Should the allied base health crystal damage enemy demigods?

Just a thought I had about comebacks and making the game a bit more fun.

Make the allied base health crystal both heal allied demigods, and damage enemy demigods for a simple negative amount as it heals.

Wouldmake the enemy think twice about having to come into range of the crystal and citadel (since most maps have them near the other), and for them to haveto be powerful enough in levels and creeps to take down the citadel.

 Discussion?

1,684 views 8 replies
Reply #1 Top

It'd be annoying and also broken on Exile. Plus, it's hard enough to kill someone at the crystal and if they are killing you at the crystal, you have plainly lost and there is no point to draw it out any longer.

Reply #2 Top

its a small modification that would be good to have.

Reply #3 Top

When mods are supported, this kind of changes can be modded in as an option people can use.

Reply #4 Top

I like the idea, but as buggered said, your drawing the game on at that point. Still, i would be happy to see someone mod this.

Reply #5 Top

stupid idea.

what is the point?

 

unless we really are owning the enemie, I never fight at their crystal.

Reply #6 Top

I don't like this.  On maps where the crystal is close to the citadel this would give the defending team an overwhelming andvantage whenever push comes to shove.

Reply #7 Top
On maps where the only crystals are at the citadel, there is no reason to have this. On maps like Exile where there are crystals in the middle, this makes those crystals (an already very powerful flag when fighting in the middle) even more significant.
Reply #8 Top

Quoting Primal, reply 7
On maps where the only crystals are at the citadel, there is no reason to have this. On maps like Exile where there are crystals in the middle, this makes those crystals (an already very powerful flag when fighting in the middle) even more significant.
End of Primal's quote

 

There is no need to make the resupply point in the middle of exile even more significant.