Idea:Paladin

a fermale diety with close combat skills and minor healing auras (upgradeable but will never be as good as the healer general)

Type:Assasin/General Hybrid

Pros:Minor Heal Auras,Heavy Armor,Close Combat Skills

Cons:VERY Slow due to armor, heal isint on par with healer,no ranged attacks,no summonable allie skill trees

 

A paladin is the "Tank/Healer" who enjoys close combat. against ranged they are at a huge disadvantage as they are slow movers due to heavy armor and no way to counter the attacks. they also believe in one on one combat and are rarely seen with minnions

 

Skills:

Holy Wind:Regeneration Aura. 5 health regen to paladin and friendlys

Divine Slash:A Frontal Arc Slash that deals damage to enemies in front of the paladin

Divine Circle:a Holy shockwave emits from the paladin damaging and knocking back enemies in a small radius

Prayer: covers nearby allies in a small forceshield that absorbs up to 250 damage*

* Does NOT Affect Paladin

Charge: Rush Forth instantly killing weak (reinforcements not summoned) foes in a line

Holy Storm: Stuns Enemies in a small Radius for 5 seconds

501 views 2 replies
Reply #1 Top

Oak is a paladin if played as assasin... <_<

Reply #2 Top

We have oak for this already...