Blessings- per-round favour sinks

Just an idea I thought up. Every round you get to pick 1 favor item or buy an item you do not own. What if you could also purchase a simple "blessing" at a cost of favour? The way it works is simple.

According to the lore there is a pantheon of existing gods. Asking a particular god for a blessing would have an effect on your demigod. There would be three types of blessing.

  1. Free. Anyone can get these. The bonuses would not be anything gamebreaking, simple things like a little + to mana or 5% runspeed.
  2. Medium: Costs favor but gives a more powerful bonus.
  3. Premium: Costs a lot of favor and comes with a catch. These blessings are powerful but that power is offset by an equally severe disadvantage.

Each god has one regular set of blessings that anyone can get, and two other sets meant for assassins and generals.

Thoughts?

3,248 views 21 replies
Reply #1 Top

i like the idea ... i got 15k favor points i have no use for ... so i think this would be an aspect u would have to think wisely about but grant u an additional wateva.

lol this does remind of something in guildwars lol.

and also, i don tthink any one blessing should come free.

Reply #2 Top

Who would use the free ones? I'm assuming they're a lot weaker than favour items. The only situation I can see someone using them is if they decide to start saving up for heaven's wrath the moment they get the game (which isn't practical). Other than that, it's a good idea. Something needs to be thought up for when people have an excess of favour, 'cos right now there's nothing to do with it.

Reply #3 Top

The free ones would be weak compared to the rest of the blessings and all of the favor items. The only reason you would use them is if you are saving for an item and can't afford any. The blessings are designed to help focus builds towards something. Currently builds can be controlled through skills and items. By adding high tier blessings you could sacrifice in one area to accentuate something else.

For costs, medium blessings would be 100 and the premium blessings would be about 250. That does sound expensive but the point is to bleed away the excess useless favor we tend to pile up.

Reply #4 Top

but thats wat i mean ... why should u get a benefit if u dont pay for anything? The only thing id give for free is max mana.

if ur dead set on something being free.. just make it VERY cheap - 20 favor points.

Reply #5 Top

If this idea were implemented, and balanced, free blessings would have to be sooooo insignificant - what I'm saying is, if you had just ONE favour item, you would ALWAYS use that over the blessing, because it just wouldn't be practical otherwise.

Reply #6 Top

You misunderstand. Blessings are essentially a temporary separate favour "item". So you can get one along with any favour item you might own.

I guess the free part doesn't work well. So how about we up the cost to 25 or 50 points?  Assuming you lose the game you still make a net profit, or no profit. Both of which help curb the buildup of useless favor. The better blessings would cost far more, you would only break even if you did exceptionally well.

--

Heres another idea. Instead of making blessings just another kind of favor item. How about making them conditional? Say you can only get X blessing if you kill 5 demigods in a row. On the flipside you could LOSE blessings if you fail at certain things.

So for example you get the "cheap" blessing from the god of wealth. This results in a small bonus to gold gained through fighting. After gaining X number of gold without spending any you can drop more favour for an even bigger bonus. The catch is that you LOSE the bonus if you spend too much of that gold.

Reply #7 Top
I don't know if I like the idea of trying to decide during the match if it will be worth the favor points to buy a blessing for the match or not.
Reply #8 Top

Depends on how much you want to win I guess. Some people like to eke out every advantage.

Reply #9 Top

Quoting Tamren, reply 6

Heres another idea. Instead of making blessings just another kind of favor item. How about making them conditional? Say you can only get X blessing if you kill 5 demigods in a row.

End of Tamren's quote

I actually like this idea more. Say, u buy a "favor request" (this would be a task that you choose you wish to complete.
Cheapest Costs 50 favor (if you lose the game, minimum loss of 10 favor points). You dont recieve anything at this point.
Upon completion of this 'favor request' you recieve the benefit specified in the request.
No one favor request should be extremely superior to another.

eg. "Tower Sieger Request" - destroy X amount of light towers.
      Blessing - Your attacks on towers now deal 300 dmg over 3 secs (does not stack).

eg. "Aura of Resilience" - capture 12 flags.
      Blessing - Aura which pulses every 5 secs. For 5 seconds, grants +15 health regen.

Reply #10 Top

OH I see, you can get a Favour item AND a blessing, lol, must have skimmed over that part in the beginning, sorry. Yeah, then I guess my earlier qualms are gone. Good idea!

Reply #11 Top

Yeah. And for the most powerful blessings, aside from the favor cost there are also conditions. If you want to keep the blessing you would be forced to play by certain rules. A huge blessing against towers could be lost as soon as you kill an enemy demigod, that sort of thing.

Reply #12 Top

I think favour is a little broken as it is and this would only make it worse. I am a casual player and only play noob games. unfortunatly it is very hard to beat some of the opponents because they have BotF etc whereas I dont, this leads to me getting very little favour so I stay stuck in the rut. Adding something else that takes favour to buy would double that effect.

Reply #13 Top

Well you could add an option to disable them. I'm pretty sure you can set games to not allow favor items.

Reply #14 Top

rowskin ... botf is not everything. so many ways to counter it but it takes time.

Reply #15 Top
Depends on how much you want to win I guess. Some people like to eke out every advantage.
End of quote
My point is that since it's a favor dump, you simply can't get a high-level blessing every single match. Which means you have to somehow determine which matches to get a blessing in. It'll also suck if everyone on the opposing team happens to decide to get a blessing that round and you and your teammates either don't have the favor or don't realize until you're already losing by a significant margin.
Reply #16 Top

Hmm thats right. Well we could rework the concept a bit. Instead of just spending favour you would get a blessing from a certain god by performing well in certain areas. But that still leaves the problem of not bleeding away excess favor. Simply adding more things to buy with favor is not the solution.

I'll give it some more thought.

Reply #17 Top

If spending excess favour is the problem you could make consumables cost gold or favour.

Something like 50 for a health vile and 100 for a health potion. If it would unbalance the game with people stocking up right at the beginning have them become available at warscore 2 or every level of warscore another one is unlocked.

That way the people who play more games dont get items/bonuses that casual players missout on, but they still get to spend their favour.

Reply #18 Top
I don't really like the idea of it substituting gold either, as gold is a very major commodity in determining the outcome of the game. It's just as bad as being able to convert favor points straight into experience in a match.
Reply #19 Top

Isn't that what favour does anyway? It lets you buy one item for free at the beginning of the game so you don't have to buy its equivalent later on.

Reply #20 Top
Yes, but it's a one-time purchase that carries on to all games, and you are limited to using only one favor item in a single match. (Honestly I don't much care for the favor system at all, but at least with the current system everyone will ultimately be able to get whatever item they want in every single game.)
Reply #21 Top

I dont like it either I must say, it does the opposite of what should happen by helping the good people and disadvantaging the not so good people which just makes the diffence even more noticeable.

What would work better is if everyone could choose from a range of items worth roughly the same value at the beginning of the game. This would lessen the divide but would still allow you to customise your demi a little without having to wait for your first 1000-1750 gold.