Dear devs: Please "fix" Random

I keep running into situation when players choose a DG, then everyone hits ready, and at the last 2nd they switch to Random trying to be stealthy, knowing they will 9/10 get a double.  (you know who you are)

Saying "it was Random....it's legit" is a piss poor way to hide behind trying to get an advantage.

Is it that tough to do a check for an existing selected DG, then not pick them?

Thanks.

 

PS.  This specific persons can suck it if I RQ after seeing that s*it when the game starts (I won't join your games again).  I don't mind all Random games, or having the courtesy to ask the rest of the players if it's cool for a Random, but trying to "sneak it in" ain't cool.

 

17,620 views 31 replies
Reply #1 Top

I think you are wrong, but right. I'll explain.

Doubles is not a problem, if for anyone it's a problem for the team with doubles in it. But as I said, I also think you are right. If I pick random I'd ranther get a unique demigod on my team, that's why i think your solution is good, but for all the wrong reasons.

Reply #2 Top
random is random? Making it dependent on the demigods in your team means it's not random? Also, doubles isn't a problem.
Reply #3 Top

Doubles isn't a problem. There is no advantage.

Reply #4 Top

Quoting Primal, reply 2
random is random? Making it dependent on the demigods in your team means it's not random? Also, doubles isn't a problem.
End of Primal's quote
This. Keep random, random.

Reply #5 Top

nothing to be fixed here, move along  :-"

Reply #6 Top

There is no advantage pre-launch, but it can translate to an advantage/disadvantage in-game. I've played games where my random team resulted in 2 UBs. You can counter dual Ooze and Spit before launch by choosing a different demigod. Less adjustment is possible once the game has launch. It's like playing roulette. It's fun, sure, but it hinders competitive play.

 

Multiple players choosing random assassin is IMBA, imo.

Reply #7 Top

How about a simple solution?  As we still have a little debate in the community regarding doubles being fair or unfair, why not host games indicating No Dbl or Rand for those who absolutely don't want doubles.  Then, whether you are right or wrong about doubles being OP, it will be a moot point. 

 

Reply #8 Top

no shit i agree 100%, random ALWAYS doubles, 110% of the time if some1 randoms itll double, its good to know its not just happining in my games to, i dont allow random anymore because of it

 

Reply #9 Top

Random is random. Nothing wrong with it.

Reply #10 Top

Quoting Epiphenomenon, reply 6
There is no advantage pre-launch, but it can translate to an advantage/disadvantage in-game. I've played games where my random team resulted in 2 UBs. You can counter dual Ooze and Spit before launch by choosing a different demigod. Less adjustment is possible once the game has launch. It's like playing roulette. It's fun, sure, but it hinders competitive play.

 

Multiple players choosing random assassin is IMBA, imo.
End of Epiphenomenon's quote
This ignores the fact that even if UBx2 were overpowered the odds of getting it would be quite slim compared to getting any other combo. At best you'd get it what, one out of every eight times? Someone who's depending on that kind of odds is going to lose a lot of games trying to get that one "imba" advantage.

Random is fine.

Reply #11 Top

If you're going to make an accusation that random demigod isn't random, then you should test your suspicions and back up your accusation with stats. Having something unfortunate happen to you 2 or 3 times isn't proof that the system is flawed.

Reply #12 Top

I think most of the people here are missing the point. Its not the doubles thats the problem, its the sneaky switching of demis right before the game starts. Its similar to not announcing weird game options (high towers, long respawns etc) in that its a very immature way to try and get an advantage.

Reply #13 Top

Not the doubles debate again. Annoying as it can be doubles are not an issue. And blaming it on random????.......Oh well.

If your getting triples or quads from randoms, then i feel you have a point, but thats just me.

Reply #14 Top

allowing doubles in the first place is just a cheap way out of not having to make more heros.

anyway, they need to allow the host to turn an option on "random with no doubles" or "random with doubles"

Reply #15 Top

Quoting RowSkin, reply 12
I think most of the people here are missing the point. Its not the doubles thats the problem, its the sneaky switching of demis right before the game starts. Its similar to not announcing weird game options (high towers, long respawns etc) in that its a very immature way to try and get an advantage.
End of RowSkin's quote

I think that the point of this is that the OP is convinced that doubles are unfair.  Otherwise, who cares if someone suddenly picks a random character at the last second?  The OP is equating random dg selection to being roughly the same thing as if a host directly selected a duplicate demigod and then launched the game before anyone had a chance to react. 

While I don't personally buy into doubles being over powered, I certainly wouldn't complain all that much if there were options like what StAck3D_ActR suggested.  Do I think we'll see something like that?  No.  And that being the case, instead of rehashing blahblah + duplicate blahblah are OP (or the new variant, random dg selection is unfair), why not just host your own game where you can indicate that randoms and duplicate dgs are unacceptable?  I certainly wouldn't fault the OP for joining a game and asking the host if duplicates or randoms are allowed if not clearly indicated, etc.  And then you have the option to leave that game if you'd rather not. 

Reply #16 Top

i choose random under the impression its gonna select a demi randomly diff to those chosen alrdy.

Reply #18 Top

This ignores the fact that even if UBx2 were overpowered the odds of getting it would be quite slim compared to getting any other combo. At best you'd get it what, one out of every eight times? Someone who's depending on that kind of odds is going to lose a lot of games trying to get that one "imba" advantage.

Random is fine.

End of quote

The odds are brought to 25% if one player is UB and another player is random assassin. Double spit is a biatch, and so is double Ooze.

 

All random can also end up in your team getting screwed.

Reply #19 Top

Quoting StAcK3D_ActR, reply 14
allowing doubles in the first place is just a cheap way out of not having to make more heros.

anyway, they need to allow the host to turn an option on "random with no doubles" or "random with doubles"
End of StAcK3D_ActR's quote

That ain't going to work in a 5v5 (at least until they release the 2 new ones...)

Reply #20 Top

The whole point of random to me is that you might get the advantage of a nice double DG (double UB being a nice one).  But you also take the risk of getting stuck with a bad DG or one that you arent good with.  Its a tradeoff, so its fine with me.

Doubling a strong DG can be an advantage if the opponent doesnt know its coming.  If you go say TB or Reg and they pull out a double UB its going to be a very long game for you.  So doubles can be an advantage if you dont know whats coming before you choose your DG.

Taking random assassin isnt a problem either.  In general, the assassins are weaker (all non UB assassins are not that strong IMO), so 75% of the time its not going to work out too well for them.  I'd actually be more worried about random general since 3 of the 4 generals are very solid.

Reply #21 Top

That ain't going to work in a 5v5 (at least until they release the 2 new ones...)
End of quote

how many 5v5 games have you played?

Reply #22 Top

 

There is no spoon.

 

So my counter was to host an all Random game.  Didn't expect the outcome, although not surprised.

Reply #23 Top

Quoting alexivonkuciak, reply 17




quoting post

Doubles isn't a problem. There is no advantage.



+1
End of alexivonkuciak's quote

+2

Reply #24 Top

Quoting Hack78, reply 19
That ain't going to work in a 5v5 (at least until they release the 2 new ones...)
End of Hack78's quote

I believe they mean random would select a random Demigod for each player of your team, rather than for each player in the match. The idea isn't to have every player playing a completely different Demigod, rather the people on each Team are playing different Demigods.

Reply #25 Top

Quoting Primal, reply 2
random is random? Making it dependent on the demigods in your team means it's not random? Also, doubles isn't a problem.
End of Primal's quote

Of course Random (No Double) is still random.  If I have 5 chairs and want to randomly assign them to 5 people, you're just as likely to get chair 1 as chair 5, but as it is undesirable to seat multiple people in one chair I remove chair 1 as a possibility once it has been taken.

I support having separate options for Random and Random (No Double).  Whenever possible try to please both camps IMO, and this way people who don't think doubles are a problem can still use random as easily as people who do think it is a problem can use Random (No Doubles).