Anti-mage

What I would like to see is a tactical support class of player. A mage/fighter that can give an aoe of spell resistance, somewhat like TB ring of fire. At first the ring would give 25% less damage from spells only, then 40/55/65, but only lasts 5 secs

Has a stop heal, which keeps a DG from receving a healing for 2/4/6/8 sec, even pots

Has a ring of silence, no DG even allies can't cast in the ring, ring lasts longer and gets bigger with lvls, cast time 2 sec

Can blink in and out of areas with range getting larger and cooldown getting smaller with lvls

Has a mana burn ring, burns 75/150/250/400 sec for 8 sec

Has a spell to turn your mana into a weapon against you, when cast in turns your mana into a poison that does dmg 400/800/1200/1500, it burns off the mana it uses from you, but if the player doesn't have the total amount of mana to do the total dmg amount, then it does what you have left

Has a reflect spell that will reflect any spell dmg back to caster 15/25/40/55% lasts for 4/6/8/10sec, even snipe, any distance

He would be a melee type of fighter and could hold his own in a fight

 

 

1,292 views 4 replies
Reply #1 Top

Sounds OP

And would really hurt with a UB next to him as ooze isn't a spell...

Reply #2 Top

i like the idea of a static ring with a support effect. much like a 'ward' from guild wars.

 

Reply #3 Top

I dont want an anti mage.Its boring. In clanwars there would always be at least one. That sucked.

Reply #4 Top

I'd call that guy Nerf Lord, cuz he nerfs all arownd him.

I like the idea for a battle control DG. I think he should be fairly weak on his own or else that would be OP. All that is missing is a snare (slow, root + stun) of kinds and you will have him in all premade matches.

 

We need Mana Burners... The game would be turned around if those are there.