDIBLY fragile late game and he can't lay down mines fast enough to equal the damage of UB or anyone for that matter. Even with ashkandor and mageslayer I found myself fighting UB's that were level 15 and i was level 20 and i was LOSING. Mines don't matter once the game becomes more offensive. In the beginning they can help a bunch but at the end they are just a minor burst to make up for the fragility of him late game.

At least this is my opinion. Now if anyone small was done to balance it. This would probally be the best hotfix that coudl be done.

Reply #4 Top

Reg is a below average DG in the sizable majority of situations.  If you nerf him in any way, you had better be buffing him just as much in another.

In any case, you should be able to deal with Reg mines if you are playing a pretty wide range of DGs.  Reg is already strongly countered by so much (assassin Oak, assassin Erebus, any UB...) that complaining about him having advantages over his counters is just odd.

Bottom line: if you are getting hit by 6 mines, you are doing something very wrong.  That just shouldnt happen (unless he randomly set them somewhere for no reason off your screen and you randomly run right into the middle of them - this shouldnt be happening very often at all).

Reply #5 Top

Quoting Krazikarl, reply 4
Reg is a below average DG in the sizable majority of situations.  If you nerf him in any way, you had better be buffing him just as much in another.

In any case, you should be able to deal with Reg mines if you are playing a pretty wide range of DGs.  Reg is already strongly countered by so much (assassin Oak, assassin Erebus, any UB...) that complaining about him having advantages over his counters is just odd.

 

This!!!  If anything he needs a buff.  The mines are really only effective against below average players, everyone else knows how to avoid or interrupt them.

Reply #6 Top

I think the OP might have just been talking about how "lame" (for lack of a better word) it is that he can throw mines at people feet as though they were AoE attacks.  They don't seem like mines at all at the moument, more like bombs.  Flat bombs.  Flat bombs that you can throw on people that are in you face. 

Reply #7 Top

Quoting PurplePaladin, reply 6
I think the OP might have just been talking about how "lame" (for lack of a better word) it is that he can throw mines at people feet as though they were AoE attacks.  They don't seem like mines at all at the moument, more like bombs.  Flat bombs.  Flat bombs that you can throw on people that are in you face. 

 

And yet any competent UB, sedna, Erebus can counter and easily beat Reg.

Reply #8 Top

I think the OP might have just been talking about how "lame" (for lack of a better word) it is that he can throw mines at people feet as though they were AoE attacks. They don't seem like mines at all at the moument, more like bombs. Flat bombs. Flat bombs that you can throw on people that are in you face.

Then just mentally call them "bombs".  Maybe even SD/GPG can relabel them as bombs instead of mines if people really get upset about what they are called.

Reply #9 Top

Quoting PurplePaladin, reply 6
I think the OP might have just been talking about how "lame" (for lack of a better word) it is that he can throw mines at people feet as though they were AoE attacks.  They don't seem like mines at all at the moument, more like bombs.  Flat bombs.  Flat bombs that you can throw on people that are in you face. 

I'm sure if I threw mines at your feet, they'd go off like an AoE bomb.

There's nothing wrong with mines, and if you're whinging about them then you need to learn how to sidestep them, interrupt the cast, or just eat Reg's face - he's squishy as all hell at early levels, and mines are useless at later levels.

Reply #10 Top

Quoting uvfragm, reply 9



Quoting PurplePaladin,
reply 6
I think the OP might have just been talking about how "lame" (for lack of a better word) it is that he can throw mines at people feet as though they were AoE attacks.  They don't seem like mines at all at the moument, more like bombs.  Flat bombs.  Flat bombs that you can throw on people that are in you face. 


I'm sure if I threw mines at your feet, they'd go off like an AoE bomb.

There's nothing wrong with mines, and if you're whinging about them then you need to learn how to sidestep them, interrupt the cast, or just eat Reg's face - he's squishy as all hell at early levels, and mines are useless at later levels.

 

It makes me laugh that there is an argument over semantics.    The mines take a noticable about of time to cast.... Interupt it, or MOVE.  They are weak very early game, and shine early-mid game.  Late game the only real use they have is some burst dmg, damaging mass creeps, and the 30% slow.    

 

They are not OP at all, just learn to counter.  Its amazing that so many people automatically say it is imbalanced when they get beat by it rather than trying to see if they can find a way to beat it. 

 

Reply #11 Top

Exactly...he should beable to throw them at his feet and have nothing bad happen. I think maybe making them do friendly fire is theonly change that is needed.

Reply #12 Top

I think everyone pretty much understands that mines are a huge problem.  We see thread after thread annunciating the same tacit points.  Reading all of these, I have come up with a very comprehensive list of the best way to fix Mines, so that they are no longer a balance issue:

  1. Decrease damage at all levels by 1 point. (300 to 299, 350 to 349, 400 to 399)
  2. Rename to Mines/Grenades

These changes are extremely important for the success of the character, and so that balance is maintained. I'm sure all the 'self proclaimed' pro's out there will say things like 'omg, that nerf is way too much' but you just need to deal.

Reply #13 Top

Quoting Zechnophobe, reply 12
I think everyone pretty much understands that mines are a huge problem.  We see thread after thread annunciating the same tacit points.  Reading all of these, I have come up with a very comprehensive list of the best way to fix Mines, so that they are no longer a balance issue:


Decrease damage at all levels by 1 point. (300 to 299, 350 to 349, 400 to 399)

Rename to Mines/Grenades

These changes are extremely important for the success of the character, and so that balance is maintained. I'm sure all the 'self proclaimed' pro's out there will say things like 'omg, that nerf is way too much' but you just need to deal.

 

QFT lol

Reply #14 Top

Why dont you add .5 sec rearm time, frankly its impossible to dodge with creeps/minions around you setting them off.

Reply #15 Top

Mines are annoying... that doesnt merit a nerf.

The only thing i dont like is the 30% slow but mines arent easy to use, it takes some skill to use them effectively. Sounds like you went up against someone who knew how to do just that.

Reply #16 Top

hehe.  I think what regulus could actually use is better level 15 skill than deadeye (or vengeance for that matter).  Pretty sure that might easily be the worst ability in the game.  If he really needed a nerf (which I don't think he does), you could just increase the cast time to 1.5 seconds.  Its a good strategy to watch character animations and interrupt or run when appropriate or move to a location you don't think the reg is going to throw the mines or etc.  If you are constantly getting tore up by regulas's mines, you are either playing against the worlds greatest regulas player who anticipates your every move, or you don't know when to run or how to interrupt.  Spend some time watching his character animations and react accordingly. 

Reply #17 Top

They aren't that bad in my experience. I just get annoyed because they are most often used like "grenades" and not "land mines" If any nerf was coming it should be adding a 0.5-1.0 second to the arming time.

Reply #18 Top

Regulus mines are perfect, quit complaining.  Anyone melts his face in combat, and then when they get mined they start whining.

Reply #19 Top

Dont know if someone already said it, i dint really read anything other than the OP, but maybe if the mines would scatter more, that way you would not activate all of them when they hit you.

Reply #20 Top

Mines are not OP, or whatever other word you want to use in this context. Just learn to counter them...

Reply #21 Top

No problem with mines, sure i wished they would not go off on targets that are not even moving ( or cant move like towers ) but i really dont think there is anything wrong with them.

Reply #22 Top

mines are strong, very effective... so what? nerf then and you can throw reg away. learn to avoid mines or handle their dmg.

Reply #23 Top

Quoting Trigeminal, reply 5


This!!!  If anything he needs a buff.  The mines are really only effective against below average players, everyone else knows how to avoid or interrupt them.

Not true. I myself am not a regulus player and was able to join a normal game and win hands down... EARLY GAME. Both sides on cataract the towers were almost completely down. I would lay 6 mines while the opponent had no line of sight of me watch them run into it and use my auto attack to finish them off. I was level 15 and they were around level 10 and it was a complete massacre. Until they started to catch up in level. Level 18 everyone else was level 15. And i started getting trashed. But regardless the dissadvantage of having no towers to defend their sides the fact that our team had a serious money advantage and me still harassing them with cap locks and such was too much. We still won. Even if i as reg couldn't end game even stand my own at level 20 against a level 16 i could harass a lot and already had wreaked enough havoc.

Reg in my opinion is too strong (mainly due to mines) early game. And weak endgame. But this balances out because early game advantages can make you win even if your end game is REALLY weak. If anything needs to be done mines need to have a level 15 version in which the damage is given an extra 100-125 per mine and the level 7 version needs a nerf. This would even early and end game out but isn't that the strategy of him. To wreak early game havoc.

Whomp them early game so you give your allies the advantage endgame to finish them off. Only demigod who needs a buff is in my opinion QoT mostly because her poor late game stats.