Demigod Does Not Need Major Balancing!

Everyone recently has been making posts that Demigod has "BALANCE ISSUES" and "IMBAs" or whatever you want to call it. Demigod does not need major balance overhauls. The only demigod that needs work is Queen of Thorns, who actually needs a boost. The fact of the matter is most people play 3v3s. Well, the other fact is that Demigod is most balanced at the 5v5 level. Its the way this game is meant to be played. Unfortunately, not everyone's upload speeds are capable of handling 5v5s for some reason when I'm able to run them lag free with 4 other people on my team on the same network in the same room.

You cannot balance a game for multiple formats. It simply does not work. Stop making the devs think there are balance issues and certain demigods need to be nerfed. Its not true. If my math is right there is 56 different combinations for a 3 player team. You cannot balance that. However there is also 56 combinations for a 5 player team. But its a little different when you have 3/8s of the roster on your team rather than 5/8s. You need to play the larger games to see what may feel like imbalances in 3v3s go away. Once you're playing on the 5v5 level its about teamwork and strategy, not your combination's ability to overpower your enemy.

6,453 views 19 replies
Reply #1 Top

Actually if my math is still in good condition 3v3 offers (including triplets) 8x8x8 combinations. If not its 8x7x6 combinations etc.

(Not trying to be a dick ;D)

Reply #2 Top

Pascal's triangle. 8th row 3rd column and 8th row 5th column are both 56. But that's not the point >.>

Reply #3 Top

biggest problem is the split betweenn experianced players and new players.  the way the game works out all it takes is two early kills for a demigod to get a lead with exp and items.  this isn't something that can be easily fixed.  once a demigod gets a lead its pretty dam hard to get the upper hand afterwards.

only solution i can think of would be expanding other aspects fo the game that allow for winning. eg. expanding the citadel upgraded grunts so that weaker demigods can pump resources into that in order to help the team.

Reply #4 Top

That's a good point Socttish. I think however one of the biggest points is that people simply do not play this game the way it was meant to be played. Coordinated team on coordinated team. Sure we don't have the tools to do it. Whatever. But if you're playing a PUG game where communication is low you're going to get stomped and sure things will looked imbalanced. I'm positive this covers the majority of the people complaining about balance.

Reply #5 Top

Hm, what is about Lord Erebus Minion Build?

Reply #6 Top

Oak minion build? A correctly built Torchbearer? How about just killing Erebus? This is not a 1v1 game.

Reply #7 Top

Hm, what is about Lord Erebus Minion Build?
End of quote

this was probably the only legitimate "ZOMG!!one!1 OP" post out there... however that was caused by a glitch with a fovour item that has now been fixed (kind of).

 

But if you're playing a PUG game where communication is low you're going to get stomped and sure things will looked imbalanced.
End of quote

very true... i think this might be fixed soon as they impliment a VOIP system into the game.  then teams will be able to communicate much better whihc will reduce mindless deaths in early game.

Reply #8 Top

Game does not need major balancing but could at least get some tweak to some skills or items.

 

Like 1 sec to cap a flag is not enough imo. Capping a flag give a huge advantage. an on some map can get booring (like cataract).

 

Reply #9 Top

i dont think people really want balance changes. they just want different content.

Reply #10 Top
XP Lead is not major on itself. But if you are more experienced player and you can kill the opponent, you probably know how to level better than him (read more efficiently). So the gap will grow. The dying is not really the cause of the gap, but more of a symptom. There are strategies to catch up if your team is behind on XP, like not getting priests before the other team. Yes they have more grunts but that means more XP per wave for your side if you are killing the grunts!
Reply #11 Top

we gotta get off the "nerfing" and get on the "tweaking".

the skills/items that become obsolete in gameplay, need a change. weve established a few in other threads.

- sednas minions
- qot altogether
- reg's level 15 skills
- and maybe more

but we cant start picking on everything expecially the things we cant accpet the power of. Theres always ways to counter things in games like these.

Reply #12 Top

Lets get that content rolling specifically modding so some of these eager minds can start to create.

Reply #13 Top

How about a program similiar to Left4dead Ai director which will balance the game on the fly?

if a team is getting behind on Levels and Gold considerablly, it could buff that team a little bit or debuff the superior team.

it will certinally cause the game to prolong, but it will also help to rule out losing due to uncharacteristic mistakes, and if the lead is due to teams skill gap, then the small buff wont even matter.

i wonder if such a thing is even possible to code in this game..

Reply #14 Top

I think its quite good balanced. Erebus seems to me a bit to strong but changing envoirment settings also changes the whole balancing of the game.

The problem is like in every game as mentioned above that everybody has his different view on the game and how to play. I remeber another game I do not want to mention here since its not from StarDocks ;) It had about 6 patches. This were released in a period of about 1.5years. Nearly every patch was a balancing patch. And I recognized it twice in the game that there are real changes. And now in the latest version I still find some inbalanced types and skills. Which giving you an advantge to other players. But maybe this is no imbalancing problem. Maybe its just a problem to be prepared or to use the right strategy.

Reply #15 Top

Quoting johnexus, reply 14
I think its quite good balanced. Erebus seems to me a bit to strong but changing envoirment settings also changes the whole balancing of the game.

The problem is like in every game as mentioned above that everybody has his different view on the game and how to play. I remeber another game I do not want to mention here since its not from StarDocks It had about 6 patches. This were released in a period of about 1.5years. Nearly every patch was a balancing patch. And I recognized it twice in the game that there are real changes. And now in the latest version I still find some inbalanced types and skills. Which giving you an advantge to other players. But maybe this is no imbalancing problem. Maybe its just a problem to be prepared or to use the right strategy.
End of johnexus's quote

 

DPS items (Gloves) are underpowered, Sednas Yetis are underpowered, Qots and TBs switch time is too long, Favor items are fucked up a bit, Artefact Potions are underpowered, Regulus mines and UBs Spit have too huigh range, Minion EB is too strong (Bite & Nightxrawlers). If you correct this, it might be a bit more balanced. But dont forget the fucked up towers, which dont scale after lvl 10 (get farmed by evry DG), the death timer, and exp upgrade, which all are senseless.

Reply #16 Top

Well maybe you are right....though about this several times. And then sometimes I see combination of teams I would not expect to be so hard to kill. Sedna Yetis seems to me to weak in damaging either but with Erebus I never managed to kill them as I remember. And Sedna can also be a DG who is hard to defeat./kill.

Maybe the solution would be to enhance to game options you can select at the beginning of the game. E.g. if the tower are to weak there should be an option from very weak to very strong so the players can adjustify the properties/difficulties themselfes.

Reply #17 Top

 

Demigod does not need major balancing!

Quite right. Nothing is OP (gamebreaking) but there is a lot of underpowered and cost ineffective items and skills that need a bit of love sooner or later.

Quoting StAcK3D_ActR, reply 9
i dont think people really want balance changes. they just want different content.
End of StAcK3D_ActR's quote

Yep. Casual games ftw ^^

Reply #18 Top

Quoting woppin, reply 17
 

Demigod does not need major balancing!

Quite right. Nothing is OP (gamebreaking) but there is a lot of underpowered and cost ineffective items and skills that need a bit of love sooner or later.


Quoting StAcK3D_ActR, reply 9i dont think people really want balance changes. they just want different content.
Yep. Casual games ftw ^^
End of woppin's quote

 

I think Lord Erebus with minions stacked and HP iems stacked is OP!

Reply #19 Top

I think Lord Erebus with minions stacked and HP iems stacked is OP!

End of quote

You're wrong, and even if you're not you have no evidence to back that statement up. Let people who actually play the game balance things.