a fermale diety with close combat skills and minor healing auras (upgradeable but will never be as good as the healer general)
Type:Assasin/General Hybrid
Pros:Minor Heal Auras,Heavy Armor,Close Combat Skills
Cons:VERY Slow due to armor, heal isint on par with healer,no ranged attacks,no summonable allie skill trees
A paladin is the "Tank/Healer" who enjoys close combat. against ranged they are at a huge disadvantage as they are slow movers due to heavy armor and no way to counter the attacks. they also believe in one on one combat and are rarely seen with minnions
Skills:
Holy Wind:Regeneration Aura. 5 health regen to paladin and friendlys
Divine Slash:A Frontal Arc Slash that deals damage to enemies in front of the paladin
Divine Circle:a Holy shockwave emits from the paladin damaging and knocking back enemies in a small radius
Prayer: covers nearby allies in a small forceshield that absorbs up to 250 damage*
* Does NOT Affect Paladin
Charge: Rush Forth instantly killing weak (reinforcements not summoned) foes in a line
Holy Storm: Stuns Enemies in a small Radius for 5 seconds